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For the faction, see Beastlords. |
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![]() | The following is based on information from Fallout Tactics. |
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Beastlords are characters living in the Midwest in 2197.
Background[]
Due to radioactive effects, the beastlords gained the ability to speak with animals with telepathic powers. This led them to breed and capture many creatures (including the notorious deathclaws) and use them to attack settlements.
Interactions with the player character[]
Interactions overview[]
Interactions | ||
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This character is involved in missions. | ||
This character appears in the following locations. |
Inventory[]
Quincy[]
Apparel | Weapon | Other items |
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Clothing | Desert Eagle .44 44 M29 revolver Festering spear x2 Hunting rifle Scorpio Cleaver Machete M1 Garand Rusty old monkey wrench Cattle prod Sten gun Club Colt 45 M-14 rifle MP38 Pump-action shotgun UZI Wasp sting |
.45 caliber x20 15-30 .44 Magnum JHP .44 Magnum ball x15 7.62mm x50 1-5 healing powder 9mm AP x14 48-108 9mm ball Stimpak x2 30.06 x20 3-4 voodoo .303 x60 12 ga. shotgun shell x20 |
Mardin[]
Appearances[]
The Beastlords appear only in Fallout Tactics.