The Beantown Brewery is a location in the Commonwealth in 2287. It is filled with raiders who (according to logs on Tower Tom's computer), kidnapped Lily Tourette and accidentally killed her after ransoming her for food.
This now dilapidated and rundown brewing operation was a locally owned and operated venture during the waning years of pre-War American society. The brewery bottled the Beantown brown beer, a locally produced brand. It was a typical "common man's beer" that contained a higher-than-average alcohol content and an inexpensive price tag. This brew was on tap in several Boston-based establishments. However, this was set to change going into 2078, as they sought to increase profit margins by watering down their product and marketing it to lower income markets.
The Beantown Brewery bottled at least one Gwinnett beverage and had a tasting room on site. The brewery offered tours of the bottling operation, which cost $25 per visit. The tours were held every half hour and lasted 5 to 6 minutes. A gift shop sold packs of beer that customers could buy to take home. As part of the tour, visitors received a $5 discount on purchases made from the gift shop. Complimentary samplings were offered to departing guests in the parking lot.
Present-day, this facility is a fortified raider stronghold under the supervision of Tower Tom, a small-time warlord, responsible for the death of Lily Tourette, the sister of the boss of a rival gang operating out of a local military rationing site. Tom and his gang had arrived at Beantown Brewery for the beer.
There are two entrances, including one that has an Advanced lock and the other being freely accessible. Both open to anterooms before the main factory floor. The unlocked door enters onto the guest entrance where a greeter's desk sits. On that terminal are instructions on giving factory tours. Behind the greeter's desk is a gift shop, where a cymbal monkey will activate if the player character is detected. There may also be a raider in this room.
Catwalks line the main factory room allowing for easy traversal around the room, making the factory floor effectively a "kill zone." Using the catwalk and going to the northernmost side, the player character will enter Tower Tom's office, which has some minor loot as well as a weapons workbench. There is also an elevator to the factory floor. Tower Tom may hide in this elevator if injured, forcing the player character to open the elevator to get him out. The computer in Tower Tom's office adapts to one's actions in the world. If other raider bosses are dead (e.g. Red or Jared) then the computer will update accordingly about the Sole Survivor's actions.
There is also another room to the south. While hugging the south wall catwalk, there is a downward metal staircase, but also an upward concrete staircase. Going up, there is a room with a few raiders and an Easy locked door. Opening it, the player character finds a room lined with desks with computers, guarded by a radroach.
- Picket Fences issue #1 - On the floor next to the mattress in the room with Tower Tom's terminal.
- Gwinnett brew recipe holotape - On the desk next to Tower Tom's computer.
- Vault-Tec lunchbox - In the northern area of the lower level, behind the big metal bottle-looking cylinders, hidden behind one of the metal girders. It is in the eyesight of a teddy bear, wearing a trilby hat, sitting on a hot plate reading a newspaper.
- Two Gwinnett brews, one Gwinnett pale, 13 Gwinnett pilsners, four Gwinnett stouts and one Gwinnett ale bottle, as well as 80 Gwinnett brew bottles, 28 Gwinnett lager bottles, seven Gwinnett pale ale bottles, 12 Gwinnett pilsner bottles, and ten Gwinnett stout bottles can be found.
- Confidence Man: The owner of the Dugout Inn asks the Sole Survivor to help him improve the confidence of Diamond City Radio's DJ, Travis Miles.
- Concierge: Mercer's new Railroad agent, Caretaker, needs help clearing a location so that he can make progress on helping a synth escape the Commonwealth.
- Randolph Safehouse: The Railroad agent Mister Tims will leave dead drops in the form of six holotapes for the Sole Survivor, containing information about possible hazards to the Railroad's escort and escape of synths out of the Commonwealth. They can assist in these efforts by clearing out the location of hostiles.
- Quartermastery: Scribe Haylen has identified the location of a piece of technology she wishes to retrieve and catalog. She asks the Sole Survivor for help in bringing back the technology in one piece.
- To the Mattresses: The synth-hating L&L Gang is a major threat to the Railroad. Desdemona has a lead on them and asks the Sole Survivor to help neutralize their members.
- Treasure Hunt: The Sole Survivor finds a note that suggests a large number of caps or chems may be stashed nearby.
- This is a possible location for the recurring quest, Quartermastery, given by the Brotherhood of Steel.
- It seems this place has been invaded by naughty teddy bears, paying fan service to instances of it in Fallout 3.
- Near the aforementioned lunchbox is a teddy bear with a trilby hat, Luxobrew coffee pot, holding a Boston Bugle and a coffee cup, sitting on a hot plate in front of a sweet roll.
- There are two more teddy bear toys underneath the counter in the entrance hall playing chess, one holding a Gwinnett stout and the other smoking a cigar and sitting on a cigar box.
- On one of the conveyor belts in between two machines, are two stuffed bears positioned to appear to be having sex. This is a continuance of a theme throughout the game where bears, pre-War skeletons or mannequins are positioned in sexually suggestive situations.
- All computers are dead except one which appears to have quarterly reports, all of which are corrupted except the Q4 projections. The computer appears to remember the order in which the Sole Survivor viewed the reports. For example, if the Sole Survivor clicked Q1 data, they are returned to the previous menu, but the exit button is replaced with a back button. Every time one clicks a report except for Q4 projections, the stack gets one deeper. The code, however, cannot be discovered from the brewery holotape. The holotape contains a glitch, but nothing more, and it is only meant for the Trouble Brewin' quest.
- Tower Tom's terminal is updated if the Sole Survivor previously killed Bosco, Jared and/or everyone inside the federal ration stockpile.
- When at this location, companions make comments, which are activated at the bottling room floor.
|Curie||"Do they have beer tasting here? I hear those are quite entertaining."|
|Deacon||"Beantown Brewery. Now we're talking."|
The Beantown Brewery appears only in Fallout 4.
Behind the scenes
- The Beantown Brewery is likely a reference to the Boston Brewing Company, which produces the Samuel Adams brand of beers. The actual location provides tours of their facility and sample tastings similar to the ones described on the reception terminal entry.
- The geographical location is almost an exact match with the former location of the Watch City Brewing Company in Waltham. Watch City Brewing was a craft beer manufacturer and restaurant that was founded in 1996 and went out of business in 2014. It derives its name from Waltham's nickname as "The Watch City," as the town was home to the world-renowned Waltham Watch Company until 1957.
- Beantown Brewery terminal entries; Tower Tom's terminal, FUCK
- Beantown Brewery terminal entries; terminal, Q4 Projections
- Beantown Brewery terminal entries; terminal, Brewery tour info
- Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.316: "[3.20] BEANTOWN BREWERY
"Renowned throughout the Commonwealth for its higher than normal alcohol content and lower than normal cost, Beantown Brown Beer was the favored drink among blue-collar workers after a long day on the job. Looked down upon by most discerning beer drinkers, the Beantown Brewery catered more to the “common man,” which led to one of its more popular slogans, “Beantown Brown, because no one likes a snob.” The beer was produced here. Currently, Raiders have taken over the location. They are here for the beer. The main doors of this structure are locked up and require a little jimmying to open the main door (Advanced). Or, you can enter via the tasting room and store. Inside is more Gwinnett beer and lager than you’ll ever need, as well as some Raiders to quiet down."
(Fallout 4 Vault Dweller's Survival Guide Map)