Not much is known about Barton or his motives, but he tries to deceive the courier by telling him/her to kill the geckos on the ridge, to save "his girl." Afterwards, he tries to kill the courier in order to retrieve a treasure stashed at the ridge overlook.
Interactions with the player character
|This character is essential. Essential characters cannot be killed.|
|This character is a temporary companion.|
|This character is a permanent companion. They grant the - perk.|
|This character is a doctor.|
|This character is a merchant.||Caps: -|
|This character can repair items.||Repair cap: -|
|This character can modify weapons.||
|This character rents beds.||Cost: - caps.|
|This character starts quests.|
|This character is involved in quests.||
He will confront the player, asking for the Courier to save his girl (unmarked quest), who is trapped by geckos on the ridge above. Upon the player clearing the ridge of geckos, Barton will approach the player and admit that he tricked the player into clearing out the geckos so he could gain access to a treasure stash at the top of the ridge. At the conclusion of the conversation he attacks the player.
The radio tower spoken of is to the west of the camper in the area with the campfires. The stash, though not particularly valuable can be useful if acquired early in the game. The corpse found at the top of the ridge will normally be that of a dead Prospector, but will be changed to that of a man named Johnny if you have the Wild Wasteland trait. When approaching the stash be cautious of the three bear traps on the ground, tripping just two of them is enough to kill the player on normal difficulty (depending on starting Endurance).
|Apparel||Weapon||Other items||On death|
|Roving trader outfit
Wasteland settler outfit
Wasteland doctor fatigues
A Varmint Rifle can be gained by shooting one of the other weapons out of his hand, otherwise it does not appear.
Single Shotgun obtained by killing him and taking his inventory before clearing the ridge.
A Caravan Shotgun can be found by sneak killing him without ever talking to him.
|Whetstone, Leather Belt OR metal spoon, sunset Sarsaparilla, Egg Timer, Nuka Cola|
- All of his equipment is generated randomly. Some early-game useful outfits he may carry include but are not limited to the Roving Trader Outfit or any one of the various Mercenary Armors. He also carries one or more randomly generated weapons.
- When shooting his initial weapon from his hand, he will take out an additional randomly generated weapon to replace it.
- If you shoot his gun out of his hand he will usually run away. When this happens go into sneak mode and wait until you're hidden, he will then be friendly until you talk to him again, following which he will attack again, armed only with his fists.
- Barton Thorn can be killed with no Karma loss.
- He may not always be alive when you arrive at Goodsprings Source. The Powder Gangers and Geckos that spawn nearby sometimes kill him before you reach his position.
- Barton Thorn can be found anywhere in the general area of Goodsprings Source, which doesn't always make his directions clear. "Past the broken radio" is only valid if the courier engages him north of said radio.
- If you have the Animal Friend perk you obviously don't have to kill the geckos, but he will still say "Thanks for clearing out the geckos for me."
- The G.E.C.K. nicknames him 'Geckoman'
Barton Thorn appears in Fallout: New Vegas.