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===Interactions overview===
 
===Interactions overview===
 
{{Interactions FO1
 
{{Interactions FO1
|perm companion =no
+
|perm companion =
|temp companion =no
+
|temp companion =
|talking head =no
+
|talking head =
|faction hostile =no
+
|faction hostile =
|wares =-
+
|wares =
|restocks =no
+
|restocks =
|items modified =-
+
|items modified =
|heal =no
+
|heal =
|cure radiation =no
+
|cure radiation =
|heal cripple =no
+
|heal cripple =
|quests started =-
+
|quests started =
 
|quests involved =[[Break Manson and Franc out of prison]]
 
|quests involved =[[Break Manson and Franc out of prison]]
 
}}
 
}}

Latest revision as of 20:05, September 7, 2019

 
Gametitle-FO2
Gametitle-FO2
If I ever find out where those damn prisoners ran off to, there's gonna be hell to pay!

The bank guards are four super mutants stationed at the jail in Broken Hills Downtown.

BackgroundEdit

They have been given the assignment to guard two prisoners, Franc and Manson.

Interactions with the player characterEdit

Interactions overviewEdit

Perk empathy synthesizer
This character is involved in quests.

Break Manson and Franc out of prison

Other interactionsEdit

The main guard's key can be stolen and used to free the prisoners. With high enough Charisma and Intelligence (both 7), he can be convinced to give the key.

InventoryEdit

AppearancesEdit

The bank guards appear only in Fallout 2.

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