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===Interactions overview=== |
===Interactions overview=== |
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{{Interactions FO1 |
{{Interactions FO1 |
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− | |perm companion = |
+ | |perm companion = |
− | |temp companion = |
+ | |temp companion = |
− | |talking head = |
+ | |talking head = |
− | |faction hostile = |
+ | |faction hostile = |
− | |wares = |
+ | |wares = |
− | |restocks = |
+ | |restocks = |
− | |items modified = |
+ | |items modified = |
− | |heal = |
+ | |heal = |
− | |cure radiation = |
+ | |cure radiation = |
− | |heal cripple = |
+ | |heal cripple = |
− | |quests started = |
+ | |quests started = |
|quests involved =[[Break Manson and Franc out of prison]] |
|quests involved =[[Break Manson and Franc out of prison]] |
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}} |
}} |
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===Other interactions=== |
===Other interactions=== |
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− | + | The main guard's [[cell door key|key]] can be stolen and used to free the prisoners. With high enough [[Charisma]] and [[Intelligence]] (both 7), he can be convinced to give the key. |
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− | ** With high enough [[Charisma]] and [[Intelligence]] (both 7), he can be convinced to give the key. |
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==Inventory== |
==Inventory== |
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{{Inventory |
{{Inventory |
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− | |apparel = |
+ | |apparel =[[Super mutant clothing]] |
|weapon =[[Minigun (Fallout)|Minigun]]<br />[[Brass knuckles (Fallout)|Brass knuckles]] |
|weapon =[[Minigun (Fallout)|Minigun]]<br />[[Brass knuckles (Fallout)|Brass knuckles]] |
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|otheritem =[[Stimpak (Fallout)|Stimpak]]<br />[[$1 NCR|$]]<br />[[Cell door key]] |
|otheritem =[[Stimpak (Fallout)|Stimpak]]<br />[[$1 NCR|$]]<br />[[Cell door key]] |
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[[Category:Fallout 2 super mutant characters]] |
[[Category:Fallout 2 super mutant characters]] |
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− | [[Category:Fallout 2 characters]] |
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[[Category:Broken Hills characters]] |
[[Category:Broken Hills characters]] |
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+ | [[pt:Bank guard]] |
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[[ru:Охранник банка]] |
[[ru:Охранник банка]] |
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+ | [[uk:Охоронець банку]] |
Revision as of 20:05, 7 September 2019
“If I ever find out where those damn prisoners ran off to, there's gonna be hell to pay!”
The bank guards are four super mutants stationed at the jail in Broken Hills Downtown.
Background
They have been given the assignment to guard two prisoners, Franc and Manson.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is involved in quests. |
Other interactions
The main guard's key can be stolen and used to free the prisoners. With high enough Charisma and Intelligence (both 7), he can be convinced to give the key.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Super mutant clothing | Minigun Brass knuckles |
Stimpak $ Cell door key |
Appearances
The bank guards appear only in Fallout 2.