Jspoelstra (talk | contribs) Tag: sourceedit |
Jspoelstra (talk | contribs) No edit summary |
||
Line 37: | Line 37: | ||
===Other interactions=== |
===Other interactions=== |
||
− | + | The main guard's [[cell door key|key]] can be stolen and used to free the prisoners. With high enough [[Charisma]] and [[Intelligence]] (both 7), he can be convinced to give the key. |
|
− | ** With high enough [[Charisma]] and [[Intelligence]] (both 7), he can be convinced to give the key. |
||
==Inventory== |
==Inventory== |
||
Line 58: | Line 57: | ||
[[pt:Bank guard]] |
[[pt:Bank guard]] |
||
[[ru:Охранник банка]] |
[[ru:Охранник банка]] |
||
+ | [[uk:Охоронець банку]] |
Revision as of 17:14, 22 September 2017
“If I ever find out where those damn prisoners ran off to, there's gonna be hell to pay!”
The bank guards are four super mutants stationed at the jail in Broken Hills Downtown.
Background
They have been given the assignment to guard two prisoners, Franc and Manson.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- | |
This character is allied with the following faction(s). |
no |
Other interactions
The main guard's key can be stolen and used to free the prisoners. With high enough Charisma and Intelligence (both 7), he can be convinced to give the key.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Super mutant clothing | Minigun Brass knuckles |
Stimpak $ Cell door key |
Appearances
The bank guards appear only in Fallout 2.