FANDOM


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===Other interactions===
 
===Other interactions===
* The main guard's [[cell door key|key]] can be stolen and used to free the prisoners.
+
The main guard's [[cell door key|key]] can be stolen and used to free the prisoners. With high enough [[Charisma]] and [[Intelligence]] (both 7), he can be convinced to give the key.
** With high enough [[Charisma]] and [[Intelligence]] (both 7), he can be convinced to give the key.
 
   
 
==Inventory==
 
==Inventory==
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[[pt:Bank guard]]
 
[[pt:Bank guard]]
 
[[ru:Охранник банка]]
 
[[ru:Охранник банка]]
  +
[[uk:Охоронець банку]]

Revision as of 17:14, September 22, 2017

 
Gametitle-FO2
Gametitle-FO2
If I ever find out where those damn prisoners ran off to, there's gonna be hell to pay!

The bank guards are four super mutants stationed at the jail in Broken Hills Downtown.

Background

They have been given the assignment to guard two prisoners, Franc and Manson.

Interactions with the player character

Interactions overview

FriendlyFoe
This character is a temporary companion.
FriendlyFoe
This character is a permanent companion.
LivingAnatomy
This character is a doctor.
Barter
This character is a merchant. Sells: -
Hand Loader
This character can modify weapons.

-

GoodNatured
This character starts quests.

-

Perk empathy synthesizer
This character is involved in quests.

Break Manson and Franc out of prison

OpticsEnhancer
This character has a talking head.
Terrifying Presence
This character is allied with the following faction(s).

no

Other interactions

The main guard's key can be stolen and used to free the prisoners. With high enough Charisma and Intelligence (both 7), he can be convinced to give the key.

Inventory

Appearances

The bank guards appear only in Fallout 2.

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