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Icon disambig
For an overview of power fist models in the Fallout series of games, see power fists.
 
Gametitle-FNV
Gametitle-FNV

The ballistic fist is a weapon in Fallout: New Vegas.

CharacteristicsEdit

The ballistic fist is a top-tier Unarmed weapon. It consists of a wrist-mounted shotgun with a pressure plate worn over the knuckles. The impact of the plate triggers the firing mechanism when a punch connects with the target. It has the highest base damage of any Unarmed weapon in the game.

V.A.T.S. Special AttacksEdit

Icon attackIcon abilityIcon damageIcon actionIcon dapIcon effect
Normal0160285.71
Stomp503202016Only on knocked down enemies
Uppercut50184209.2
Cross75176208.82.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

DurabilityEdit

The ballistic fist can successfully strike about 395 times from full condition before breaking.

VariantsEdit

ComparisonEdit

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon meleeIcon damageIcon dpsIcon bonus effectIcon attackIcon chanceIcon critical damageIcon crit effectIcon actionIcon dapIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Ballistic fist 80
87.31.09x180285.73956780013001009
Two-Step Goodbye Gametitle-FNV GRA70
76.41.09x410175Icon explosion2853956200003333.31009
Displacer glove 50
68.21.36x150283.649563500583.31004
Pushy 60
88.41.47x160284.3595642007001002
Zap glove 35
57.3+50Icon EMPRobots
+20Icon EMPPower armor
1.64x135282.549565200866.7754
Paladin Toaster 41
67.1+50Icon EMPRobots
+20Icon EMPPower armor
1.64x141282.9395668001133.3754
Note: Unarmed damage is doubled in V.A.T.S.

LocationsEdit

NotesEdit

  • If the Ranger Takedown is used with this weapon, the target of the attack will take normal damage even though the pressure plate would not be touched. In third person, the player character hits with their leg. In first person, they use their palm, which would also be in the direct path of the shotgun.
  • When using the Khan Trick, the sand thrown with this move shares the same explosion animation with the successful ballistic fist strike, although the pressure plate is left untouched.
  • When using the Scribe Counter the explosion comes from the player character's left hand, even though the ballistic fist is worn on the right.
  • When the special attack Stomp is used in V.A.T.S., the explosion appears to originate from the player character's foot. This can cause a reaction in the gibbed NPC's body physics, such as flinging a corpse's limbs away in differing directions due to the explosion.
  • Despite the nature of the weapon, it can be used to make silent sneak kills like other unarmed and melee weapons.
  • When using full armor suits, such as the T-51b power armor or Remnants power armor, the shotgun appears to be grafted or welded to the suit. This is unlike the displacer glove or Pushy, which appear to overlap. This is caused by the armor and the ballistic fist clipping into one another.
  • When punching any type of grate that would allow bullets to pass through it, the weapon may actually deal damage to NPCs on the other side (like cashiers in casinos).
  • This weapon is similar to the punch gun from Fallout Tactics.
  • At 9 Strength, this weapon has the highest Strength requirement of any Unarmed weapon.
  • This weapon can be used for the Gun Runners' Arsenal challenge Armed For Bear.

Behind the scenesEdit

Despite firing shotgun shells upon a successful hit, the weapon does not drain 20 gauge or 12 gauge shells from the player character's inventory. This is the result of an engine limitation: melee and unarmed weapons cannot be assigned an ammo type, nor set to drain them. Obsidian encountered problems attempting to implement this feature and ultimately the weapons have an invisible, infinite ammo supply.[1]

GalleryEdit

ReferencesEdit

  1. J.E. Sawyer: "Did you ever intend for the Ballistic Fist in Fallout: New Vegas to use shotgun shells as ammo?


    I intended for several of the Unarmed weapons to use ammo, but we encountered some problems with implementing it. I would have liked to continue with it because I think ammo use/reloading could have helped distinguish those weapons in more interesting ways."

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