Baby Steps is the first main quest in Fallout 3.
Quick walkthrough[]
Main Quest: Baby Steps | |||||
Walk to Dad and learn to turn and move. | |||||
Open the playpen's gate and learn to activate objects. | |||||
Exit the playpen. | |||||
Look at the "You're SPECIAL" book and choose your primary statistics. Learn to pick up and throw objects, and listen to Dad talk about the Bible passage. | |||||
Follow Dad out of the bedroom. | |||||
Reward: S.P.E.C.I.A.L. points assigned and progress to age 10 | |||||
Next Quest: Growing Up Fast. | |||||
Detailed walkthrough[]
Walk to Dad[]
Walk over to Dad.
And talk to Dad!
Escape the playpen[]
After the player character's father, James, speaks for a short while, he will lock them in the playpen and leave. A new objective is given at this point: open the playpen's gate. Walk up to the gate and activate it. The gate will swing open and the next part will start. This is also when one learns how to grab and move objects without adding it in the inventory. Approaching the chair next to the playpen will prompt a quick tip on how to jump.
You're S.P.E.C.I.A.L.[]
The next objective is to find the "You're SPECIAL!" book which is lying right in front of the toy box. Once examined, the player character is prompted to decide what their initial primary statistics should be. The book gives a description of what each attribute does on each page. The last page allows for all statistics to be adjusted from one location.
If one is not satisfied with and wishes to change their SPECIAL stats, they will be given a final opportunity to do so after the "Escape!" quest.
Follow Dad[]
James will come back into the room, aware of the player character's "escape" (even if they return to the pen and close the door). He reads his wife's favorite Bible verse, Revelation 21:6, to the Lone Wanderer. He then tells them to follow him to see if their friend Amata wants to play. After entering into the hallway, the game skips forward nine years to the Lone Wanderer's tenth birthday party, starting the "Growing Up Fast" quest.
Rewards[]
- S.P.E.C.I.A.L. points assigned.
- Progress to age 10.
Quest stages[]
Notes[]
- Throughout this quest it is possible to "baby talk" through the "activate" control without aiming at something interact-able.
- Third-person viewing is disabled during this quest since no character models exist for toddlers.
- Furthermore, it is due to how the effect is being achieved on the technical end - the player character is smaller due to being scaled down to toddler size by background scripts.
- There is another objective that does not show up unless it is performed. By picking up an object, such as from the toy box, a prompt appears to inform the player character of having completed the objective of picking something up.
- The music coming from the baby mobile is a portion of the Tranquility Lane music.
- James mentions the Lone Wanderer will have to get used to the light down there.
- Depending on how the S.P.E.C.I.A.L. points are allocated, various NPCs will refer to the character in different ways. For example, high Intelligence will make Butch DeLoria call the Lone Wanderer a "nosebleed" while in the wasteland others will remark positively on their intellect.
- This quest is the final time in the game that James is clean-shaven.
- The toy box is a unique variant of the container, which reads "ortho" on the front left.
Transition quotes[]
You may not be able to listen to all the voices talking at the same time during the transition from being a newborn to an infant. These are the lines:
- "I'm sorry, Madison. I am. But what choice do I have?"- Dad
- "I thought I knew you... I trusted you! We all did! How can you be so selfish?"- Doctor Li
- "Selfish? This is my child we're talking about, Madison! My child!"- Dad
- "It's you and me, now, okay? You and me. But that's fine. So long as we've got each other, that's all that matters."- Dad
- "No, no, put that away. This one's on the house. And now a toast. To James and his cheery cherub. May your future be bright, safe, and boring as hell."- Colin Moriarty
- "Shh... You're safe now. No more monsters. No more nightmares. Shh... That's it. Daddy's got you…"- Dad
- "Yes, yes. Cardiology, Pediatrics, Psychiatry. Whatever your needs. You'll find I can handle, well… I can handle just about anything."- Dad
- "All right. Just remember one thing. We need a doctor, not a deadbeat. Fail to meet my expectations, and there will be repercussions."- Overseer Alphonse Almodovar
- "Not so bad, huh? A bit chilly maybe, but we'll get used to that. A few decorations, some donated toys, and this place will feel just like home."- Dad
- "Hmmmm... Good? Huh, is that good? Here you go... No... Not too fast. That's it. That's it. Everything on the spoon. Come on, you can do it."- Dad
Bugs[]
- After the line where Dad says "I want to show you something," he may simply stand still. You have to create a new file in order to get him to move. Another workaround would be to save the game, exit to the menu, then reload the save. [verified]
- When you are first able to rotate the camera, you can look up and down but trying to look right will make you look slowly to your left. While trying to look left will make you look left but will act as your look sensitivity is extremely high. [verified]
- James opens the door and re-enters the room, the Lone Wanderer (as a baby) can slip through the door, travel down the hall and open the door to the atrium. The player, remaining as an infant can progress through subsequent levels and even travel out into the Capital Wasteland, though it is impossible to hold weapons, among other complications, until you enter Megaton. Note: there is no white light to start the next stage of the tutorial quests. Instead, when you open the door at the end of the hall, you fall into a 'black hole' which will trigger the beginning of Escape!. The white light (seen when transitioning to the Lone Wanderer's 10th birthday party) appears once James has finished his speech about Revelation 21:6, so it is only possible to take advantage of the bug before he completes his dialogue.[verified] Since there is no infant model, the player will appear as a tiny teenager (scripts handle the effects of infancy). It is possible to leave the vault as an infant. When
- Escape! quest. From here you can continue as if you were doing the quest and escape the vault, thus allowing you to explore the Capital Wasteland as a baby. [verified] If you prevent James from re-entering the room by closing the door in front of him from the outside of the room you can walk down to the outer hallway without triggering the time skip. If you walk through the door at the end of the hallway you will be dropped into an area of the vault that is usually only accessible during the
Gallery[]
See also[]
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