Baby Steps is the first main quest in Fallout 3.
Quick walkthrough[]
| Main Quest: Baby Steps | |||||
| Walk to Dad and learn to turn and move. | |||||
| Open the playpen's gate and learn to activate objects. | |||||
| Exit the playpen. | |||||
| Look at the "You're SPECIAL" book and choose your primary statistics. Learn to pick up and throw objects, and listen to Dad talk about the Bible passage. | |||||
| Follow Dad out of the bedroom. | |||||
| Reward: S.P.E.C.I.A.L. points assigned and progress to age 10 | |||||
| Next Quest: Growing Up Fast. | |||||
Detailed walkthrough[]
Walk to dad[]
Walk over to dad.
And talk to dad!
Escape the playpen[]
After James speaks for a short while, he will lock his child in the playpen and leave. A new objective is given at this point: open the playpen's gate by walking up to it and activating it. Once the gate has swung open, it is time to learn how to grab and move objects around without adding them to the inventory by interacting with the nearby toy chest. Additionally, by approaching the chair next to the playpen, a prompt will appear with a quick tip on how to jump.
You're S.P.E.C.I.A.L.[]
The next objective is to find the book "You're SPECIAL!" which is lying right in front of the toy chest. Once examined, a prompt will appear which will go over and determine what the starting primary statistics should be. The book gives a description of what each attribute does, with the last page allowing for all primary statistics to be adjusted all at once.
Follow dad[]
James will come back into the room, aware of their child's escape attempt (even should they return to the pen and close the gate). He will then proceed to read his wife's favorite Bible verse, Revelation 21:6, before having them follow along to see if their friend Amata wants to play. Upon entering into the hallway, the game skips forward nine years to the Lone Wanderer's tenth birthday party, starting the Growing Up Fast quest.
Rewards[]
- S.P.E.C.I.A.L. points assigned
- Progress to age 10
Quest stages[]
Notes[]
- Throughout this quest, it is possible to "baby talk" through the "activate" control while looking at nothing that is interact-able.
- Third-person viewing is disabled during this quest since no character models exist for toddlers.
- Furthermore, it is due to how the effect is being achieved on the technical end - the player character is smaller due to being scaled down to toddler size by background scripts.
- By picking up an object, such as from the toy chest, a prompt appears confirming the completion of the objective for picking something up.
- The music coming from the baby mobile is a portion of the music from Tranquility Lane.
- Depending on how the S.P.E.C.I.A.L. points are allocated, various NPCs will refer to the Lone Wanderer in various ways: for example, a high Intelligence will result in Butch DeLoria calling the Lone Wanderer a "nosebleed."
Transition quotes[]
You may not be able to listen to all the voices talking at the same time during the transition from being a newborn to an infant. These are the lines:
- "I'm sorry, Madison. I am. But what choice do I have?"- Dad

- "I thought I knew you... I trusted you! We all did! How can you be so selfish?"- Doctor Li

- "Selfish? This is my child we're talking about, Madison! My child!"- Dad

- "It's you and me, now, okay? You and me. But that's fine. So long as we've got each other, that's all that matters."- Dad

- "No, no, put that away. This one's on the house. And now a toast. To James and his cheery cherub. May your future be bright, safe, and boring as hell."- Colin Moriarty

- "Shh... You're safe now. No more monsters. No more nightmares. Shh... That's it. Daddy's got you…"- Dad

- "Yes, yes. Cardiology, Pediatrics, Psychiatry. Whatever your needs. You'll find I can handle, well… I can handle just about anything."- Dad

- "All right. Just remember one thing. We need a doctor, not a deadbeat. Fail to meet my expectations, and there will be repercussions."- Overseer Alphonse Almodovar

- "Not so bad, huh? A bit chilly maybe, but we'll get used to that. A few decorations, some donated toys, and this place will feel just like home."- Dad

- "Hmmmm... Good? Huh, is that good? Here you go... No... Not too fast. That's it. That's it. Everything on the spoon. Come on, you can do it."- Dad

Bugs[]
- After the line where dad says "I want to show you something," he may simply stand still. You have to create a new file in order to get him to move. Another workaround would be to save the game, exit to the menu, then reload the save. [verified]
- When you are first able to rotate the camera, you can look up and down but trying to look right will make you look slowly to your left. While trying to look left will make you look left but will act as your look sensitivity is extremely high. [verified]
- It is possible to leave the vault as an infant. When James opens the door and re-enters the room, the Lone Wanderer (as a baby) can slip through the door, travel down the hall and open the door to the atrium. The player, remaining as an infant can progress through subsequent levels and even travel out into the Capital Wasteland, though it is impossible to hold weapons, among other complications, until you enter Megaton. Note: there is no white light to start the next stage of the tutorial quests. Instead, when you open the door at the end of the hall, you fall into a 'black hole' which will trigger the beginning of Escape!. The white light (seen when transitioning to the Lone Wanderer's 10th birthday party) appears once James has finished his speech about Revelation 21:6, so it is only possible to take advantage of the bug before he completes his dialogue.[verified] Since there is no infant model, the player will appear as a tiny teenager (scripts handle the effects of infancy).
- If you prevent James from re-entering the room by closing the door in front of him from the outside of the room you can walk down to the outer hallway without triggering the time skip. If you walk through the door at the end of the hallway you will be dropped into an area of the vault that is usually only accessible during the Escape! quest. From here you can continue as if you were doing the quest and escape the vault, thus allowing you to explore the Capital Wasteland as a baby. [verified]
Gallery[]
See also[]
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