crit % mult
axe is a melee weapon which is added to with the Fallout 3 Point Lookout add-on.
It is used by the
swampfolk and tribals and can only be repaired with other axes.
Similar to the
tri-beam laser rifle in , the axe has an object effect which inflicts an extra 35 damage per hit when used by non-player characters against the player. This damage ignores Broken Steel Damage Resistance and is independent of the condition of the weapon.
The axe can successfully strike about 500 times from full
condition before breaking.
The Dismemberer - Obtained from Plik after completing Plik's Safari. It is slightly stronger, and has a very high chance to turn enemies into paste and giblets, which also restores 5 AP.
Legend - Weapon name (melee or unarmed) - Attacks in V.A.T.S. - Weapon name (gun, energy or explosive) - Action point cost - Damage per attack (damage per projectile) - Damage per action point - Damage per second - Weapon spread - Area of effect damage - Magazine capacity (shots per reload) - Effect damage & duration - Durability (number of attacks before breaking) - Bonus effects - Weight - Attacks per second - Value in caps - Critical chance % multiplier - Value to weight ratio - Critical damage - Skill required - Critical effect damage & duration - Strength required - With all mods attached
: Note Melee damage is doubled in V.A.T.S.
Axes can be found on all
swampfolk, but especially trackers and bruisers. The Point Lookout tribals will also carry them. Many of the buildings in Point Lookout may also have axes in them.