For an overview of machine gun models, see Machine gun. |
The automatic rifle is a weapon in the Fallout: New Vegas add-on Dead Money.
Background[]
One of the rarest models of weaponry in the pre-War United States was this air-cooled automatic rifle chambered for .308 caliber rounds. Loaded using detachable 20-round magazines, the automatic rifle has a higher base damage per shot than any other fully-automatic projectile weapon and a comparatively high critical chance. The automatic rifle was designed with a barrel screwed into the receiver, greatly limiting the ability to quickly replace barrels in the field, forcing the operator to fire carefully and more precisely than with stationary machine guns.[1]
Although it is a rifle with a very long barrel and high-powered rifle ammunition, it suffers from poor spread when compared to bolt-action and semi-automatic rifles, having the highest spread of any fully automatic weapon in the game. Even with the upgraded internals modification, it has the lowest fire rate of any automatic weapon, and its low durability means it will degrade rapidly with frequent use and require regular maintenance. When used in V.A.T.S., the automatic rifle fires two-round bursts with each separate attack at the cost of 35 Action Points.
Durability[]
The automatic rifle can fire a total of about 995 standard rounds, the equivalent of 50 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, HP, & AP | 995 | 50 |
JSP | 662 | 34 |
Modifications[]
- Automatic rifle upgraded internals - Increases rate of fire by 10%.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Automatic rifle | 40 | 240 | 6 | x0.18 | 40 | 2 | 35 | 2.3 | 2.5 | 20 | 995 | 16 | 4500 | 281.3 | 100 | 8 |
Automatic rifle | 40 | 264 | 6.6 | x0.18 | 40 | 2 | 35 | 2.3 | 2.5 | 20 | 995 | 16 | 4750 | 296.9 | 100 | 8 |
Locations[]
- Villa police station - One can be found to the left of the main entrance through the locked contraband storeroom door, along with boxes of .308 rounds. The contraband room cannot be picked and can be only accessed via the Hard-locked terminal on a desk next to the door.
- Villa - Can be found next to one of Dean's Secret Stashes on a rooftop, in a courtyard covered with the Cloud. Another can be found in a footlocker inside a courtyard a short distance northwest of the doors to the Residential District, behind the northwest pillar.
- Sierra Madre casino - One can be found across from a gun cabinet on the second floor. Another can be found in a gun cabinet in the cashier's office on the first floor.
- Puesta del Sol switching station - Can be found to the left of Ennis's locker. On the ground next to it are several dozen armor-piercing rounds.
- Salida del Sol courtyard - Next to a corpse and a Dean's Secret Stash, in the water with all the Sierra Madre chips.
- Salida del Sol south - One in a gun cabinet on the ground floor of a building south of the building with the upturned pool table. Another can be found east of the Salida switching station, on a second-floor balcony next to a beeping radio.
Notes[]
- In its Pip-Boy icon, the automatic rifle is shown with the bipod unfolded. In-game, the player character cannot unfold the bipod.
- The automatic rifle is one of the longest weapons in the game, with the tip of the barrel almost touching the ground when holstered, in a similar way to the anti-materiel rifle.
Behind the scenes[]
- This weapon is based on the M1918 Browning automatic rifle, or BAR, with some modifications.[Non-game 1][Non-game 2]
- This weapon is also one of six in the game based on a firearm made by John Browning, the others being the cowboy repeater, the brush gun, the 9mm pistol, the lever-action shotgun, and the .45 Auto pistol .
Bugs[]
- If loading a saved game from the main menu in which one has an automatic rifle equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.[verified]
- If kneeling and reloading the automatic rifle, it will reload in a standing position rather than a kneeling one.[verified]
Sounds[]
Gallery[]
References[]
- ↑ Automatic rifle appearance.
Non-game
- ↑ J. E. Sawyer on Formspring
- ↑ Resources:Fallout: New Vegas 10th Anniversary Charity Stream: "Hey man, are there any IRL weapons I wanted to put in the game but couldn't justify because of the setting or theme? I don't think so. I mean, there are a lot of fucking weapons in this game. Actually, I should go back and check Tactics. If you exclude Tactics, then like the number of base weapons and ammo types in New Vegas is like way beyond the other, uh, the other Fallouts. So, I got pretty much especially, especially once we got to the DLC's and I could add, I could add a Browning Automatic Rifle and I could add, um, 1911 and Tommy guns and all that shit."
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