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The automatic rifle is a weapon in the Fallout: New Vegas add-on Dead Money.

Background[]

Automatic rifle blown up

Automatic rifle expanded

One of the rarest models of weaponry in the pre-War United States was this air-cooled automatic rifle chambered for .308 caliber rounds. Loaded using detachable 20-round magazines, the automatic rifle has a higher base damage per shot than any other fully-automatic projectile weapon and a comparatively high critical chance. The automatic rifle was designed with a barrel screwed into the receiver, greatly limiting the ability to quickly replace barrels in the field, forcing the operator to fire carefully and more precisely than with stationary machine guns.[1]

Although it is a rifle with a very long barrel and high-powered rifle ammunition, it suffers from poor spread when compared to bolt-action and semi-automatic rifles, having the highest spread of any fully automatic weapon in the game. Even with the upgraded internals modification, it has the lowest fire rate of any automatic weapon, and its low durability means it will degrade rapidly with frequent use and require regular maintenance. When used in V.A.T.S., the automatic rifle fires two-round bursts with each separate attack at the cost of 35 Action Points.

Durability[]

The automatic rifle can fire a total of about 995 standard rounds, the equivalent of 50 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP, & AP99550
JSP66234

Modifications[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Automatic rifle 40
2406x0.18402352.32.520995164500281.31008
Automatic rifle With all weapon mods attached 40
2646.6x0.18402352.32.520995164750296.91008

Locations[]

  • Villa police station - One can be found to the left of the main entrance through the locked contraband storeroom door, along with boxes of .308 rounds. The contraband room cannot be picked and can be only accessed via the Hard-locked terminal on a desk next to the door.
  • Villa - Can be found next to one of Dean's Secret Stashes on a rooftop, in a courtyard covered with the Cloud. Another can be found in a footlocker inside a courtyard a short distance northwest of the doors to the Residential District, behind the northwest pillar.
  • Sierra Madre casino - One can be found across from a gun cabinet on the second floor. Another can be found in a gun cabinet in the cashier's office on the first floor.
  • Puesta del Sol switching station - Can be found to the left of Ennis's locker. On the ground next to it are several dozen armor-piercing rounds.
  • Salida del Sol courtyard - Next to a corpse and a Dean's Secret Stash, in the water with all the Sierra Madre chips.
  • Salida del Sol south - One in a gun cabinet on the ground floor of a building south of the building with the upturned pool table. Another can be found east of the Salida switching station, on a second-floor balcony next to a beeping radio.

Notes[]

  • In its Pip-Boy icon, the automatic rifle is shown with the bipod unfolded. In-game, the player character cannot unfold the bipod.
  • The automatic rifle is one of the longest weapons in the game, with the tip of the barrel almost touching the ground when holstered, in a similar way to the anti-materiel rifle.

Behind the scenes[]

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If loading a saved game from the main menu in which one has an automatic rifle equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.[verified]
  • PCPC If kneeling and reloading the automatic rifle, it will reload in a standing position rather than a kneeling one.[verified]

Sounds[]

SingleShotVB ReloadVB

Gallery[]

References[]

  1. Automatic rifle appearance.

Non-game

  1. J. E. Sawyer on Formspring
  2. Resources:Fallout: New Vegas 10th Anniversary Charity Stream: "Hey man, are there any IRL weapons I wanted to put in the game but couldn't justify because of the setting or theme? I don't think so. I mean, there are a lot of fucking weapons in this game. Actually, I should go back and check Tactics. If you exclude Tactics, then like the number of base weapons and ammo types in New Vegas is like way beyond the other, uh, the other Fallouts. So, I got pretty much especially, especially once we got to the DLC's and I could add, I could add a Browning Automatic Rifle and I could add, um, 1911 and Tommy guns and all that shit."
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