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Icon disambig
For an overview of machine gun models in various games, see Machine gun.
 
Gametitle-FNV DM
Gametitle-FNV DM

The automatic rifle is a weapon in the Fallout: New Vegas add-on Dead Money.

Characteristics

The automatic rifle is a powerful support weapon firing .308 caliber rounds. The weapon holds 20 rounds in a box magazine, has a higher base damage per shot than any other fully-automatic projectile weapon and a comparatively high critical chance.

Although it is a rifle with a very long barrel and high-powered rifle ammunition, it suffers from poor spread when compared to bolt-action and semi-automatic rifles, having the highest spread of any fully-automatic weapon in the game. Even when upgraded, it has the lowest fire rate of any automatic weapon, and its low durability means it will degrade rapidly with frequent use and require regular maintenance. The automatic rifle fires two round bursts with each separate attack in V.A.T.S. at the cost of 35 Action Points.

Durability

The automatic rifle can fire a total of about 995 standard rounds, the equivalent of 50 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP, & AP99550
JSP66234

Modifications

Comparison

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon sequenceIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Automatic rifle Gametitle-FNV DM40
2406x0.18402352.32.520995164500281.31008
Automatic rifle Icon plus Gametitle-FNV DM40
2646.6x0.18402352.32.520995164750296.91008

Locations

  • Villa Police Station - one can be found to the left of the main entrance through the locked contraband store room door, along with boxes of .308 rounds. (The contraband room cannot be picked and can be only accessed via a computer terminal on a desk next to the door - Science skill of 75 required).
  • Villa - can be found next to one of Dean's secret stashes on a rooftop, in a courtyard covered with the Cloud. (See Dean's Secret Stash for detailed location.)
  • Villa - in a footlocker inside a courtyard a short distance northwest of the doors to the Residential District. The footlocker is behind the northwest pillar.
  • Sierra Madre Casino - can be found across from a gun cabinet on the second floor.
  • Sierra Madre Casino - another can be found in a gun cabinet in the cashier's office on the first floor.
  • Puesta del Sol switching station - can be found to the left of Ennis's locker. On the ground next to it are several dozen armor piercing rounds.
  • Salida del Sol courtyard - next to a corpse and a Dean's Secret Stash, in the water with all the Sierra Madre chips.
  • Salida del Sol South - in a gun cabinet on the ground floor of a building south of the building with the upturned pool table.
  • Salida del Sol South - east of the Salida switching station, on a second floor balcony next to a beeping radio.

Notes

  • In its Pip-Boy icon, the automatic rifle is shown with the bipod unfolded. In-game the player cannot unfold the bipod.
  • It has one of the game's longest weapon barrels, almost hitting the ground at times in a similar way to the anti-materiel rifle.

Behind the scenes

Bugs

  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 If loading a saved game from the main menu in which one has an automatic rifle equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. [verified]
  • PCIcon pc If kneeling and reloading the automatic rifle, it will reload in a standing position rather than a kneeling one.[verified]

Sounds

SingleShotVB
ReloadVB

Gallery

References

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