The automatic receiver is a weapon mod for various ballistic weapons in Fallout 76.
Effects
The automatic receiver improves the fire rate and also is the go-to receiver for most rifles. In case of the 10mm pistol and pipe gun it turns them into an automatic weapon. The trade-off for all weapons is reduced damage and a loss of maximum range.
Weapon | Plans | Learn chance |
---|---|---|
10mm pistol | Learned from scrapping | Very low (10%) |
Assault rifle | Known by default | N/A |
Combat rifle | Learned from scrapping | Very low (10%) |
Combat shotgun | Known by default | N/A |
Handmade rifle | Learned from scrapping | Very low (10%) |
Light machine gun | Known by default | N/A |
Pipe gun | Plan: Pipe gun automatic mod | N/A |
Radium rifle | Learned from scrapping | Very low (10%) |
Crafting
- 10mm pistol
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (4) Aluminum (2) Gear (5) Oil (4) Screw (4) Steel (6) | Gunsmith 2 Relevant plan | Automatic receiver (1) |
- Assault rifle
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (2) Gear (5) Oil (6) Screw (6) Steel (10) | Automatic receiver (1) |
- Combat rifle
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (1) Oil (3) Screw (2) Spring (2) Steel (4) | Relevant plan | Automatic receiver (1) |
- Combat shotgun
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (2) Aluminum (6) Gear (3) Oil (4) Screw (5) Steel (6) | Automatic receiver (1) |
- Handmade rifle
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (4) Gear (2) Oil (7) Screw (3) Steel (5) | Relevant plan | Automatic receiver (1) |
- Pipe gun
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Gear (3) Oil (2) Screw (1) Steel (2) | Automatic receiver (1) |
- Radium rifle
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (4) Gear (4) Oil (12) Rubber (2) Screw (5) Steel (8) | Relevant plan | Automatic receiver (1) |
ID Table
Weapon | OMOD editor ID | OMOD ID | MISC editor ID | MISC ID |
---|---|---|---|---|
10mm pistol | mod_10mm_Receiver_Automatic | 001F660D | miscmod_mod_10mm_Receiver_Automatic | 0030ABAC |
Assault rifle | mod_AssaultRifle_receiver_Automatic_base | 00312909 | miscmod_mod_AssaultRifle_receiver_Automatic_base | 00312912 |
Combat rifle | mod_CombatRifle_Receiver_Automatic | 0024300A | miscmod_mod_CombatRifle_Receiver_Automatic | 002E9E9F |
Combat shotgun | mod_CombatShotgun_receiver_Automatic_base | 0020498E | miscmod_mod_CombatShotgun_receiver_Automatic_base | 0030EB16 |
Handmade rifle | DLC04_mod_HandMadeGun_Receiver_Automatic | 0031B1D4 | miscmod_DLC04_mod_HandMadeGun_Receiver_Automatic | 00090027 |
Light machine gun | mod_MG42_Receiver_Automatic2 | 0007AD6E | N/A | N/A |
Pipe gun | mod_PipeGun_receiver_automatic_base | 002D5E2B | miscmod_mod_PipeGun_receiver_automatic_base | 0030EAB5 |
Radium rifle | mod_RadiumRifle_Receiver_Automatic | 00314FAB | miscmod_mod_RadiumRifle_Receiver_Automatic | 004E9979 |
Location
- Craftable at any weapons workbench.
- Loose mods may randomly be found in almost all locations.
- Loose mods may also be for sale from vendor bots.
Notes
- The craftable mod for the light machine gun doesn't require any components.
- The loose mod for the 10mm pistol is named rapid automatic receiver instead of automatic receiver.