The automatic receiver improves the fire rate and also is the go-to receiver for most rifles. In case of the 10mm pistol and pipe gun it turns them into an automatic weapon. The trade-off for all weapons is reduced damage and a loss of maximum range.
|10mm pistol||Learned from scrapping||Very low (10%)|
|Assault rifle||Known by default|
|Light machine gun|
|Pipe gun||Plan: Pipe gun automatic mod|
- 10mm pistol
Materials: Requirements: Produces:Aluminum (2)Gear (5)Oil (4)Screw (4)Steel (6)Gunsmith 2Relevant planAutomatic receiver (1)
- Assault rifle
Materials: Requirements: Produces:Adhesive (2)Gear (5)Oil (6)Screw (6)Steel (10)Automatic receiver (1)
- Combat rifle
Materials: Requirements: Produces:Adhesive (1)Oil (3)Screw (2)Spring (2)Steel (4)Relevant planAutomatic receiver (1)
- Combat shotgun
Materials: Requirements: Produces:Adhesive (2)Aluminum (6)Gear (3)Oil (4)Screw (5)Steel (6)Automatic receiver (1)
- Handmade rifle
Materials: Requirements: Produces:Gear (2)Oil (7)Screw (3)Steel (5)Relevant planAutomatic receiver (1)
- Pipe gun
Materials: Requirements: Produces:Gear (3)Oil (2)Screw (1)Steel (2)Automatic receiver (1)
- Radium rifle
Materials: Requirements: Produces:Gear (4)Oil (12)Rubber (2)Screw (5)Steel (8)Relevant planAutomatic receiver (1)
|Light machine gun||mod_MG42_Receiver_Automatic2||0007AD6E||N/A|
- Craftable at any weapons workbench.
- Loose mods may randomly be found in the following regions:
- Loose mods may also be for sale from vendors.
- The craftable mod for the light machine gun doesn't require any components.
- The loose mod for the 10mm pistol is named rapid automatic receiver instead of automatic receiver.