Icon disambig.svg
For an overview of turrets, see Turret.

 
Gametitle-FO3.pngGametitle-FO3 OA.pngGametitle-FO3 BS.pngGametitle-FO3 MZ.png
Gametitle-FO3.pngGametitle-FO3 OA.pngGametitle-FO3 BS.pngGametitle-FO3 MZ.png

Automated turrets are robotic weapon systems in Fallout 3.

Background[edit | edit source]

This section is transcluded from Turret. To change it, please edit the transcluded page.

They are employed by technologically advanced organizations, such as the Enclave, or the Brotherhood of Steel, and historic sites for security detail, such as the Museum of History, though in the latter case their former operators had been long since dead. In one case, a raider gang near the Arlington Library has reprogrammed turrets to protect their camp and chem lab.

Automated turret[edit | edit source]

Specifications[edit | edit source]

Automated turrets come in two distinct variants, differentiated by both the mounting style and ammo type used. The ceiling mounted type is an automatic firearm shooting conventional bullets, whereas floor mounted turrets are energy weapons, firing laser beams similar to those of the laser rifle, but capable of much faster rate of fire. Both varieties have unlimited ammunition. As a rule of thumb, odd numbered turret models are conventional firearms, and even numbered turrets are energy-based.

Gameplay attributes[edit | edit source]

Automated turrets are often found in military installations or areas of historical value. Although not too damaging at lower levels, they can be quite deadly if they surprise the Lone Wanderer, or if they are in groups. Both types of turrets can be frenzied by shooting either the targeting chip (on ground units) or the lens (on ceiling units). Once frenzied, the turrets will fire on everything they see. All turrets can be shut down using the Robotics Expert perk if the player character can reach them unnoticed while sneaking. They can also be deactivated via nearby terminals (if any). Turrets will explode when destroyed, potentially dealing damage to the player character if they are standing close to the turret when it is destroyed.

Alien turret (Mothership Zeta)[edit | edit source]

Specifications[edit | edit source]

Alien turrets are always ceiling-mounted and can be harder to see, due to their much smaller size. They shoot energy beams similar to the alien atomizer and disintegrator in rapid salvos of five shots. The individual pulses aren't highly damaging, but can take a chunk out of the Lone Wanderer's health if they get caught out in the open for too long.

Gameplay attributes[edit | edit source]

While they cannot be shut down or frenzied via terminal, it is possible to remotely detonate them using nearby switches aboard the Mothership. They explode in a blast of green plasma, similar to a plasma grenade. Like normal turrets, they are unable to shoot directly below them and can be shut down using the Robotics Expert perk if the player character is able to reach them by jumping while crouched.

Variants[edit | edit source]

Ceiling mounted[edit | edit source]

Mark I[edit | edit source]

Fo3 ceiling turret.png

These can be found in buildings and on bridges and ceilings. A couple are found at Fort Independence. These turrets are often used by organizations such as the Brotherhood Outcasts, but can be found widely across the wasteland. Even raiders use them as sentries. They can be frenzied just like any other turret when the player character cripples the lens.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark I turret
000A84B8
Level
2
Experience Points
?
Perception
10
Hit Points
40
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Mark I (Operation: Anchorage)[edit | edit source]

Fo3 ceiling turret.png

These turrets are found throughout Operation: Anchorage, defending various strongholds in round bunkers, just outside the facilities.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark I turret
xx00ab27 Operation: Anchorage (add-on)
Level
10
Experience Points
?
Perception
10
Hit Points
200
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Attack
Turret gun (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Mark III, V, VII[edit | edit source]

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark III turret
000A84BA
Level
5
Experience Points
?
Perception
10
Hit Points
60
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Mark V turret
000A84BB
Level
7
Experience Points
?
Perception
10
Hit Points
75
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Mark VII turret Broken Steel
xx00103f
Level
9
Experience Points
?
Perception
10
Hit Points
300
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Floor mounted[edit | edit source]

Mark II[edit | edit source]

Fo3 automated turret.png

These turrets can be found both inside and outside buildings, as well as on bridges. All floor-mounted models have laser weaponry and can be frenzied when their targeting chip is destroyed. Some can be found outside the Citadel.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark II turret
0007B235
Level
2
Experience Points
?
Perception
10
Hit Points
50
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Mark II (Operation: Anchorage)[edit | edit source]

Fo3 automated turret.png

These turrets are found on the Chinese compound wall during the final quest in Operation Anchorage. As expected at this stage, these turrets have much higher Hit Points than the Mark I bunker turrets.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark II turret
xx00c487 Operation: Anchorage (add-on)
Level
2
Experience Points
?
Perception
10
Hit Points
10000
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Mark IV, VI, VIII[edit | edit source]

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark IV turret
0007B23B
Level
5
Experience Points
?
Perception
10
Hit Points
75
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Mark VI turret
0007B23C
Level
7
Experience Points
?
Perception
10
Hit Points
100
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Mark VIII turret Broken Steel
xx001040
Level
9
Experience Points
?
Perception
10
Hit Points
300
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Alien turret (Mothership Zeta)[edit | edit source]

Alien turret.png

A ceiling-mounted turret of alien origin found aboard Mothership Zeta. Unlike its Earth equivalent, it is equipped with beam weaponry.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Turret Mothership Zeta (add-on)
xx0058d1 (level 1)
Level
3
Experience Points
?
Perception
10
Hit Points
50
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Turret Mothership Zeta (add-on)
xx0058cf (level 13)
Level
7
Experience Points
?
Perception
10
Hit Points
100
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Turret Mothership Zeta (add-on)
xx0058d0 (level 18)
Level
10
Experience Points
?
Perception
10
Hit Points
150
Damage Resistance
?
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Turret Mothership Zeta (add-on)
xx00a9af (level 19)
Level
20
Experience Points
?
Perception
10
Hit Points
300
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Turret Mothership Zeta (add-on)
xx00a9b0 (level 28)
Level
25
Experience Points
?
Perception
10
Hit Points
400
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%
Turret Mothership Zeta (add-on)
xx00a9b1 (level 42)
Level
30
Experience Points
?
Perception
10
Hit Points
600
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Notes[edit | edit source]

  • Turrets are generally controlled from a nearby terminal. Using the Science skill to hack the terminal will allow the Lone Wanderer to reprogram the targeting parameters, which will allow them to either reset its targeting parameters, causing it to target any character (not just the player character, similar to the frenzy effect), or shut it down completely. After being turned off, the turret can be reactivated at the same terminal if desired.
  • The ceiling-based turrets have a blind spot directly below them where they cannot attack. They also rotate rather slowly following a mark, so they can be outrun or circle-strafed at close distance.
  • The Enclave officer at Camp RHO carries a special key card named "Experimental Rho ID." When acquired, the turrets in the camp will no longer be hostile.
  • It is possible to sneak up on unaware turrets and disable them with the Robotics Expert perk, as long as they are reachable. It is not necessary to be hidden, simply being momentarily out of sight is enough to deactivate them.
  • Turrets, like eyebots, cannot be looted for scrap metal when killed, as they either explode into small pieces, or disappear altogether. However, sometimes floor-mounted turrets will not explode, yielding some scrap metal.

Appearances[edit | edit source]

Automated turrets appear in Fallout 3 and Fallout: New Vegas. Mark VII and Mark VIII turrets only appear in the Fallout 3 add-on Broken Steel.

Bugs[edit | edit source]

  • PCIcon pc.png Xbox 360Icon xbox360.png It's possible that alien turrets get glitched and appear with a permanent 0% hit chance in V.A.T.S., making it impossible to frenzy or destroy them through V.A.T.S. [verified]
  • Xbox 360Icon xbox360.png When using V.A.T.S, it's possible that you will not inflict damage even with a 95% hit chance. [verified]

Gallery[edit | edit source]

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