Fallout Wiki
Advertisement
Fallout Wiki

 
Gametitle-FNV
Gametitle-FNV

Automated turrets are automated, unmanned machine guns which are capable of sensing, and attacking targets that are hostile to the faction, or organization to which they belong.

Background

This section is transcluded from Turret. To change it, please edit the transcluded page.

They are employed by technologically advanced organizations, such as the Enclave, or the Brotherhood of Steel, and historic sites for security detail, such as the Museum of History, though in the latter case their former operators had been long since dead. In one case, a raider gang near the Arlington Library has reprogrammed turrets to protect their camp and chem lab.

Characteristics

Specifications

Automated turrets can be mounted on the floor or the ceiling. The ceiling turrets use bullet-based weaponry whereas the ground turrets are equipped with lasers, although some ground mounted bullet-based turrets were built. Both variants have unlimited ammunition.

Gameplay attributes

Automated turrets are often found in military installations or areas of historical value. Although not too damaging at lower levels, they can be quite deadly if they surprise you. Both types of turrets can be frenzied by shooting either the targeting chip (on ground units) or the lens (on ceiling units). Then, similar to frenzied insects or robots, the turrets will fire on everything they see.

Variants

Automated turret

During the unmarked quest Democracy Inaction, the player can choose to enter the Sacrificial Chamber. After watching the projected presentation, two hidden rooms open and 8 ceiling-mounted turrets will open fire on the player.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Automated turret
000251AA
Level
1
Experience Points
?
Perception
5
Hit Points
50
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (0 Damage)
Attack
Turret gun ( Damage)
  • Dead

Mark III turret

In Camp Searchlight ten floor-mounted Mark III turrets are spread throughout the town, on street corners. They can be hacked to aid the player in defeating the hostile feral trooper ghouls.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Mark III turret
0013E74D
Level
6
Experience Points
?
Perception
10
Hit Points
200
Damage Threshold
4
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (9 Damage)
Ability
Radiation resistance Radiation resistance 100%
Ability
Poison resistance Poison resistance 100%

Mark IV turret (Old World Blues)

Two floor mounted Mark IV turret can be found defending Elijah's former holdout location at Elijah's Watch.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Mark IV turret Old World Blues (add-on)
xx00A117
Level
25
Experience Points
?
Perception
10
Hit Points
75
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret laser (5 Damage)
Ability
Radiation resistance Radiation resistance 100%
Ability
Poison resistance Poison resistance 100%

Mark VI turret

Four floor-mounted Mark VI turrets can be found in Hidden Valley bunker, the Brotherhood of Steel's Mojave headquarters. Their purpose is to target enemy troops in case of a breach. Two floor-mounted Mark VI turrets can be found in the H&H Tools Factory set up as security measures for the paranoid Anthony House. Six floor-mounted Mark VI turrets can be found in Securitron vault. They are a part of Mr. House's plan to take over New Vegas.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Mark VI turret
xx0DA498
(Hidden Valley bunker)
Level
20
Experience Points
?
Perception
10
Hit Points
750
Damage Threshold
30
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (1 Damage)
Attack
Turret laser (40 Damage)
Ability
Radiation resistance Radiation resistance 100%
Ability
Poison resistance Poison resistance 100%
Mark VI turret
xx1340B4
(Securitron vault)
Level
7
Experience Points
?
Perception
10
Hit Points
100
Damage Threshold
30
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Turret laser (6 Damage)
Ability
Radiation resistance Radiation resistance 100%
Ability
Poison resistance Poison resistance 100%

Hall monitor (Old World Blues)

Hall monitor is a unique ground type automated turret. It is a fairly weak turret that makes up an amount of the "security measures" inside the X-8 testing Institutional Test Facility during a X-8 Data Retrieval Test. One of them is set on top of a force field and will fall and explode if an upgraded sonic emitter disables the field.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Hall monitor Old World Blues (add-on)
xx00C212
xx01434B
Level
1
Experience Points
?
Perception
5
Hit Points
50
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Average: Will avoid/flee from threats stronger than itself.Icon requiredIcon requiredIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (0 Damage)
  • Dead

Overclocked turret (Old World Blues)

One floor mounted 'overclocked' turret can be found inside the Big MT north tunnel, in the eastern part of the Big MT. It is unique in that it will not attack the courier even when detected, unless attacked first or the courier gets too close.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Overclocked turret Old World Blues (add-on)
xx014452
Level
50
Experience Points
?
Perception
10
Hit Points
350
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret laser (5 Damage)
Ability
Radiation resistance Radiation resistance 100%
Ability
Poison resistance Poison resistance 100%

Vault-Tec turret

Two ceiling-mounted 'overclocked' turrets, can be found inside Vault 34's reactor, aiding the ghoulified overseer in his attack against the Courier.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Vault-Tec turret
xx173FD6
Level
2
Experience Points
?
Perception
10
Hit Points
40
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Turret gun (10 Damage)
Ability
Radiation resistance Radiation resistance 100%
Ability
Poison resistance Poison resistance 100%

X-42 security turret (Old World Blues)

One floor mounted turret is right next to the Courier when entering the Forbidden Zone, on his way to Dr. Mobius. It can be hacked to aid the player in defeating the X-42 giant robo-scorpion.

Name (Form ID)StatisticsBehaviorAbilitiesItems
X-42 security turret Old World Blues (add-on)
xx00E616
Level
5
Experience Points
?
Perception
10
Hit Points
500
Damage Threshold
8
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret laser (5 Damage)
Ability
Radiation resistance Radiation resistance 100%
Ability
Poison resistance Poison resistance 100%

Notes

  • Turrets are generally controlled from a nearby terminal. Using your science skill to hack the terminal will allow you to override the targeting parameters - which will make the turret target any character (not just the player) or shut it down completely. After being turned off the turret can be turned back on at the same terminal if so desired.
  • Automated turrets are equipped with targeting chips (ceiling turrets) or lenses (ground turrets). Crippling these parts of the turret will cause it to frenzy.
  • The ceiling-based turrets have a blind spot directly below them.
  • With the Robotics Expert perk, it is possible to sneak up on turrets and disable them. You don't necessarily need to be [HIDDEN], simply being momentarily out of sight is enough to deactivate them.
Advertisement