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Automated turrets are automated, stationary laser and machine gun systems which appear in the Mojave Wasteland in 2281.

Background[]

This section is transcluded from Turret. To change it, please edit the transcluded page.

They are employed by technologically advanced organizations, such as the Enclave, or the Brotherhood of Steel, and historic sites for security detail, such as the Museum of History, though in the latter case their former operators had been long since dead. In one case, a raider gang near the Arlington Library has reprogrammed turrets to protect their camp and chem lab.

Characteristics[]

Specifications[]

Automated turrets can be mounted on the floor or the ceiling. The ceiling turrets use 5.56mm machine guns whereas the ground turrets are equipped with lasers, although some ground mounted 5.56mm machine gun turrets were built. Both variants have unlimited ammunition.

Gameplay attributes[]

Automated turrets are often found in military installations or areas of historical value. Although not a major threat at lower levels, they can swiftly deal potentially lethal damage to those caught off guard. Both types of turrets can be frenzied by shooting either the targeting chip on ground units, or the lens on ceiling units; these are an equivalent to a combat inhibitor. Then, similar to frenzied insects or robots, the turrets will fire upon everything they see.

Variants[]

Automated turret[]

Fo3 ceiling turret

During the unmarked quest Democracy Inaction, the player character can choose to enter the Sacrificial Chamber. After watching the projected presentation, two hidden rooms will open and eight ceiling-mounted turrets will open fire on the player character.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Automated turret
000251AA
Level
1
Experience Points
1
Perception
5
Hit Points
50
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (0 Damage)
Attack
Turret gun ( Damage)
  • Dead None

Mark II turret (Dead Money)[]

Fo3 automated turret

A single floor mounted Mark II turret can be found in Puesta del Sol switching station during the Dead Money add-on.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Mark II turretDead Money
xx012C99
Level
2
Experience Points
5
Perception
10
Hit Points
125
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Laser (5 Damage)
Ability
Radiation Resistance Radiation Resist. 100%
Ability
Poison Resistance Poison Resistance 100%

Mark III turret[]

Fo3 automated turret

In Camp Searchlight, ten floor-mounted Mark III turrets are spread throughout the town on street corners. Nearby terminals can be hacked and used to activate the closest turrets, which aid the player character in defeating the hostile feral trooper ghouls.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Mark III turret
0013E74D
Level
6
Experience Points
10
Perception
10
Hit Points
200
Damage Threshold
4
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret gun (9 Damage)
Ability
Radiation Resistance Radiation Resist. 100%
Ability
Poison Resistance Poison Resistance 100%

Mark IV turret (Old World Blues)[]

Fo3 automated turret

Two floor-mounted Mark IV turret can be found defending Elijah's former holdout location at Elijah's Watch.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Mark IV turret Old World Blues (add-on)
xx00A117
Level
25
Experience Points
50
Perception
10
Hit Points
75
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret laser (5 Damage)
Ability
Radiation Resistance Radiation Resist. 100%
Ability
Poison Resistance Poison Resistance 100%

Mark VI turret[]

Fo3 automated turret

Four floor-mounted Mark VI turrets can be found in Hidden Valley bunker, the Brotherhood of Steel's Mojave headquarters. Their purpose is to target enemy troops in case of a breach. Two floor-mounted Mark VI turrets can be found in the H&H Tools factory set up as security measures for the paranoid Anthony House. Six floor-mounted Mark VI turrets can be found in the Securitron vault underneath the Fort.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Mark VI turret
xx0DA498
(Hidden Valley bunker)
Level
20
Experience Points
50
Perception
10
Hit Points
750
Damage Threshold
30
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (1 Damage)
Attack
Turret laser (40 Damage)
Ability
Radiation Resistance Radiation Resist. 100%
Ability
Poison Resistance Poison Resistance 100%
Mark VI turret
xx1340B4
(Securitron vault)
Level
7
Experience Points
25
Perception
10
Hit Points
100
Damage Threshold
30
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (1 Damage)
Attack
Turret laser (6 Damage)
Ability
Radiation Resistance Radiation Resist. 100%
Ability
Poison Resistance Poison Resistance 100%

Hall monitor (Old World Blues)[]

Hall Monitors will also be vigilant. Step outside during class, and they'll make sure you make a speedy jump back to your desk. Hold your urine and wait for the PROPER bathroom breaktime.Doctor Borous
Fo3 automated turret

A Hall monitor is a unique type of automated ground turret. A fairly weak turret that is part of the "security measures" inside the X-8 testing Institutional Test Facility during X-8 Data Retrieval Test, one of them is set on top of a force field and will fall and explode if an upgraded sonic emitter disables the field, while the other is set up in a hallway on the bottom floor. This is at least the intended course of action, but doesn't actually work since the Gamebryo engine does not apply passive gravity on "grounded" objects, even ones without a groundcheck to "un-ground" them.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Hall monitor Old World Blues (add-on)
xx00C212
xx01434B
Level
1
Experience Points
1
Perception
5
Hit Points
50
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Average: Will avoid/flee from threats stronger than itself.Icon requiredIcon requiredIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (0 Damage)
  • Dead

Overclocked turret (Old World Blues)[]

Fo3 automated turret

One floor mounted overclocked turret can be found inside the Big MT north tunnel, in the eastern part of the Big MT. It is unique in that it will not attack the Courier even when detected, unless attacked first or if the Courier gets too close.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Overclocked turret Old World Blues (add-on)
xx014452
Level
50
Experience Points
50
Perception
10
Hit Points
350
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret laser (5 Damage)
Ability
Radiation Resistance Radiation Resist. 100%
Ability
Poison Resistance Poison Resistance 100%

The vault security turret (Dead Money)[]

Fo3 automated turret

Six floor-mounted vault security turrets can be found in the Sierra Madre vault.

Name (Form ID)StatisticsBehaviorAbilitiesItems
The vault security turret Dead Money
xx00A56C
Level
1→50
Experience Points
1→50
Perception
10
Hit Points
13→650
Damage Threshold
18
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Laser (5 Damage)
Ability
Radiation Resistance Radiation Resist. 100%
Ability
Poison Resistance Poison Resistance 100%

Vault-Tec turret[]

Fo3 ceiling turret

Two ceiling-mounted overclocked turrets can be found inside Vault 34's overseer office, aiding the ghoulified overseer in his attack against the Courier.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Vault-Tec turret
xx173FD6
Level
2
Experience Points
1
Perception
10
Hit Points
40
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)
Attack
Turret gun (10 Damage)
Ability
Radiation Resistance Radiation Resist. 100%
Ability
Poison Resistance Poison Resistance 100%

X-42 security turret (Old World Blues)[]

Fo3 automated turret

One floor-mounted turret is right next to the Courier when entering the Forbidden Zone, on his way to Dr. Mobius. The nearby terminal can be hacked and used to activate the turret to aid the player character in defeating the X-42 giant robo-scorpion.

Name (Form ID)StatisticsBehaviorAbilitiesItems
X-42 security turret Old World Blues (add-on)
xx00E616
Level
5
Experience Points
10
Perception
10
Hit Points
500
Damage Threshold
8
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (1 Damage)
Attack
Turret laser (5 Damage)
Ability
Radiation Resistance Radiation Resist. 100%
Ability
Poison Resistance Poison Resistance 100%

Notes[]

  • Turrets are generally controlled from a nearby terminal. Utilizing the player characters Science skill to hack the terminal will allow them to override the targeting parameters, which will make it target anything it detects in its range, or shut it down completely. After being turned off the turret can be turned back on at the same terminal if so desired.
  • The ceiling-based turrets have a blind spot directly below them.
  • With the Robotics Expert perk, it is possible to sneak up on turrets and disable them. The player character doesn't necessarily need to be [HIDDEN]; simply being momentarily out of sight is enough to deactivate them.

Bugs[]

  • The "Hall Monitor" turret may interact oddly with the Debug megapistol, sometimes reviving itself near-instantaneously after being shot. This can result in an endless stalemate between the player character and the turret.

Gallery[]

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