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Auto-inject super stimpak is a consumable in the Fallout: New Vegas add-on Lonesome Road.

Characteristics[]

The auto-inject super stimpak is a modified super stimpak which monitors vital signs, allowing for timely emergency treatment.

It is used automatically from the Courier's inventory when their Hit Points drop below 25% of current maximum level.

Medicine skill effect[]

SkillEffectHardcore effect
10+72 Hit Points +24 Hit Points for 3s
20+84 Hit Points +28 Hit Points for 3s
30+96 Hit Points +32 Hit Points for 3s
40+108 Hit Points +36 Hit Points for 3s
50+120 Hit Points +40 Hit Points for 3s
60+132 Hit Points +44 Hit Points for 3s
70+144 Hit Points +48 Hit Points for 3s
80+156 Hit Points +52 Hit Points for 3s
90+168 Hit Points +56 Hit Points for 3s
100+180 Hit Points +60 Hit Points for 3s
Note: Strength is not affected by Medicine skill level.
Note: Agility is not affected by Medicine skill level.

Crafting[]

This item can be crafted by the Courier.

Creation requirements

Materials:Requirements:Produces:
Range
Science: 100
Lonesome Road add-on
Level
Auto-inject super stimpak (1)

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.

Variants[]

Notes[]

  • Unlike a regular super stimpak, the auto-inject super stimpak has weight.
  • Crafting this item in the Sierra Madre will not help with damage from the Cloud in Hardcore mode.
  • The Auto-inject super stimpak actually heals less health than its manual counterpart — the GECK lists the healing rate for casual mode without the Fast Metabolism perk as 54 HP, compared to 60 HP with the manual version. In hardcore mode, without Fast Metabolism, it heals 18 health over 3 seconds, compared to 20 health over 3 seconds with the manual super-stimpak. However; it has the added benefit of not inducing the -1 Agility and Strength from stimpak sickness like a normal super-stimpak does, no matter if it is applied manually or automatically.
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