|For an overview of stimpak types in all games, see Stimpak.|
Characteristics[edit | edit source]
The auto-inject stimpak is a modified stimpak which monitors vital signs, allowing for timely emergency treatment.
They are used automatically when the player character's Hit Points drop below 50% of their current maximum level.
Medicine skill effect[edit | edit source]
|10||+36 Hit Points||+6 Hit Points for 6s|
|20||+42 Hit Points||+7 Hit Points for 6s|
|30||+48 Hit Points||+8 Hit Points for 6s|
|40||+54 Hit Points||+9 Hit Points for 6s|
|50||+60 Hit Points||+10 Hit Points for 6s|
|60||+66 Hit Points||+11 Hit Points for 6s|
|70||+72 Hit Points||+12 Hit Points for 6s|
|80||+78 Hit Points||+13 Hit Points for 6s|
|90||+84 Hit Points||+14 Hit Points for 6s|
|100||+90 Hit Points||+15 Hit Points for 6s|
Crafting[edit | edit source]
sensor module (1)
Lonesome Road add-on
Auto-inject stimpak (1)
Variants[edit | edit source]
Locations[edit | edit source]
Notes[edit | edit source]
- Unlike a regular stimpak, the auto-inject stimpaks have weight.
- They are not activated by damage taken from the Sierra Madre Cloud.
- Auto-inject stimpaks are not automatically consumed by companions.