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The auto-cannon is an automated defense system that appears in Fallout 2 in New California in 2241.

Characteristics[]

Specifications[]

The auto-cannon is an autonomous defense turret equipped with twin minigun cannons and relatively heavily armored. They are usually part of an automated defense system. Despite their fearsome armaments, someone loaded up on Psycho can survive longer ranged attacks.

Gameplay attributes[]

Auto-cannons are indeed fearsome adversaries, and are ever-watchful of their domain. Their dual miniguns spell doom for unwary player characters - especially those with low levels DT. There is hope, however, as auto-cannons are vulnerable - just like most other robots - to electro-magnetic pulses.

Variants[]

Auto-cannon[]

AutoCannonFallout2

They can be found at military installations like Sierra Army Depot, armed with heavy dual miniguns loaded with 800 5mm jacketed hollow point rounds and the Enclave Oil Rig, outfitted with heavy dual miniguns loaded with 800 .223 FMJ rounds.

Name (Proto ID)StatisticsDT/DRAbilities
Auto-cannon
00000480
Strength
?
PvP
?
Experience Points
200
Hit Point
HP: 75
Healing Rate
H.Rate: 1
Armor Class
AC: 28
Action Points
AP: 9
Melee Damage
Melee Dam: 1
Damage Threshold/Damage Resistance: Normal
Normal:
5/40%
Damage Threshold/Damage Resistance: Laser
Laser:
8/60%
Damage Threshold/Damage Resistance: Fire
Fire:
4/30%
Damage Threshold/Damage Resistance: Plasma
Plasma:
4/50%
Damage Threshold/Damage Resistance: Electrical
Elect.:
2/50%
Damage Threshold/Damage Resistance: Explosive
Explosion:
6/40%
Damage Threshold/Damage Resistance: EMP
EMP:
0/10%
Attack
impact damage

Appearances[]

Auto-cannons appear in Fallout 2.

Gallery[]

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