Layout[edit | edit source]
The area found above ground is in a two story configuration; here one can find broken terminals amidst the rubble. The first sub-level has multiple holes to the basement; one is booby-trapped by a pair of laser tripwires. The lowest floor can be accessed in one of two ways: either by falling through the hole in the floor in the eastern room or by jumping down the elevator shaft and using the hatch on the elevator cart. The basement contains feral ghouls.
From the basement, one can take the elevator to the top floor. The ceiling on the top floor has mostly collapsed, affording access to the roof. There is an Advanced safe with some ammunition and some random loot inside. As the elevator will only return to the basement, the only way to leave the building is by jumping from the roof.
The second floor is accessible by walking up the hill around the building and entering through the hole underneath the "Atlantic Offices" sign. The elevator shaft is accessible here, and there are several holes in the floor that lead to the main level. There is a room with a locked security door here that is controlled from a nearby terminal.
Notable loot[edit | edit source]
- There is a fusion core on the rooftop.
Behind the scenes[edit | edit source]
There is an unused interior cell with the name "Atlantic Offices" in the game's files. It was intended to be placed at a green skyscraper in the Financial District, near The Shamrock Taphouse, based on the skyline visible from the cell. There are also two double doors that do not work within the cell. The skyscraper still exists in the game, though it is inaccessible. The entrance doors are the same model of the door that is used in the cut cell. One of the doors can be interacted with from the exterior, though it does nothing besides open and clip into the barrier.
Appearances[edit | edit source]
The Atlantic Offices appear only in Fallout 4.