For an overview of assault rifles throughout the Fallout series, see assault rifle. |
The assault rifle is a weapon in Fallout 4.
Background[]
A common sight in the Commonwealth, this assault rifle is used by higher-ranking raiders, Gunners officers and some super mutants.
Characteristics[]
This heavy assault rifle[1], originally built for use by troops in power armor[2], is a long, cylindrical-barrel design which appears to share more characteristics with light machine guns than any other firearm.[3][Non-game 1] It features a side-fed magazine which houses 30 rounds of 5.56mm ammunition (can be upgraded to hold up to 80) and has select fire capability in either semi-automatic or fully automatic. It offers immense recoil control and remains very easy to keep under control, even when fully automatic.
The assault rifle starts off semi-automatic but can be modded or found with an automatic receiver at the expense of significant damage reduction. A regular, semi-automatic assault rifle with all of the highest level mods equipped deals around 99 damage with all of the Rifleman perks. This damage can be increased by finding a legendary variant with the mighty/powerful prefix. The weapon is heavy for an assault rifle, weighing 13.1 pounds (5.9 kg) unmodified with a short barrel, and when modified can weigh as much as 26 pounds.
The assault rifle has low recoil and high accuracy even when fitted with an automatic receiver. Any modification requires investment in the Gun Nut perk, and some investment in the Science! perk for its advanced optical sights. At higher levels, modified assault rifles may appear as loot.
Weapon modifications[]
Receiver[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard receiver | Standard. | – | – | – | – | – | – | – | – | – | – | Adhesive x1 Gears x1 Oil x1 Screw x2 Spring x1 Steel x3 | 001A8A4C | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light frame receiver (Light) | Lighter weight. Reduced damage. | -25% AP cost -5% aiming speed -5% iron sights transition | -3 | – | – | – | – | – | -4.1 | +8 | – | Adhesive x1 Aluminum x5 Gears x2 Oil x3 Screw x2 | 0018895B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy frame receiver (Heavy) | Heavier weight. Improved damage. | +25% AP cost +5% iron sights transition | +3 | – | – | – | – | – | +3.9 | +13 | – | Adhesive x1 Gears x2 Oil x3 Screw x2 Steel x8 | 0018895A | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calibrated receiver (Calibrated) | Better critical shot damage. | +100% critical damage | – | – | – | +1 | – | – | +0.7 | +23 | – | Adhesive x4 Gears x4 Oil x4 Screw x5 Steel x8 | 00188958 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hardened receiver (Hardened) | Better damage. | – | +7 | – | – | – | – | – | +1 | +33 | – | Adhesive x4 Gears x4 Oil x4 Screw x5 Steel x9 | 0018895C | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Automatic receiver (Automatic) | Improved rate of fire. Inferior damage and range. | +25% AP cost | -10 | +73 | -12 | -1 | – | – | +1.5 | +38 | Gun Nut: 2 to craft | Adhesive x2 Gears x5 Oil x6 Screw x6 Steel x10 | 00188952 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armor piercing automatic receiver (Armor piercing automatic) | Improved rate of fire and armor penetration. Reduced range. Inferior damage. | +25% AP cost Penetrates armor (-40 DR) | -10 | +73 | -10 | -1 | – | – | +1.9 | +43 | Gun Nut: 3 to craft | Adhesive x5 Aluminum x9 Gears x5 Oil x6 Screw x7 | 00188953 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hair trigger receiver (Hair trigger) | More sensitive trigger. Better rate of fire. | -10% AP cost | – | +19 | – | – | – | – | +0.2 | +53 | Gun Nut: 3 to craft | Adhesive x5 Aluminum x10 Gears x5 Oil x5 Screw x5 | 00188959 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Powerful receiver (Powerful) | Superior damage. | – | +15 | – | – | – | – | – | +1.9 | +53 | Gun Nut: 3 to craft | Adhesive x5 Aluminum x10 Gears x5 Oil x6 Screw x6 | 0018895D | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hardened automatic receiver (Hardened automatic) | Improved rate of fire. Reduced damage. Inferior range. | +25% AP cost | -3 | +73 | -12 | -1 | – | – | +2.2 | +58 | Gun Nut: 3 to craft | Adhesive x6 Aluminum x11 Gears x6 Oil x6 Screw x6 | 00188954 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rapid automatic receiver (Rapid) | Superior rate of fire. Inferior damage and range. | +25% AP cost | -11 | +96 | -12 | -1 | – | – | +2.2 | +63 | Gun Nut: 4 to craft | Adhesive x6 Aluminum x12 Gears x6 Oil x7 Screw x7 | 00188955 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calibrated powerful receiver (Calibrated powerful) | Superior damage. Better critical shot damage and accuracy. | +100% critical damage | +15 | – | – | +1 | – | – | +2.7 | +68 | Gun Nut: 4 to craft | Adhesive x7 Aluminum x13 Gears x8 Oil x6 Screw x7 | 0018895E | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hardened piercing auto receiver (Hardened piercing automatic) | Improved rate of fire and armor penetration. Reduced damage. Inferior range. | +35% AP cost Penetrates armor (-40 DR) | -3 | +73 | -10 | -1 | – | – | +3.1 | +78 | Gun Nut: 4 to craft | Adhesive x7 Aluminum x14 Gears x9 Oil x6 Screw x11 | 00188956 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced receiver (Advanced) | Exceptional damage. More sensitive trigger. Better rate of fire. | – | +22 | +19 | – | – | – | – | +3.5 | +83 | Gun Nut 4 to craft | Adhesive x9 Aluminum x15 Gears x7 Oil x6 Screw x10 | 00188951 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Powerful automatic receiver (Powerful automatic) | Improved damage and rate of fire. Inferior Range. | +25% AP cost | +4 | +73 | -12 | -1 | – | – | +3.9 | +88 | Gun Nut: 4 to craft | Adhesive x9 Aluminum x16 Gears x8 Oil x7 Screw x10 | 00188957 |
Barrel[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short barrel (Short) | Standard. | – | – | – | – | – | – | – | – | – | – | Adhesive x1 Screw x6 Steel x4 | 0018894A | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long barrel (Long) | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | +30% sighted accuracy -50% hipfire accuracy | – | +84 | +2 | +3% | -5% | +6.4 | +2 | +10 | – | Adhesive x2 Screw x10 Steel x8 | 00188948 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ported barrel (Ported) | Superior recoil. | – | – | – | – | – | -15% | – | – | +20 | Gun Nut: 4 to craft | Adhesive x5 Aluminum x8 Screw x6 | 0018894B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vented barrel (Vented) | Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. | +30% sighted accuracy -50% hipfire accuracy | – | +84 | +2 | +3% | -15% | +6.4 | +2 | +30 | Gun Nut: 4 to craft | Adhesive x6 Aluminum x10 Screw x8 Steel x5 | 00188949 |
Stock[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short stock | Standard. | +5% iron sights transition +7% stability +40% sighted accuracy -15% recoil | – | – | – | – | – | – | – | Adhesive x2 Screw x7 Steel x6 | 0018894E | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Full stock | Better recoil. | +20% AP cost +10% iron sights transition +7% stability +40% sighted accuracy -20% recoil | – | – | – | – | +0.9 | +10 | Gun Nut: 3 to craft | Adhesive x4 Screw x8 Steel x8 | 0018894C | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Marksman's stock (Marksman's) | Superior recoil. Better aim with scopes. | +20% AP cost +10% iron sights transition +9% stability +40% sighted accuracy -25% recoil | – | – | – | – | +1.6 | +20 | Gun Nut: 4 to craft | Adhesive x5 Aluminum x8 Rubber x2 Screw x10 Spring x5 | 00245F88 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recoil compensating stock (Recoil compensated) | Exceptional recoil. | +20% AP cost +10% iron sights transition +7% stability +40% sighted accuracy -30% recoil | – | – | – | – | +2 | +30 | Gun Nut: 4 to craft | Adhesive x6 Aluminum x9 Rubber x3 Screw x12 Spring x8 | 0018894D |
Magazine[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard magazine | Standard. | +3% iron sights transition | – | – | – | – | – | – | Adhesive x3 Screw x4 Spring x4 Steel x4 | 0018897A | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Drum magazine (Maximum capacity) | Exceptional ammo capacity. Inferior reload speed. | +10% AP cost +3% iron sights transition | – | +50 | – | +2 | +20 | Gun Nut: 3 to craft | Adhesive x4 Screw x6 Spring x6 Steel x6 | 00188978 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quick eject mag (Quick) | Better reload speed. | -5% AP cost | – | – | – | +0.5 | +35 | Gun Nut: 4 to craft | Adhesive x5 Aluminum x4 Oil x3 Screw x4 Spring x8 | 0018897B | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quick eject drum mag (Quick maximum capacity) | Exceptional ammo capacity. Improved reload speed. | +3% iron sights transition | – | +50 | – | +2.5 | +55 | Gun Nut: 4 to craft | Adhesive x6 Aluminum x6 Oil x5 Screw x6 Spring x10 | 00188979 |
Sights[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard sights | Standard. | – | – | – | – | – | – | – | Adhesive x1 Steel x2 | 001A8A4D | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short scope (Scoped) | Improved magnification. Superior sighted accuracy. | -20% base stability +30% AP cost +10% iron sights transition 4x scope +20% sighted accuracy | +16 | – | – | +1.5 | +18 | – | Adhesive x2 Glass x1 Screw x2 Steel x3 | 00188963 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflex sight (Tactical) | Better focus and sighted accuracy. | -15% AP cost -10% iron sights transition 1.5x scope +15% sighted accuracy | +5 | – | – | +0.7 | +23 | – | Adhesive x2 Aluminum x2 Glass x1 Nuclear material x2 Screw x2 Silver x1 | 00188967 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflex sight (circle) (Tactical) | Better focus and sighted accuracy. | -15% AP cost -10% iron sights transition 1.5x scope +15% sighted accuracy | +7 | – | – | +0.7 | +23 | – | Adhesive x2 Aluminum x2 Glass x1 Nuclear material x2 Screw x2 Silver x1 | 001F425B | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Medium scope (Scoped) | Better magnification. Superior sighted accuracy. | -20% base stability +40% AP cost +15% iron sights transition 6x scope +20% sighted accuracy | +23 | – | – | +1.9 | +38 | Gun Nut: 3 to craft | Adhesive x3 Glass x2 Screw x2 Steel x4 | 00188961 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long scope (Scoped) | Superior magnification and sighted accuracy. | -20% base stability +50% AP cost +20% iron sights transition 10x scope +20% sighted accuracy | +38 | – | – | +2.2 | +48 | Gun Nut: 4 to craft | Adhesive x4 Glass x4 Screw x4 Steel x5 | 0018895F | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short night vision scope (Night-vision) | Night vision. Improved magnification. Superior sighted accuracy. | -20% base stability +30% AP cost +10% iron sights transition 4x scope +20% sighted accuracy | +16 | – | – | +1.5 | +63 | Gun Nut: 4 Science!: 1 to craft | Adhesive x4 Aluminum x5 Circuitry x2 Fiber optics x1 Glass x2 Nuclear material x2 Screw x2 Silver x2 | 00188964 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Medium night vision scope (Night-vision) | Night vision. Better magnification. Superior sighted accuracy. | -20% base stability +40% AP cost +15% iron sights transition 6x scope +20% sighted accuracy | +23 | – | – | +1.9 | +73 | Gun Nut: 4 Science!: 1 to craft | Adhesive x4 Aluminum x6 Circuitry x3 Fiber optics x2 Glass x4 Nuclear material x4 Screw x2 Silver x2 | 00188962 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long night vision scope (Night-vision) | Night vision. Superior magnification and sighted accuracy. | -20% base stability +50% AP cost +20% iron sights transition 10x scope +20% sighted accuracy | +38 | – | – | +2.2 | +83 | Gun Nut: 4 Science!: 1 to craft | Adhesive x5 Aluminum x7 Circuitry x4 Fiber optics x2 Glass x5 Nuclear material x6 Screw x4 | 00188960 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short recon scope (Recon) | Tracks targets. Improved magnification. Superior sighted accuracy. | -20% base stability +30% AP cost +10% iron sights transition 4x scope (monochrome, target tracking) +20% sighted accuracy | +16 | – | – | +2.7 | +98 | Gun Nut: 4 Science!: 1 to craft | Aluminum x8 Circuitry x4 Crystal x4 Fiber optics x3 Nuclear material x7 Screw x6 | 002492D6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long recon scope (Recon) | Tracks targets. Superior magnification and sighted accuracy. | -20% base stability +50% AP cost +20% iron sights transition 10x scope (monochrome, target tracking) +20% sighted accuracy | +36 | – | – | +2.7 | +98 | Gun Nut: 4 Science!: 1 to craft | Adhesive x5 Aluminum x8 Circuitry x4 Crystal x6 Fiber optics x3 Nuclear material x7 Screw x6 | 00188966 |
Muzzle[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No muzzle | – | – | – | – | – | – | – | – | – | – | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Compensator (Compensated) | Improved per-shot recoil. Improved recoil control. Reduced range. | +15% better recoil per shot +75% better recoil arc | -12 | – | – | +1.7 | +50 | Gun Nut: 3 to craft | Adhesive x3 Aluminum x5 | 0018894F | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Muzzle brake (Muzzled) | Exceptional recoil control. Better per-shot recoil. Inferior range. | +20% better recoil per shot | -18 | – | – | +1.7 | +75 | Gun Nut: 4 to craft | Adhesive x4 Aluminum x6 | 001916A1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Suppressor (Suppressed) | Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. | +25% better recoil per shot | -30 | – | – | +2 | +100 | Gun Nut: 4 to craft | Adhesive x5 Aluminum x8 Plastic x4 Screw x4 | 00188950 |
Locations[]
- Carried by many raiders, Gunners and super mutants once the player character reaches approximately level 25.
- Can be purchased from the following vendors:
- KL-E-0 at Kill or Be Killed in Goodneighbor.
- Arturo Rodriguez at Commonwealth Weaponry in Diamond City.
- Myrna at Diamond City Surplus in Diamond City.
- Cricket throughout the Commonwealth and at Bunker Hill.
- Proctor Teagan on the Prydwen.
- Ronnie Shaw at the Castle after Old Guns is completed.
- One can be found next to a door control terminal in the lowest level of the Massachusetts State House, outside the area where a mirelurk queen spawns.
- One can be found next to the Expert-locked terminal in the National Guard recruitment office on top of a container.
- One is carried by Captain Maria at Parsons State Insane Asylum.
- Another is carried by Edward Deegan, an employee of the Cabot family.
- One can be found inside the crashed Vertibird at the Coast Guard Pier (may require the use of explosives to get into reachable range).
- Occasionally carried by Triggermen at higher levels.
- One can be found in Kendall Hospital, on a table next to a lit lantern in the raider area above the deathclaw.
- Occasionally carried by Rust Devils.
- Carried and sold by Allen Lee in Far Harbor.
- Occasionally carried by trappers.
- Sold at the Nuka-Cade for 10,100 Nuka-Cade tickets (items rotate every couple of days).
Notes[]
- The assault rifle is the only gun in the base game that utilizes 5.56 ammunition.
- When used for sneak attacks in V.A.T.S., the assault rifle fires only one shot per action even when upgraded with an automatic receiver, a trait that goes a long way towards making the most efficient use of its scarce ammunition type. Outside of sneak mode, it will fire several shots per burst just like any other automatic weapon.
- After reloading, the player character does not cock the gun with the charging handle.
- When carried by companions in power armor, their walking animation may change, causing the ground to rumble while they walk as if they had jumped and landed from a height.
- The first concept art of the weapon appears in The Art of Fallout 4 as a machine gun.[Non-game 1]
- The ported barrel gives the same benefits as a short ported barrel, while the vented barrel is treated like a long ported barrel.
- Despite using 5.56mm ammunition, the suppressor attachment for the weapon has text which reads "CAL .50" printed on it.
- In reality, the term "assault rifle" refers to a rifle with the ability to shift between fire modes by a selector switch, while the in-game weapon is incapable of this and fire modes can only be changed by building separate receiver modifications.
Behind the scenes[]
- The assault rifle is referred to as meshes/weapons/machinegun/ in Nifskope and audio files refer to it as RifleIstvan, in reference to Bethesda art lead Istvan Pely. In The Art of Fallout 4, the rifle is also called a machine gun instead.
- The "Army, Atom Cats, Gunners and Vault-Tec Weapon Paint Job" and "Brotherhood of Steel, Institute, Railroad, Minutemen Weapon Paint Job" Creation Club bundles, created by community modder Skidabaa in collaboration with Bethesda, identify this weapon as the M199 assault rifle mentioned in Fallout 3. The name can be seen when the "drum magazine" modification is applied to the weapon while one of the relevant paints is applied.
Model names |
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Gallery[]
References[]
- ↑ Named "heavy assault rifle" in the Hollywood Heroes expansion set for Fallout: Wasteland Warfare and Fallout: Factions
- ↑ "High caliber assault rifle built for troops in power armor."
(BOS assault rifle description in Fallout Shelter, as of update 1.17.0 - ↑ Model name:
meshes/weapons/machinegun/- machinegunreceiver.nif
- mgbarrelcooled.nif
- mgbarrelheavy.nif
- mgbarrellong.nif
- mgbarrelshort.nif
- mgcompensator.nif
- mggripmarksman.nif
- mggriptactical.nif
- mgmagdrum.nif
- mgmagstraight.nif
- mgmuzzlebreak.nif
- mgreflex.nif
- mgreflexcircle.nif
- mgscope.nif
- mgscopethermal.nif
- mgsight.nif
- mgstockcollapsed.nif
- mgstockstandard.nif
- mgsuppressor.nif
Non-game
- ↑ 1.0 1.1 The Art of Fallout 4, p. 20: "MACHINE GUN
The first gun made for the game. We mainly wanted something beefy that would look right in the power armor's oversized hands. It was also a chance to explore modification and customization. We designed it to allow interchangeable barrels and magazines. At this early stage of the project, we didn't plan on giving the player too many options, but we'd go on to develop a deeper and more flexible system. This particular gun design would later become the assault rifle."