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Icon disambig
For an overview of assault rifle models in all games, see assault rifle.
 
Gametitle-FO3
Gametitle-FO3

The R91 assault rifle[1] is a two-handed small gun in Fallout 3.

BackgroundEdit

This section is transcluded from Assault rifle. To change it, please edit the transcluded page.

Manufactured by civilian defense contractor Stent Security Solutions, the R91 assault rifle is a conventional design chambered for 5.56mm ammunition. Employing a roller delayed blowback system, it is a very sturdy design, with simple iron sights that consist of a rotary rear drum and hooded front post, a fire selector switch with three settings (safe, fully automatic fire, single shot), and a flash suppressor. The final touch is the wooden stock and handguard.[2][3]

The R91 was manufactured by Stent as part of its R series, superseding the manufacturer's own M series of combat assault rifles in the early 21st century. While other models and variants were developed, the R91's combination of ruggedness, firepower, and low manufacturing costs resulted in its adoption as an assault rifle of the National Guard and issuance to troops on the Anchorage front.[3][4]

The number of working units is particularly high in the Capital Wasteland, as the National Guard units deployed there used it widely. It remains a popular sight among the inhabitants of the region, particularly slavers and raiders, though it is also available for purchase from traders and weapon dealers.[3]

CharacteristicsEdit

The R91 is a general-purpose automatic firearm, effective from short to medium range. However, the high spread and low damage per shot greatly reduce its effectiveness against targets at a longer range, or hard targets like giant radscorpions. Nevertheless, it remains a lightweight, hard-hitting weapon for low to mid-level Small Guns users. Condition degrades at a moderate rate. Poor-condition assault rifles are sold by many vendors across the Wasteland, and are often found in raider camps, buildings, and Metro tunnels.

The basic assault rifle differs from the Chinese assault rifle: the latter does more damage (88 DPS compared to the R91 assault rifle's 64 DPS), but the Chinese assault rifle is harder to find and less durable. Bullet spread and magazine capacity are identical.

DurabilityEdit

The assault rifle can fire a total of about 1250 rounds, the equivalent of 53 reloads, from full condition before breaking.

VariantsEdit

  • Infiltrator Gametitle-FO3 TP - A scoped, silenced, and stockless version of the R-91 assault rifle. It is comparable to the silenced 10mm pistol in that it sacrifices firepower to reduce noise.
  • Perforator Gametitle-FO3 TP - A unique version of the Infiltrator, it has the slowest rate of fire of any assault weapon.
  • Sim version Gametitle-FO3 OA - A sim-only version of the weapon that differs only in health (essentially non-degrading). It features a cleaner, less-battered texture with fresh wood and darker metal areas than its wasteland counterpart. Available via the assault package in the deployment terminal.
Icon cut contentThe following is based on Fallout 3 cut content and has not been confirmed by canon sources.
  • Wanda - A unique R-91 assault rifle that was cut from the final game.
  • Alloy steel assault rifle Gametitle-FO3 OA- A variant named "alloy steel assault rifle" can be found in the data files for Operation: Anchorage. It uses the Anchorage-specific texture for the weapon, but aside from name and appearance is identical to the standard R-91 assault rifle. It is likely the weapon was intended to be placed in the armory with other "wasteland" versions of weapons found in the Anchorage sim, most of which were cut from the final version of the add-on; as such the weapon can only be accessed through the use of console commands.
Icon cut contentEnd of information based on Fallout 3 cut content.

ComparisonEdit

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon sequenceIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratio
Assault rifle 8
648x0.13832311.5241250730042.9
Infiltrator Gametitle-FO3 TP7
568x0.13103230.91.5241429740057.1
Perforator Gametitle-FO3 TP10
606x0.33142230.90.5241000760085.7

LocationsEdit

NotesEdit

Despite only physically appearing in Fallout 3, the R91 Assault rifle features in the perk image for Commando in Fallout: New Vegas, Fallout 4, the sign for Commonwealth Weaponry, as well as Expert and Master Commando in Fallout 76.

BugsEdit

  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 The assault rifle can clip through targets or level geometry in V.A.T.S. This results in all shots missing or being absorbed by geometry, even when the muzzle protrudes past the obstruction. Against point-blank targets in V.A.T.S., the rifle sometimes inflicts minimal damage. [verified]

SoundsEdit

SingleShotVB
ReloadVB
JamVB

ReferencesEdit

  1. Cite error: Invalid <ref> tag; no text was provided for refs named R91_terminal_entry
  2. Weapon appearance and patterning after the CETME C rifle.
  3. 3.0 3.1 3.2 Citadel terminals; Terminal, R91 5.56mm Assault Rifle
  4. Appearances in Operation Anchorage, and Mothership Zeta.
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