Icon disambig
For an overview of assault rifle models, see assault rifle.
For the main game version of this weapon, see Assault carbine.
Gametitle-FNV GRA
Gametitle-FNV GRA

The assault carbine (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.


This section is transcluded from Assault carbine. To change it, please edit the transcluded page.
Assault carbine blown up

Assault carbine expanded

The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread. It is one of the most accurate automatic weapons in the game and can be effectively used in close and medium range combat. In V.A.T.S. mode, it will shoot a 5 round burst for a cost of 20 Action Points.

The assault carbine uses 5mm rounds, boasting an armor piercing effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only power armor possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds (all effects as of patch The 5mm ammunition is available in large quantities, but the assault carbine suffers from a low base damage of 13, the second lowest of any rifle in the game.

The assault carbine can be equipped with an extended magazine, identical to that used on the regular marksman carbine except with a black rather than aluminum finish.


The assault carbine (GRA) can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full condition before breaking. When modified with a forged receiver, it can fire a total of about 4983 standard rounds, the equivalent of 208 reloads, or 167 reloads when modified with both the forged receiver and extended magazines.

Ammunition typeUnmodifiedW/ Extended magsW/ Forged receiverW/ both mods
Standard, HP, & AP374515737451254983 2084983167
Surplus1245521245421658 70165856
JSP24951042495843320 1393320111




Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon sequenceIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Assault carbine 13
Assault carbine Icon plus 13
Assault carbine Gametitle-FNV GRA13
Assault carbine Icon plus Gametitle-FNV GRA13




  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 The sighting node in the mesh files for all the modifications is set further back than an unmodded assault carbine, thus causing targets to be difficult to see when aiming down the sights. [verified]
  • Playstation 3Icon ps3 Xbox 360Icon xbox360 When aiming, it appears that the player's pinky finger is colliding into the grip of the weapon. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Applying all the modifications to this weapon may cause it to disappear when aiming down the sights in first-person view. [verified]


Assault carbine icon



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