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The assault carbine (GRA) is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics[]

This section is transcluded from Assault carbine. To change it, please edit the transcluded page.
Assault carbine blown up

Assault carbine expanded

A magazine-fed, compact automatic weapon with a high rate of fire and so a high damage-per-second (DPS) value and a comparatively low spread, though this can be offset by its low base damage of 13, the second lowest of any rifle in the game. It is one of the most accurate automatic weapons in the game and can be effectively used in close and medium range combat. When used in V.A.T.S., it will shoot a 5-round burst for a cost of 20 Action Points.

The assault carbine uses 5mm rounds, boasting an armor piercing effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only power armor possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds (all effects as of patch 1.3.0.452). The 5mm ammunition is typically sold by most merchants in moderate-to-large quantities.

The assault carbine can be equipped with an extended magazine, identical to that used on the regular marksman carbine except with a black rather than aluminum finish.

The version created by the Gun Runners has been enhanced to accept additional modifications including a forged receiver to enhance its durability and a light-weight bolt to increase its rate of fire.

Durability[]

The assault carbine (GRA) can fire approximately 3,745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full condition before breaking. When modified with a forged receiver, it can fire a total of about 4,983 standard rounds, the equivalent of 208 reloads, or 167 reloads when modified with both the forged receiver and extended magazines.

Ammunition typeUnmodifiedW/ Extended magsW/ Forged receiverW/ both mods
ShotsReloadsShotsReloadsShotsReloadsShotsReloads
Standard, HP, & AP374515737451254983 2084983167
Surplus1245521245421658 70165856
JSP24951042495843320 1393320111

Modifications[]

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Assault carbine 13
15612x0.06135203.31.224374563950658.3753
Assault carbine With all weapon mods attached 13
15612x0.06135203.31.230374565250875753
Assault carbine Gun Runners' Arsenal13
15612x0.06135203.31.224374563950658.3753
Assault carbine With all weapon mods attached Gun Runners' Arsenal13
187.214.4x0.06136203.91.2304995687001450753

Locations[]

Notes[]

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The sighting node in the mesh files for all the modifications is set further back than an unmodded assault carbine, causing targets to be difficult to see when aiming down the sights. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When aiming, it appears that the player character's pinky finger is colliding into the grip of the weapon. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Applying all the modifications to this weapon may cause it to disappear when aiming down the sights in first-person view. [verified]

Sounds[]

Assault carbine icon ReloadVB
JamVB

Gallery[]

References[]

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