Icon disambig
For an overview of assault rifle models, see assault rifle.
For the Gun Runners' Arsenal version of this weapon, see Assault carbine (GRA).

The assault carbine is a weapon in Fallout: New Vegas.


Assault carbine blown up

Assault carbine expanded

The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread. It is one of the most accurate automatic weapons in the game and can be effectively used in close and medium range combat. In V.A.T.S. mode, it will shoot a 5 round burst for a cost of 20 Action Points.

The assault carbine uses 5mm rounds, boasting an armor piercing effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only power armor possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds (all effects as of patch The 5mm ammunition is available in large quantities, but the assault carbine suffers from a low base damage of 13, the second lowest of any rifle in the game.

The assault carbine can be equipped with an extended magazine, identical to that used on the regular marksman carbine except with a black rather than aluminum finish.


The assault carbine can fire a total of about 3,745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Extended mags
Standard, HP, & AP37451573745125




Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon sequenceIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Assault carbine 13
Assault carbine Icon plus 13
Assault carbine Gametitle-FNV GRA13
Assault carbine Icon plus Gametitle-FNV GRA13



  • The assault carbine sports a very compact size compared to the R91 assault rifle, which was the United States' primary combat rifle before the Great War.
  • When experiencing a malfunction with the assault carbine (or any other weapons which share its reload animation) the Courier will use proper procedure and utilize the forward assist to fully seat the bolt carrier group.
  • It has a similar look to the service rifle, although it has a shorter barrel, ergonomic handgrips, matte black furniture and a collapsible stock instead of a fixed wooden one.

Behind the scenesEdit

According to J.E. Sawyer, both the assault carbine and the marksman carbine are present due to New Vegas' proximity to Nellis AFB, since they were both modeled after a "paratrooper-oriented marksman rifle."[1]


  • Playstation 3Icon ps3 Xbox 360Icon xbox360 The weapon may turn invisible while aiming down the sight. [verified]
  • Xbox 360Icon xbox360 When dropped with extended mags, it appears it has normal mags. [verified]


Assault carbine icon



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