Fallout Wiki
Register
Fallout Wiki
(Template updating)
(48 intermediate revisions by 21 users not shown)
Line 4: Line 4:
 
|race =[[Human]], Caucasian
 
|race =[[Human]], Caucasian
 
|affiliation =[[Brotherhood of Steel (East Coast)|Brotherhood of Steel]]
 
|affiliation =[[Brotherhood of Steel (East Coast)|Brotherhood of Steel]]
|role =Trainee {{icon|FO3|link=Fallout 3}}<br />Leader {{icon|FO4|link=Fallout 4}}
+
|role =Trainee {{Icon|FO3|link=Fallout 3}}<br />Supreme Commander of the Brotherhood of Steel {{Icon|FO4|link=Fallout 4}}<ref name="Supcom">[[Sole Survivor]]: "''Can you tell me anything about Elder Maxson?''"
  +
<br/>[[Kells]]: "''Elder Maxson is the supreme commander of the Brotherhood. Without his tenacity and his vision, we'd still be a small group of complacent stragglers occupying the Citadel in the Capital Wasteland. In a mere decade, he's grown the Brotherhood of Steel into a major military force.''"<br/>([[Kells' dialogue]])</ref>
|rank =[[Brotherhood of Steel ranks#Squire|Squire]] {{icon|FO3|link=Fallout 3}}<br />[[Brotherhood of Steel ranks#Elder|Elder]] {{icon|FO4|link=Fallout 4}}
+
|rank =[[Brotherhood of Steel ranks#Squire|Squire]] {{Icon|FO3|link=Fallout 3}}<br />[[Brotherhood of Steel ranks#Elder|Elder]] {{Icon|FO4|link=Fallout 4}}
 
|sex =Male
 
|sex =Male
|age =10 {{icon|FO3|link=Fallout 3}}<br />20 {{icon|FO4|link=Fallout 4}}
+
|age =10 {{Icon|FO3|link=Fallout 3}}<br />20 {{Icon|FO4|link=Fallout 4}}
|location =[[Citadel]]'s [[Citadel B ring|B ring]] {{icon|FO3|link=Fallout 3}}<br />[[The Prydwen]] {{icon|FO4|link=Fallout 4}}
+
|location =[[Citadel]]'s [[Citadel B ring|B ring]] {{Icon|FO3|link=Fallout 3}}<br />[[The Prydwen]] {{Icon|FO4|link=Fallout 4}}
|alignment =Good {{icon|FO3|link=Fallout 3}}
+
|alignment =Good {{Icon|FO3|link=Fallout 3}}
 
|quests ='''[[Tour of Duty]]'''<br />'''[[Show No Mercy]]'''<br />'''[[From Within]]'''<br />'''[[The Battle of Bunker Hill]]'''<br />'''[[Blind Betrayal]]'''<br />'''[[Ad Victoriam]]'''<br />'''[[The Nuclear Option (Brotherhood of Steel)|The Nuclear Option]]'''<br />'''[[A New Dawn]]'''<br />'''[[Rockets' Red Glare]]'''<br />'''[[Airship Down]]'''
 
|quests ='''[[Tour of Duty]]'''<br />'''[[Show No Mercy]]'''<br />'''[[From Within]]'''<br />'''[[The Battle of Bunker Hill]]'''<br />'''[[Blind Betrayal]]'''<br />'''[[Ad Victoriam]]'''<br />'''[[The Nuclear Option (Brotherhood of Steel)|The Nuclear Option]]'''<br />'''[[A New Dawn]]'''<br />'''[[Rockets' Red Glare]]'''<br />'''[[Airship Down]]'''
|actor =[[Sean McCoy]] {{icon|FO3|link=Fallout 3}}<br />[[Derek Phillips]] {{icon|FO4|link=Fallout 4}}
+
|actor =[[Sean McCoy]] {{Icon|FO3|link=Fallout 3}}<br />[[Derek Phillips]] {{Icon|FO4|link=Fallout 4}}
|dialogue =[[SquireMaxson.txt]] {{icon|FO3|link=Fallout 3}}<br />[[BoSElderMaxson.txt]] {{icon|FO4|link=Fallout 4}}
+
|dialogue =[[SquireMaxson.txt]] {{Icon|FO3|link=Fallout 3}}<br />[[BoSElderMaxson.txt]] {{Icon|FO4|link=Fallout 4}}
 
|special ={{SPECIAL|5,5,5,5,5,5,5|icon=FO3}}
 
|special ={{SPECIAL|5,5,5,5,5,5,5|icon=FO3}}
|level =2 {{icon|FO3|link=Fallout 3}}<br />33 {{icon|FO4|link=Fallout 4}}
+
|level =2 {{Icon|FO3|link=Fallout 3}}<br />33 {{Icon|FO4|link=Fallout 4}}
|derived ={{derived stats|hp=35|dr=2|carry weight=210|crit chance=5|unarmed damage=0.75|poison resist=20|rad resist=8}} {{icon|FO3|link=Fallout 3}}<br />[[Hit Point]]s: 375{{icon|FO4|link=Fallout 4}}
+
|derived ={{derived stats|hp=35|dr=2|carry weight=210|crit chance=5|unarmed damage=0.75|poison resist=20|rad resist=8}} {{Icon|FO3|link=Fallout 3}}<br />[[Hit Point]]s: 375{{Icon|FO4|link=Fallout 4}}
|family =[[Jonathan Maxson]] - father {{icon|dead}}<br />[[Jessica Maxson]] - mother {{icon|dead}}<br />[[Roger Maxson]] - ancestor {{icon|dead}}<br />[[Maxson II]] - ancestor {{icon|dead}}<br />[[John Maxson]] - ancestor {{icon|dead}}<br />[[Jeremy Maxson]] - unknown {{icon|dead}}
+
|family =[[Jonathan Maxson]] - father {{Icon|dead}}<br />[[Jessica Maxson]] - mother {{Icon|dead}}<br />[[Roger Maxson]] - ancestor {{Icon|dead}}<br />[[Maxson II]] - ancestor {{Icon|dead}}<br />[[John Maxson]] - ancestor {{Icon|dead}}<br />[[Jeremy Maxson]] - unknown {{Icon|dead}}<hr />[[Owyn Lyons]] - guardian {{Icon|dead}}<br />[[Sarah Lyons]] - guardian {{Icon|dead}}
 
|Fallout 3 stats
 
|Fallout 3 stats
|aggression =Unaggressive {{icon|FO3|link=Fallout 3}}
+
|aggression =Unaggressive {{Icon|FO3|link=Fallout 3}}
|confidence =Cowardly {{icon|FO3|link=Fallout 3}}
+
|confidence =Cowardly {{Icon|FO3|link=Fallout 3}}
|assistance =Helps friends and allies {{icon|FO3|link=Fallout 3}}
+
|assistance =Helps friends and allies {{Icon|FO3|link=Fallout 3}}
|hair color =Dark gray {{icon|FO3|link=Fallout 3}} <br />Cool brown {{icon|FO4|link=Fallout 4}}
+
|hair color =Dark gray {{Icon|FO3|link=Fallout 3}} <br />Cool brown {{Icon|FO4|link=Fallout 4}}
|eye color =Blue {{icon|FO3|link=Fallout 3}}
+
|eye color =Blue {{Icon|FO3|link=Fallout 3}}
|hairstyle =HairChildMShort03 {{icon|FO3|link=Fallout 3}}
+
|hairstyle =HairChildMShort03 {{Icon|FO3|link=Fallout 3}}
|height =0.80 {{icon|FO3|link=Fallout 3}}<br />1.00 {{icon|FO4|link=Fallout 4}}
+
|height =0.80 {{Icon|FO3|link=Fallout 3}}<br />1.00 {{Icon|FO4|link=Fallout 4}}
|factions =BrotherhoodSteelFaction {{icon|FO3|link=Fallout 3}}<br />CitadelResidentFaction {{icon|FO3|link=Fallout 3}}<br />BrotherhoodofSteelFaction {{icon|FO4|link=Fallout 4}}<br />CIS_ChatWithNPCFaction_Danse {{icon|FO4|link=Fallout 4}}
+
|factions =BrotherhoodSteelFaction {{Icon|FO3|link=Fallout 3}}<br />CitadelResidentFaction {{Icon|FO3|link=Fallout 3}}<br />BrotherhoodofSteelFaction {{Icon|FO4|link=Fallout 4}}<br />CIS_ChatWithNPCFaction_Danse {{Icon|FO4|link=Fallout 4}}
|class =BrotherhoodSoldier {{icon|FO3|link=Fallout 3}}<br />CourserClass {{icon|FO4|link=Fallout 4}}
+
|class =BrotherhoodSoldier {{Icon|FO3|link=Fallout 3}}<br />CourserClass {{Icon|FO4|link=Fallout 4}}
|combat style=Default {{icon|FO3|link=Fallout 3}}
+
|combat style=Default {{Icon|FO3|link=Fallout 3}}
|GECK race =CaucasianChild {{icon|FO3|link=Fallout 3}}<br />HumanRace {{icon|FO4|link=Fallout 4}}
+
|GECK race =CaucasianChild {{Icon|FO3|link=Fallout 3}}<br />HumanRace {{Icon|FO4|link=Fallout 4}}
  +
|edid =<tt>BoSElderMaxson</tt> {{Icon|FO4}}
|baseid ={{ID|0156e2}} {{icon|FO3|link=Fallout 3}}<br />{{ID|000642B8}} {{icon|FO4|link=Fallout 4}}
 
|refid ={{ID|0210e7}} {{icon|FO3|link=Fallout 3}}<br />{{ID|0001cc18}} {{icon|FO4|link=Fallout 4}}
+
|baseid ={{ID|0156e2}} {{Icon|FO3|link=Fallout 3}}<br />{{ID|000642B8}} {{Icon|FO4|link=Fallout 4}}
 
|refid ={{ID|0210e7}} {{Icon|FO3|link=Fallout 3}}<br />{{ID|0001cc18}} {{Icon|FO4|link=Fallout 4}}
 
|footer =[[File:Arthur Maxson.jpg|240px]]<br />Maxson in [[Timeline#2277|2277]]
 
|footer =[[File:Arthur Maxson.jpg|240px]]<br />Maxson in [[Timeline#2277|2277]]
 
}}{{Games|FO3|FO4}}
 
}}{{Games|FO3|FO4}}
Line 38: Line 40:
 
}}
 
}}
   
'''Elder Arthur Maxson''', registration '''MX-001E''', is the last descendant of [[Roger Maxson]], the founder of the [[Brotherhood of Steel]]. He serves as a squire in the [[Citadel]] in [[Timeline#2277|2277]] and is the leader of the [[Brotherhood of Steel (East Coast)|East Coast chapter]] of the Brotherhood in [[Timeline#2287|2287]].
+
'''Elder Arthur Maxson''' ([[Brotherhood registration]] '''MX-001E''') is the last descendant of the Maxson lineage. He served as a squire in the [[Citadel]] in [[Timeline#2277|2277]] and is currently the supreme commander<ref name="Supcom" /> of the [[Brotherhood of Steel (East Coast)|East Coast chapter]] of the Brotherhood in [[Timeline#2287|2287]].
   
 
==Background==
 
==Background==
===''Fallout 3''===
+
===Early life (2267-2277)===
Arthur was born in [[Timeline#2267|2267]] and is a descendant of the legendary [[Roger Maxson]], founder of the Brotherhood of Steel. [[Jonathan Maxson|His father]], a high-ranking Paladin serving just outside the [[New California Republic (town)|New California Republic]], was killed in battle, and his mother, [[Jessica Maxson]], sent the boy east to be raised under the tutelage of the respected [[Owyn Lyons|Elder Lyons]]. Arthur tended toward timidity, which was the main reason his mother sent him to the [[Citadel]].<ref>''[[Fallout 3 Official Game Guide]], p.380-05''</ref>
+
Born in [[Birthdates#2267|2267]] to [[Jonathan Maxson|Jonathan]] and [[Jessica Maxson]], Arthur is a descendant of the legendary [[Roger Maxson]], founder of the Brotherhood of Steel. His father, a high-ranking paladin serving just outside the [[New California Republic]], was recently killed in battle, and his mother, Lady Maxson, sent the boy east to be raised under the tutelage of the then respected [[Owyn Lyons|Elder Owyn Lyons]].<ref name="steeleternal"/> Squire Maxson tends toward timidity, which is the main reason his mother sent him to the [[Citadel]].<ref name="FO3OGGGYE">[[Fallout 3 Official Game Guide]] Game of the Year Edition p.98: ''"'''Squire Arthur Maxson'''''<br />''Squire Maxson is a descendant of the legendary Roger Maxson, founder of the Brotherhood of Steel. His father, a high-ranking Paladin serving just outside the N.C.R. (New California Republic), was recently killed in battle, and his mother, the Lady Maxson, sent the boy east to be raised under the tutelage of the respected Elder Lyons. Squire Maxson tends toward timidity, which is the main reason his mother sent him to the Citadel."''<br />([[Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census]])</ref> Part of the reason were internal conflicts in the Brotherhood out west, which created an unsafe environment for Arthur. Ironically, the Citadel was the ''safer'' option.<ref>[[Citadel terminals#New Entry: Scribe Arthur Maxson|Citadel terminals; Maxson Archive Terminal, New Entry: Scribe Arthur Maxson]]</ref>
   
  +
====Studies====
From his computer (which the [[Lone Wanderer]] can hack without Karma penalties), the Lone Wanderer can discover that young Arthur enjoys writing stories, has a crush on [[Sarah Lyons]] (because she taught him to kill a man by stabbing him in the kidneys), and that there is a ''[[Guns and Bullets (Fallout 3)|Guns and Bullets]]'' magazine underneath a bed in the den.
 
  +
Ever since arriving at the Citadel, Arthur was an attentive student, with a good knowledge of the Brotherhood's triumphs and history.<ref>The [[Lone Wanderer]]: ''"What do you make of the Enclave, Squire?"''<br />Arthur Maxson: ''"Y... You're asking me what I think of the Enclave? Well... The Brotherhood of Steel has actually faced the Enclave before. Back West. More than thirty years ago, according to our chronicles. Judging from those records, I'd say their soldiers are outfitted in Advanced Power Armor Mark II. It's... pretty strong. Better than our Power Armor. And some of their technology is amazing! Vertibirds! Plasma weapons that can turn a man to goo! Does... that help?"''<br />([[Arthur Maxson's dialogue (Fallout 3)]])</ref> He has also proven himself to be a keen observer, making accurate observations of [[Vault 87 super mutant|the local super mutant threat]] and even observing a [[Vault 87 super mutant#Super mutant behemoth|behemoth]] from the Citadel walls once.<ref name="SM">The [[Lone Wanderer]]: ''"I don't suppose you know anything about the Super Mutants?"''<br />Arthur Maxson: ''"Oh yes! I've studied them quite a bit since I've been here! They're not all the same, you know. Besides the regular ones, there are also Brutes. And after them, the Masters -- they're really tough. But the worst of all? The Behemoth! He's a giant! I saw one once, outside the Citadel walls. Sooo scary. {{Tooltip|The Super Mutants are all over the city ruins, but Elder Lyons doesn't think they're actually from there, or we would have found their home by now.|Emphasis on from}} It kind of seems like they're looking for something, but we're not really sure what that is."''<br />([[Arthur Maxson's dialogue (Fallout 3)]])</ref> Overall, he received a top notch education, thanks to excellent teachers and trainers at the Citadel.<ref name="polite"/> Of course, he learned the [[Codex]] by heart, though the protocols gave him particular trouble<ref name="polite">The [[Lone Wanderer]]: ''"Relax, Squire. I don't bite."''<br />Arthur Maxson: ''"I plead for your pardon if my behavior offends {{Tooltip|you, sir|Male}}/{{Tooltip|ma'am|Female}}. We don't get many visitors in the Citadel. The Brothers and Elder Lyons are excellent teachers, but I get nervous about the protocols. The codex says that outsiders are not to be trusted. Shield yourself from those not bound to you by steel, for they are the blind. Aid them when you can, but lose not sight of yourself, it says."''<br />([[Arthur Maxson's dialogue (Fallout 3)]])</ref>, especially when it came to encounters with outsiders. The Codex deemed them untrustworthy, yet Elder Owyn Lyons was content to violate them as he saw fit, such as when accepting the [[Lone Wanderer]] into the Citadel without taking the Oath of Fraternity. For a boy whose only real encounters with outsiders were Brotherhood members visiting the Citadel,<ref name="polite2">The [[Lone Wanderer]]: ''"You seem nervous, kid. Do I make you nervous?"''<br />Arthur Maxson: ''"Well... yes, sir. If I may speak my will: You do, sort of. We don't have many guests in the Citadel. And when we do, they're usually visiting Brothers. Outsiders are not to be trusted, so says the Codex. Shield yourself from those not bound to you by steel, for they are the blind. Aid them when you can, but lose not sight of yourself."''<br />([[Arthur Maxson's dialogue (Fallout 3)]])</ref> he was surprised by the decision, but deferred to Elder Lyons' judgement, despite his reservations.<ref>The [[Lone Wanderer]]: ''"Understandable. I've met a lot of dangerous people myself."''<br />Arthur Maxson: ''"It's not simply the outsiders that we are wary of, anybody who has not taken the Oath of Fraternity is suspicious to us. The Codex says: "Fear those who do not pledge to the Brotherhood for though their eyes may be opened through service, they are now blind" But it also tells us "Give way your suspicions to the wisdom of thine Elder. Where he shows trust, so shall you". Elder Lyons trusts you, so you are free to stay here."''<br />([[Arthur Maxson's dialogue (Fallout 3)]])</ref><ref>The [[Lone Wanderer]]: ''"There's no need to be nervous. You can trust me."''<br />Arthur Maxson: ''"It is not personal, anybody who has not taken the Oath of Fraternity is suspicious to us. The Codex says: "Fear those who do not pledge to the Brotherhood for though their eyes may be opened through service, they are now blind" But it also tells us "Give way your suspicions to the wisdom of thine Elder. Where he shows trust, so shall you". Elder Lyons trusts you, so you are free to stay here."''<br />([[Arthur Maxson's dialogue (Fallout 3)]])</ref><ref>The [[Lone Wanderer]]: ''"Good. Your fear... pleases me."''<br />Arthur Maxson: ''"I... don't... I mean... if Elder Lyons chooses to show trust in you, then by the oath, I must trust you as well. Give way your suspicions to the wisdom of thine Elder. Where he shows trust, so shall you, says the Codex. Even if I don't understand why he would trust someone like you, I obey him and welcome you here. I only hope that you are a {{Tooltip|man|Male}}/{{Tooltip|woman|Female}} of honor."''<br />([[Arthur Maxson's dialogue (Fallout 3)]])</ref><ref>The [[Lone Wanderer]]: ''"You should be nervous. Who says that I'm not here to kill you all?"''<br />Arthur Maxson: ''"I... don't... I mean... if Elder Lyons chooses to show trust in you, then by the oath, I must trust you as well. Give way your suspicions to the wisdom of thine Elder. Where he shows trust, so shall you, says the Codex. Even if I don't understand why he would trust someone like you, I obey him and welcome you here. I only hope that you are a {{Tooltip|man|Male}}/{{Tooltip|woman|Female}} of honor."''<br />([[Arthur Maxson's dialogue (Fallout 3)]])</ref> He was also trained in combat by Sentinel Sarah Lyons, who on one occasion showed him how to kill people by stabbing them in the kidneys.<ref>[[Citadel terminals#Diary Entry 2|Citadel terminals; Squire Maxson's Terminal, Diary Entry 2]]</ref>
   
===''Fallout 4''===
+
====Expectations====
  +
The single largest problem the young Maxson faced were expectations: As the last of the Maxson line, he was expected to become the Brotherhood's messiah, with a, quote; "''soul was forged from eternal steel.''" Like any other child burdened with such responsibility, he vehemently denied these claims, easy to do ever since the elders in the West lost faith in Lyons' ability to lead.<ref name="steeleternal">The [[Lone Wanderer]]: ''"Aren't you a little young for all this?"''<br />Arthur Maxson: ''"Oh, well... You see, I am descended from the great Roger Maxson, founder of our order. I am the last of his line. They say my soul was forged from eternal steel, but I don't believe that. I'm really just a normal boy. I was sent to the Citadel many years ago, to be fostered by Elder Lyons. But that was before the Western Elders lost, um... faith... in the Elder. I really don't know if I'll ever get home. But, well... I kind of like it here. Sentinel Lyons has been very kind to me. She's taught me so much."''<br />([[Arthur Maxson's dialogue (Fallout 3)]])</ref>
After the events of ''[[Fallout 3]]'', the East Coast Brotherhood of Steel faced a leadership crisis after Elder [[Owyn Lyons]] died of natural causes and his daughter [[Sarah Lyons]] was "killed in combat" shortly thereafter.<ref>[[The Prydwen terminal entries]]: ''"When Elder Owyn Lyons died, care of young Arthur Maxson passed to Sarah Lyons, Owyn's daughter, who was then named Elder in his place. But when Sarah fell in battle shortly thereafter..."''</ref> The [[Brotherhood of Steel (East Coast)|East Coast Brotherhood]] repeatedly appointed and deposed numerous ineffectual Elders until Arthur Maxson was appointed Elder of the East Coast Brotherhood by the West Coast Elders in 2283 at the age of sixteen, the youngest in the history of the Brotherhood,<ref>The Prydwen terminal entries: ''"...the Brotherhood of Steel appointed Arthur Maxson as Elder...the youngest in Brotherhood of Steel history."''</ref> after displaying exceptional skill as a capable warrior and diplomat by defeating the [[Vault 87 super mutant|super mutant]] leader [[Shephard]] and brokering peace with the [[Brotherhood Outcasts]], bringing them back into the fold.
 
  +
  +
Loneliness also weighed heavy on the young Maxson. As the only child at the Citadel, he grew up surrounded by adults, with no one of equal age to spend time with. Given that everyone he worked with was a soldier, he didn't receive kindness or warmth, merely schooling and training.<ref>The [[Lone Wanderer]]: ''"The honor is all mine, Squire."''<br />Arthur Maxson: ''"Oh! Well... Thank you! Your words are... very kind. Kinder than those I usually hear.... Is there... something I can help you with?"''<br />([[Arthur Maxson's dialogue (Fallout 3)]])</ref> His closest friend was [[Liberty Prime]], an inanimate robot. [[Reginald Rothchild|Scribe Rothchild]] banned him from the laboratory, emphasizing the futility of trying to make friends with a machine.<ref>[[Citadel terminals#Diary Entry 1|Citadel terminals; Squire Maxson's Terminal, Diary Entry 1]]</ref> He had to sneak into the Lyons Den to read [[Vargas|Paladin Vargas]]' copy of ''[[Guns and Bullets]]'' without his knowledge (he wouldn't give it to him otherwise).<ref>[[Citadel terminals#Guns and Bullets|Citadel terminals; Squire Maxson's Terminal, Guns and Bullets]]</ref>
  +
  +
As a result, the ten year old Arthur had a timid and reserved demeanor. It wasn't helped by the fact that the young boy was barred from patrols due to accidentally shooting Sentinel Lyons during one outing.<ref name="outing">The [[Lone Wanderer]]: ''"They don't actually... make you fight. Do they?"''<br />Arthur Maxson: ''"{{Tooltip|No.|disgusted}} But I could! I know I'm ready! I mean, it would be scary, but... It's not fair that I have to sit inside while the knights go on patrol! I did go out one time, you know! Sarah... Um... Sentinel Lyons took me out. Just to show me. I killed a Super Mutant, too! I swear! I, um... I also sort of shot Sarah. But just a little! It was just a flesh wound..."''<br />([[Arthur Maxson's dialogue (Fallout 3)]])</ref> Arthur's reservations and apprehension helped him maintain a level of politeness and decency that would later translate into unmatched charisma.<ref>Arthur Maxson: ''"{{Tooltip|H... hail to you, stranger. I am Squire Maxson, loyal servant of steel. It is... an honor to make your acquaintance.|Very unsure of himself. The greetings of the Brotherhood do not come easily to him.}}"''<br />([[Arthur Maxson's dialogue (Fallout 3)]])</ref><ref>Arthur Maxson: ''"{{Tooltip|H... hail to you.|Very unsure of himself. The greetings of the Brotherhood do not come easily to him.}}"''<br />([[Arthur Maxson's dialogue (Fallout 3)]])</ref><ref>Arthur Maxson: ''"{{Tooltip|Greet... greetings to you.|Very unsure of himself. The greetings of the Brotherhood do not come easily to him.}}"''<br />([[Arthur Maxson's dialogue (Fallout 3)]])</ref><ref name="polite"/><ref name="polite2"/>
  +
  +
===Later life (2277 - Present)===
  +
The key change in Arthur Maxson's life came with adolescence and the death of Elders Owyn Lyons and Sarah Lyons. While the crumbling [[Lyons' Brotherhood of Steel]] chafed under the ineffectual leadership of one elder after another, Maxson rapidly developed his talents, the potential inside awakening. In 2279, at the age of 12, he managed to kill two raiders on a training patrol, saving the squad that was supposed to escort him. A year later, he managed to single-handedly kill a [[deathclaw]], taking grave wounds in the process and a disfiguring scar that marred his face forever. His key achievement came in 2282, at the age of 15, when he killed the super mutant called [[Shepherd]], who tried to reorganize the remnants of the [[Capital Wasteland]] super mutant infestation. This achievement has revealed another secret: The West Coast elders were still monitoring their errant brethren. With Maxson's achievement came leadership and promotion to a provisional elder.<ref name="MaxsonBackstory"/>
  +
  +
Though young, Maxson was ready to lead and reunite the fragmented Brotherhood of Steel forces on the East Coast. He proved his ability in 2283, he brokered a peace with the [[Outcasts]], re-integrating them into the Brotherhood of Steel. The sixteen year old Maxson was proving himself as effective a diplomat as a warrior. The full force of the Brotherhood of Steel appointed Arthur Maxson as elder, the youngest in Brotherhood of Steel history,<ref>The Prydwen terminal entries: ''"...the Brotherhood of Steel appointed Arthur Maxson as Elder...the youngest in Brotherhood of Steel history."''</ref> and supreme commander of the entire Brotherhood of Steel, with the ability to strike anywhere on the Eastern Seaboard thanks to ''[[The Prydwen]]'', launched just a year before his rise to power.<ref name="MaxsonBackstory"/>
   
  +
As of 2287, Elder Maxson's reign in the Capital Wasteland was uncontested, and his authority and influence were spreading across the Eastern Seaboard. The ''Prydwen'' was a key element of the Brotherhood's power projection, rallying people to his cause. In addition, Maxson had the full support of the elders back on the West Coast, who have proudly reported that they've begun uprooting and eradicating cults that have popped up, worshipping Maxson as though he's some kind of god.<ref>The Prydwen terminal entries: ''"...has the full support of the Elders back on the West Coast, who have proudly reported that they've been eradicating cults that have popped up, worshipping Maxson as though he's some kind of god."''</ref> Maxson himself is almost offended by the idea of being referred to as a deity, as it goes against everything he believes in. Arthur Maxson is happy to be one thing: the perfect human specimen, an example of everything a human being can achieve. Assisted, even enhanced, by advanced technology, but still very much human.<ref name="MaxsonBackstory">[[The Prydwen terminals#The Rise of Elder Maxson|''Prydwen'' terminals; Proctor Quinlan's Terminal, The Rise of Elder Maxson]]</ref>
Arthur returns in ''[[Fallout 4]]'' as the young and idealistic, but capable leader of the Brotherhood in the East Coast. He has established an amalgam between the ways of his predecessor and tutor Elder Owyn Lyons, who was using technology to help others, and the traditional Brotherhood approach of coveting and preserving advanced technology to protect people from abusing it. As a result, he is much more lenient about technology being in the hands of outsiders, and allocates teams of soldiers to combat dangers that would otherwise harm or kill the people of the wasteland,<ref>The Prydwen terminal entries: ''"If any of the caravans gets jumped, we can swoop in and lend a hand to let them know that we're the friendly eye in the sky."''</ref> while he has other teams scouring the ruins for technology that could be misused in the wrong hands. Maxson also strongly insists that the Brotherhood has the best interests of the Commonwealth in mind.
 
   
  +
His authority is reinforced by his accomplishments, growing the Brotherhood in the East from a moribund group of complacent stragglers occupying a single Citadel into a major military force capable of projecting power along the Eastern Seaboard. Thanks to his tenacity and singular vision,<ref>The [[Sole Survivor]]: ''"Can you tell me anything about Elder Maxson?"''<br />[[Kells]]: ''"{{Tooltip|Elder Maxson is the supreme commander of the Brotherhood. Without his tenacity and his vision, we'd still be a small group of complacent stragglers occupying the Citadel in the Capital Wasteland. In a mere decade, he's grown the Brotherhood of Steel into a major military force. He's an inspiration to us all.|Impressed}}"''<br />([[Kells' dialogue]])</ref> the men that serve under his command do so with pride<ref>{{Color|Gray|Brotherhood dialogue: ''"I'm proud to be serving under Elder Maxson. I had enough of Lyons and his foolish ways."''}}</ref> and unmatched loyalty, ready to invade hell itself.<ref>{{Color|Gray|Brotherhood dialogue: ''"If Elder Maxson ordered me to follow him to the Gates of Hell, I'd be the first one to kick them open."''}}</ref>
As a charismatic leader and a skilled tactician, Arthur has won the respect and admiration of his men through his numerous exploits. When he was 10, he killed a super mutant in a training mission. He owes his scar to a fight that he led alone against a [[Deathclaw (Fallout 4)|deathclaw]] at the age of 13, an opponent that even BoS veterans advise not to face single-handedly.
 
   
  +
===Elder ideals===
Maxson is loved and admired throughout the Brotherhood. On the West Coast, some in the Brotherhood have even gone so far as to worship Maxson, much to his dislike. The Western Elders have these cults hunted down and uprooted.<ref>The Prydwen terminal entries: ''"...has the full support of the Elders back on the West Coast, who have proudly reported that they've been eradicating cults that have popped up, worshipping Maxson as though he's some kind of god."''</ref>
 
 
Arthur Maxson for all his maturity is still a young and idealistic, but capable leader of the Brotherhood in the East Coast. He has established an amalgam between the ways of his predecessor and tutor Elder Owyn Lyons, who was using technology to help others, and the traditional Brotherhood approach of coveting and preserving advanced technology to protect people from abusing it. As a result, he is much more lenient about technology being in the hands of outsiders, and allocates teams of soldiers to combat dangers that would otherwise harm or kill the people of the wasteland,<ref>The Prydwen terminal entries: ''"If any of the caravans gets jumped, we can swoop in and lend a hand to let them know that we're the friendly eye in the sky."''</ref> while he has other teams scouring the ruins for technology that could be misused in the wrong hands. Maxson also strongly insists that the Brotherhood has the best interests of the Commonwealth in mind.
   
He deeply cares for everyone under his command, as he was heavily reluctant to allow [[Ingram]] into the field as a field scribe despite [[Cade|Knight-Captain Cade]]'s professional opinion that due to her power armor frame (which replaced her legs and much of her lower torso), she was more suited for combat than scribe-work, in fact probably better suited than any Knight they could muster.<ref>The Prydwen terminal entries: ''"She's trained in the armor rigorously and is fully qualified... actually, MORE than qualified to be placed with our ground troops."''</ref> Additionally, he explicitly ordered that all technology was to be traded for food and medicine, and violent confrontation was to be a last resort, which drastically sets him apart from the West Coast Brotherhood, who used violence as a first resort. This shows that not only does he not wish to risk the lives of those under his command, but he does genuinely care about the people of the Commonwealth.
+
He deeply cares for everyone under his command, as he was heavily reluctant to allow [[Ingram]] into the field as a field scribe despite [[Cade|Knight-Captain Cade's]] professional opinion that due to her power armor frame (which replaced her legs and much of her lower torso), she was more suited for combat than scribe-work, in fact probably better suited than any knight they could muster.<ref>The Prydwen terminal entries: ''"She's trained in the armor rigorously and is fully qualified... actually, MORE than qualified to be placed with our ground troops."''</ref> Additionally, he explicitly ordered that all technology was to be traded for food and medicine, and violent confrontation was to be a last resort, which drastically sets him apart from the West Coast Brotherhood, who used violence as a first resort. This shows that not only does he not wish to risk the lives of those under his command, but he does genuinely care about the people of the Commonwealth.
   
He also approved a request by [[Neriah|Senior Scribe Neriah]] to develop a more effective alternative to the pre-War [[Rad-Away]], showing that he has also carried on Lyons' efforts of improving technology as opposed to simply hoarding it, which remains the West Coast's goal, as can be seen through a conversation between [[Nolan McNamara]] and [[Veronica Santangelo]] in ''[[Fallout: New Vegas]]''.
+
He also approved a request by [[Neriah|Senior Scribe Neriah]] to develop a more effective alternative to the pre-War [[RadAway (Fallout 76)|RadAway]], showing that he has also carried on Lyons' efforts of improving technology as opposed to simply hoarding it, which remains the West Coast's goal, as can be seen through a conversation between [[Nolan McNamara]] and [[Veronica Santangelo]] in ''[[Fallout: New Vegas]]''.
   
 
==Daily schedule==
 
==Daily schedule==
Line 68: Line 81:
 
He will join the Brotherhood attack on [[the Institute]] during the quest [[Ad Victoriam]], and become a temporary follower in [[the Nuclear Option (Brotherhood of Steel)|The Nuclear Option]].
 
He will join the Brotherhood attack on [[the Institute]] during the quest [[Ad Victoriam]], and become a temporary follower in [[the Nuclear Option (Brotherhood of Steel)|The Nuclear Option]].
   
If, however, the player decides to side with the Institute, then during the quest [[Airship Down]] he will emerge from a crashed [[Vertibird (Fallout 4)|Vertibird]] as the only survivor, in his personal [[T-60 power armor|Elder Power Armor]] wielding his unique Gatling laser.
+
If, however, the player character decides to side with the Institute, then during the quest [[Airship Down]] he will emerge from a crashed [[Vertibird (Fallout 4)|Vertibird]] as the only survivor, in his personal [[T-60 power armor (Fallout 4)|elder power armor]] wielding his unique [[Final Judgment|Gatling laser]].
   
In the Railroad main quests he is largely mentioned only until Rockets' Red Glare, where he can be confronted while or after sabotaging the Prydwen.
+
In the Railroad main quests, he is largely mentioned only until [[Rockets' Red Glare]], where he can be confronted while or after sabotaging the Prydwen. He will be carrying his unique [[Maxson's battlecoat|battlecoat]] and Gatling laser, but not his power armor.
   
If the Brotherhood is victorious, then Maxson will advise that, as the Sole Survivor holds the rank of Sentinel, while they are free to carry out their own missions, to keep the Brotherhood's interests as a whole at heart.
+
If the Brotherhood is victorious, then Maxson will advise that, as the Sole Survivor holds the rank of sentinel, while they are free to carry out their own missions, to keep the Brotherhood's interests as a whole at heart.
   
 
==Interactions with the player character==
 
==Interactions with the player character==
Line 79: Line 92:
 
{{Interactions FO3
 
{{Interactions FO3
 
|essential =yes
 
|essential =yes
|enslave =no
+
|enslave =
|ear =no
+
|ear =
|finger =no
+
|finger =
|temp companion =no
+
|temp companion =
|perm companion =no
+
|perm companion =
|wares =-
+
|wares =
|caps =-
+
|caps =
|max condition =-
+
|max condition =
|heal =no
+
|heal =
|cure addiction =no
+
|cure addiction =
|cure radiation =no
+
|cure radiation =
|rent =-
+
|rent =
|quests started =-
+
|quests started =
 
|quests involved =
 
|quests involved =
 
}}
 
}}
Line 98: Line 111:
 
====Interactions overview====
 
====Interactions overview====
 
{{Interactions FO4
 
{{Interactions FO4
|essential =no
+
|essential =
|enslave =no
+
|enslave =
|ear =no
+
|ear =
|finger =no
+
|finger =
 
|temp companion =yes
 
|temp companion =yes
|perm companion =no
+
|perm companion =
|wares =-
+
|wares =
|caps =-
+
|caps =
|max condition =-
+
|max condition =
|heal =no
+
|heal =
|cure addiction =no
+
|cure addiction =
|cure radiation =no
+
|cure radiation =
|rent =-
+
|rent =
 
|quests started =* [[Tour of Duty]]
 
|quests started =* [[Tour of Duty]]
 
* [[Show No Mercy]]
 
* [[Show No Mercy]]
Line 123: Line 136:
   
 
===Quests===
 
===Quests===
* [[Tour of Duty]]: After Paladin [[Danse]] brings the Sole Survivor to the Prydwen after its arrival in the Commonwealth, Maxson promotes them to the rank of Knight and asks them to tour the Prydwen and get to know her crew.
+
* [[Tour of Duty]]: After [[Danse|Paladin Danse]] brings the Sole Survivor to the Prydwen after its arrival in the Commonwealth, Maxson promotes them to the rank of knight and asks them to tour the Prydwen and get to know her crew.
 
* [[Show No Mercy]]: Maxson orders the Sole Survivor to clear [[Fort Strong]], a cache of [[Fat Man (Fallout 4)|Fat Man]] ammunition, from its [[Institute super mutant|super mutants]] occupiers.
 
* [[Show No Mercy]]: Maxson orders the Sole Survivor to clear [[Fort Strong]], a cache of [[Fat Man (Fallout 4)|Fat Man]] ammunition, from its [[Institute super mutant|super mutants]] occupiers.
* [[From Within]]: Maxson orders the Sole Survivor to find Doctor [[Madison Li]] in [[The Institute (location)|the Institute]] and convince her to work for the Brotherhood of Steel.
+
* [[From Within]]: Maxson orders the Sole Survivor to find [[Madison Li|Doctor Madison Li]] in [[The Institute (location)|the Institute]] and convince her to work for the Brotherhood of Steel.
 
* [[Blind Betrayal]]: Maxson orders the Sole Survivor to execute Danse, who turns out to be a [[synth]].
 
* [[Blind Betrayal]]: Maxson orders the Sole Survivor to execute Danse, who turns out to be a [[synth]].
* [[Ad Victoriam]]: Maxson appears as [[Liberty Prime]] reaches the [[C.I.T. ruins (Fallout 4)|C.I.T. ruins]], helping the Brotherhood against the Institute synths.
+
* [[Ad Victoriam]]: Maxson appears as [[Liberty Prime]] reaches the [[C.I.T. ruins]], helping the Brotherhood against the Institute synths.
* [[The Nuclear Option (Brotherhood of Steel)|The Nuclear Option]]: Maxson follows the player inside the Institute and helps them clear out the Institute.
+
* [[The Nuclear Option (Brotherhood of Steel)|The Nuclear Option]]: Maxson follows the player character inside the Institute and helps them clear out the Institute.
 
* [[Rockets' Red Glare]]: Maxson defends the Prydwen against the Sole Survivor, sent there by the Railroad to plant explosives in the airship.
 
* [[Rockets' Red Glare]]: Maxson defends the Prydwen against the Sole Survivor, sent there by the Railroad to plant explosives in the airship.
* [[Airship Down]]: Maxson appears in a full set of T-60f power armor and his [[Final Judgment|unique Gatling laser]] at the [[Boston Airport]] to defend it from the Sole Survivor and the synths as they try to hack Liberty Prime.
+
* [[Airship Down]]: Maxson appears in a full set of T-60f power armor and wielding his [[Final Judgment|unique Gatling laser]] at the [[Boston Airport]] to defend it from the Sole Survivor and the synths as they try to hack Liberty Prime.
   
 
==Inventory==
 
==Inventory==
Line 136: Line 149:
 
{{Inventory
 
{{Inventory
 
|apparel =[[Kid's outfit#Junior officer outfit|Junior officer outfit]]
 
|apparel =[[Kid's outfit#Junior officer outfit|Junior officer outfit]]
|weapon =-
+
|weapon =
 
|otheritem =[[Whiskey (Fallout 3)|Whiskey]]
 
|otheritem =[[Whiskey (Fallout 3)|Whiskey]]
 
|ondeath =empty
 
|ondeath =empty
Line 143: Line 156:
 
===''Fallout 4''===
 
===''Fallout 4''===
 
{{Inventory
 
{{Inventory
|apparel =[[Maxson's battlecoat]]<br />[[T-60 power armor|T-60f power armor]] <small>([[Airship Down]] only)</small>
+
|apparel =[[Maxson's battlecoat]]<br />[[T-60 power armor (Fallout 4)|T-60f power armor]] <small>([[Airship Down]] only)</small>
|weapon =[[Final Judgment]]<br />[[Laser gun|Laser rifle]]<br />[[Combat knife (Fallout 4)|Combat knife]]
+
|weapon =[[Final Judgment]]<br />[[Laser gun (Fallout 4)|Laser rifle]]<br />[[Combat knife (Fallout 4)|Combat knife]]
|otheritem =-
+
|otheritem =
 
|ondeath =empty
 
|ondeath =empty
 
}}
 
}}
   
 
==Notes==
 
==Notes==
* Arthur may grab a bottle of whiskey or beer from around the Citadel, and will, like any other character, drink it.
+
* Arthur may grab a bottle of whiskey or beer from around the Citadel and drink it, like any other character.
 
* One of his dialogue lines is what links the [[Enclave power armor (Fallout 3)|Enclave power armor of ''Fallout 3'']] to previous ''Fallout'' games' "[[advanced power armor Mk II]]."
 
* One of his dialogue lines is what links the [[Enclave power armor (Fallout 3)|Enclave power armor of ''Fallout 3'']] to previous ''Fallout'' games' "[[advanced power armor Mk II]]."
 
* Maxson is one of only two characters in ''Fallout 3'' who will recite excerpts from the [[Codex]]; the other is [[Cross|Star Paladin Cross]].
 
* Maxson is one of only two characters in ''Fallout 3'' who will recite excerpts from the [[Codex]]; the other is [[Cross|Star Paladin Cross]].
* The [[T-60 power armor]] Maxson wears during [[Airship Down]] is the only suit that can be found already upgrade to the highest tier (F), and bears the unique Elder paint job. This paint scheme cannot be crafted by the Sole Survivor, so it is lost forever if the player decides to recolor the armor parts after acquiring them. PC players who inadvertently do so, or failed to loot the armor during Airship Down or led someone other than the Institute to victory can add it to their inventory with the command {{Console|command= player.additem 197994}}.
+
* The [[T-60 power armor (Fallout 4)|T-60 power armor]] Maxson wears during [[Airship Down]] is the only suit that can be found already upgrade to the highest tier (F), and bears the unique elder paint job. This paint scheme cannot be crafted by the Sole Survivor, so it is lost forever if one decides to recolor the armor parts after acquiring them. PC players who inadvertently do so, or failed to loot the armor during Airship Down or led someone other than the Institute to victory can add it to their inventory with the command {{Console|command= player.additem 197994}}.
 
* It is impossible to pickpocket Maxson, even with the level 4 [[Pickpocket]] perk.
 
* It is impossible to pickpocket Maxson, even with the level 4 [[Pickpocket]] perk.
 
* When fighting Maxson during the [[Airship Down]], there is a possibility of gaining a unique power armor frame called "Elder Maxson's Power Armor" by shooting the fusion core out of his suit. This has no unique effects, but it is the only named power armor frame in the base game.
 
* When fighting Maxson during the [[Airship Down]], there is a possibility of gaining a unique power armor frame called "Elder Maxson's Power Armor" by shooting the fusion core out of his suit. This has no unique effects, but it is the only named power armor frame in the base game.
* Arthur Maxson's rise to power has some similarities with the Arthur of legend. After Uther's demise, the young Arthur, at age fifteen, became the new King of Britain and fought a succession of battles, eventually leading to the Battle of Bath. Arthur is victorious against the Picts and Scots, and subsequently establishes an empire. Similarly, some time after Sarah Lyons' demise, at age fifteen, Arthur Maxson fights a series of battles against the super mutants, eventually leading to his battle against the super mutant Shephard who was attempting to unite the super mutants of the Capital Wasteland. His victories lead to his ascension as elder of the eastern chapter, and establishing Brotherhood territory on the east coast.
+
* Arthur Maxson's rise to power has some similarities with the legend of King Arthur. After his father Uther Pendragon's demise, the fifteen year old Arthur became the new King of Britain and fought a series of battles, culminating in the Battle of Bath. Arthur is victorious against the Picts and Scots, and subsequently establishes an empire. Similarly, some time after Sarah Lyons' demise, Arthur Maxson fights a series of battles at age fifteen against the super mutants, eventually leading to his battle against the super mutant Shephard who was attempting to unite the super mutants of the Capital Wasteland. His victories lead to his ascension as elder of the eastern chapter, and establishing Brotherhood territory on the east coast.
* Maxson's concept art shows him a bit different than how he appears in game. At one point he was intended to have been clean shaven and to have had a cape rather than his battle coat.
+
* Maxson's concept art shows him a bit different than how he appears in game. At one point he was intended to have been clean shaven and to have had a cape rather than his battle coat. His name is also erroneously written as "Maxon."
   
 
==Notable quotes==
 
==Notable quotes==
Line 177: Line 190:
 
Arthur Maxson profile.jpg
 
Arthur Maxson profile.jpg
 
Fo4_BoS_armor_concept_art.jpg|Maxson concept art (middle)
 
Fo4_BoS_armor_concept_art.jpg|Maxson concept art (middle)
Arthur Maxson concept art.png|[[The Art of Fallout 4]]
+
Arthur Maxson concept art.png|From ''[[The Art of Fallout 4]]''
  +
Fo-promo-brotherhood-character-box-2-low-res orig.jpg|Maxson ''[[Fallout: Wasteland Warfare]]'' figurine
  +
Ana-roman-elder-maxson-06.jpg|FWW model by Ana Roman
  +
FSO UI C ShopIcon Maxon.png|Maxson's hero card in ''[[Fallout Shelter Online]]''
  +
FSO UITex YS C Bg HeroShare maikesenzhanglao.png|Maxson's maxed hero card in ''Fallout Shelter Online''
 
</gallery>
 
</gallery>
   
 
==References==
 
==References==
{{references}}
+
{{Ref box}}
   
 
{{Navbox characters FO3}}
 
{{Navbox characters FO3}}
Line 200: Line 217:
 
[[Category:The Prydwen characters]]
 
[[Category:The Prydwen characters]]
 
[[Category:Antagonists]]
 
[[Category:Antagonists]]
  +
[[Category:Fallout: Wasteland Warfare characters]]
   
 
[[de:Arthur Maxson]]
 
[[de:Arthur Maxson]]

Revision as of 19:57, 28 January 2020

 
Gametitle-FO3Gametitle-FO4
Gametitle-FO3Gametitle-FO4
Look around you, Danse. Look at the scorched earth and the bones that litter the wasteland. Millions... perhaps even billions, died because science outpaced man's restraint! They called it a "new frontier" and "pushing the envelope," completely disregarding the repercussions. Can't you see the same thing is happening again?

Elder Arthur Maxson (Brotherhood registration MX-001E) is the last descendant of the Maxson lineage. He served as a squire in the Citadel in 2277 and is currently the supreme commander[1] of the East Coast chapter of the Brotherhood in 2287.

Background

Early life (2267-2277)

Born in 2267 to Jonathan and Jessica Maxson, Arthur is a descendant of the legendary Roger Maxson, founder of the Brotherhood of Steel. His father, a high-ranking paladin serving just outside the New California Republic, was recently killed in battle, and his mother, Lady Maxson, sent the boy east to be raised under the tutelage of the then respected Elder Owyn Lyons.[2] Squire Maxson tends toward timidity, which is the main reason his mother sent him to the Citadel.[3] Part of the reason were internal conflicts in the Brotherhood out west, which created an unsafe environment for Arthur. Ironically, the Citadel was the safer option.[4]

Studies

Ever since arriving at the Citadel, Arthur was an attentive student, with a good knowledge of the Brotherhood's triumphs and history.[5] He has also proven himself to be a keen observer, making accurate observations of the local super mutant threat and even observing a behemoth from the Citadel walls once.[6] Overall, he received a top notch education, thanks to excellent teachers and trainers at the Citadel.[7] Of course, he learned the Codex by heart, though the protocols gave him particular trouble[7], especially when it came to encounters with outsiders. The Codex deemed them untrustworthy, yet Elder Owyn Lyons was content to violate them as he saw fit, such as when accepting the Lone Wanderer into the Citadel without taking the Oath of Fraternity. For a boy whose only real encounters with outsiders were Brotherhood members visiting the Citadel,[8] he was surprised by the decision, but deferred to Elder Lyons' judgement, despite his reservations.[9][10][11][12] He was also trained in combat by Sentinel Sarah Lyons, who on one occasion showed him how to kill people by stabbing them in the kidneys.[13]

Expectations

The single largest problem the young Maxson faced were expectations: As the last of the Maxson line, he was expected to become the Brotherhood's messiah, with a, quote; "soul was forged from eternal steel." Like any other child burdened with such responsibility, he vehemently denied these claims, easy to do ever since the elders in the West lost faith in Lyons' ability to lead.[2]

Loneliness also weighed heavy on the young Maxson. As the only child at the Citadel, he grew up surrounded by adults, with no one of equal age to spend time with. Given that everyone he worked with was a soldier, he didn't receive kindness or warmth, merely schooling and training.[14] His closest friend was Liberty Prime, an inanimate robot. Scribe Rothchild banned him from the laboratory, emphasizing the futility of trying to make friends with a machine.[15] He had to sneak into the Lyons Den to read Paladin Vargas' copy of Guns and Bullets without his knowledge (he wouldn't give it to him otherwise).[16]

As a result, the ten year old Arthur had a timid and reserved demeanor. It wasn't helped by the fact that the young boy was barred from patrols due to accidentally shooting Sentinel Lyons during one outing.[17] Arthur's reservations and apprehension helped him maintain a level of politeness and decency that would later translate into unmatched charisma.[18][19][20][7][8]

Later life (2277 - Present)

The key change in Arthur Maxson's life came with adolescence and the death of Elders Owyn Lyons and Sarah Lyons. While the crumbling Lyons' Brotherhood of Steel chafed under the ineffectual leadership of one elder after another, Maxson rapidly developed his talents, the potential inside awakening. In 2279, at the age of 12, he managed to kill two raiders on a training patrol, saving the squad that was supposed to escort him. A year later, he managed to single-handedly kill a deathclaw, taking grave wounds in the process and a disfiguring scar that marred his face forever. His key achievement came in 2282, at the age of 15, when he killed the super mutant called Shepherd, who tried to reorganize the remnants of the Capital Wasteland super mutant infestation. This achievement has revealed another secret: The West Coast elders were still monitoring their errant brethren. With Maxson's achievement came leadership and promotion to a provisional elder.[21]

Though young, Maxson was ready to lead and reunite the fragmented Brotherhood of Steel forces on the East Coast. He proved his ability in 2283, he brokered a peace with the Outcasts, re-integrating them into the Brotherhood of Steel. The sixteen year old Maxson was proving himself as effective a diplomat as a warrior. The full force of the Brotherhood of Steel appointed Arthur Maxson as elder, the youngest in Brotherhood of Steel history,[22] and supreme commander of the entire Brotherhood of Steel, with the ability to strike anywhere on the Eastern Seaboard thanks to The Prydwen, launched just a year before his rise to power.[21]

As of 2287, Elder Maxson's reign in the Capital Wasteland was uncontested, and his authority and influence were spreading across the Eastern Seaboard. The Prydwen was a key element of the Brotherhood's power projection, rallying people to his cause. In addition, Maxson had the full support of the elders back on the West Coast, who have proudly reported that they've begun uprooting and eradicating cults that have popped up, worshipping Maxson as though he's some kind of god.[23] Maxson himself is almost offended by the idea of being referred to as a deity, as it goes against everything he believes in. Arthur Maxson is happy to be one thing: the perfect human specimen, an example of everything a human being can achieve. Assisted, even enhanced, by advanced technology, but still very much human.[21]

His authority is reinforced by his accomplishments, growing the Brotherhood in the East from a moribund group of complacent stragglers occupying a single Citadel into a major military force capable of projecting power along the Eastern Seaboard. Thanks to his tenacity and singular vision,[24] the men that serve under his command do so with pride[25] and unmatched loyalty, ready to invade hell itself.[26]

Elder ideals

Arthur Maxson for all his maturity is still a young and idealistic, but capable leader of the Brotherhood in the East Coast. He has established an amalgam between the ways of his predecessor and tutor Elder Owyn Lyons, who was using technology to help others, and the traditional Brotherhood approach of coveting and preserving advanced technology to protect people from abusing it. As a result, he is much more lenient about technology being in the hands of outsiders, and allocates teams of soldiers to combat dangers that would otherwise harm or kill the people of the wasteland,[27] while he has other teams scouring the ruins for technology that could be misused in the wrong hands. Maxson also strongly insists that the Brotherhood has the best interests of the Commonwealth in mind.

He deeply cares for everyone under his command, as he was heavily reluctant to allow Ingram into the field as a field scribe despite Knight-Captain Cade's professional opinion that due to her power armor frame (which replaced her legs and much of her lower torso), she was more suited for combat than scribe-work, in fact probably better suited than any knight they could muster.[28] Additionally, he explicitly ordered that all technology was to be traded for food and medicine, and violent confrontation was to be a last resort, which drastically sets him apart from the West Coast Brotherhood, who used violence as a first resort. This shows that not only does he not wish to risk the lives of those under his command, but he does genuinely care about the people of the Commonwealth.

He also approved a request by Senior Scribe Neriah to develop a more effective alternative to the pre-War RadAway, showing that he has also carried on Lyons' efforts of improving technology as opposed to simply hoarding it, which remains the West Coast's goal, as can be seen through a conversation between Nolan McNamara and Veronica Santangelo in Fallout: New Vegas.

Daily schedule

Fallout 3

He can usually be found in the Citadel B ring, where his room (and personal terminal) is located.

Fallout 4

Maxson, along with the Prydwen, will show up in the Commonwealth once the quest Reunions is completed. He can usually be found in the main command deck of the Prydwen, and may also go to his room.

He will join the Brotherhood attack on the Institute during the quest Ad Victoriam, and become a temporary follower in The Nuclear Option.

If, however, the player character decides to side with the Institute, then during the quest Airship Down he will emerge from a crashed Vertibird as the only survivor, in his personal elder power armor wielding his unique Gatling laser.

In the Railroad main quests, he is largely mentioned only until Rockets' Red Glare, where he can be confronted while or after sabotaging the Prydwen. He will be carrying his unique battlecoat and Gatling laser, but not his power armor.

If the Brotherhood is victorious, then Maxson will advise that, as the Sole Survivor holds the rank of sentinel, while they are free to carry out their own missions, to keep the Brotherhood's interests as a whole at heart.

Interactions with the player character

Fallout 3

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.

Fallout 4

Interactions overview

Interactions
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.

Quests

Inventory

Fallout 3

Apparel Weapon Other items
Junior officer outfit Whiskey

Fallout 4

Notes

  • Arthur may grab a bottle of whiskey or beer from around the Citadel and drink it, like any other character.
  • One of his dialogue lines is what links the Enclave power armor of Fallout 3 to previous Fallout games' "advanced power armor Mk II."
  • Maxson is one of only two characters in Fallout 3 who will recite excerpts from the Codex; the other is Star Paladin Cross.
  • The T-60 power armor Maxson wears during Airship Down is the only suit that can be found already upgrade to the highest tier (F), and bears the unique elder paint job. This paint scheme cannot be crafted by the Sole Survivor, so it is lost forever if one decides to recolor the armor parts after acquiring them. PC players who inadvertently do so, or failed to loot the armor during Airship Down or led someone other than the Institute to victory can add it to their inventory with the command player.additem 197994.
  • It is impossible to pickpocket Maxson, even with the level 4 Pickpocket perk.
  • When fighting Maxson during the Airship Down, there is a possibility of gaining a unique power armor frame called "Elder Maxson's Power Armor" by shooting the fusion core out of his suit. This has no unique effects, but it is the only named power armor frame in the base game.
  • Arthur Maxson's rise to power has some similarities with the legend of King Arthur. After his father Uther Pendragon's demise, the fifteen year old Arthur became the new King of Britain and fought a series of battles, culminating in the Battle of Bath. Arthur is victorious against the Picts and Scots, and subsequently establishes an empire. Similarly, some time after Sarah Lyons' demise, Arthur Maxson fights a series of battles at age fifteen against the super mutants, eventually leading to his battle against the super mutant Shephard who was attempting to unite the super mutants of the Capital Wasteland. His victories lead to his ascension as elder of the eastern chapter, and establishing Brotherhood territory on the east coast.
  • Maxson's concept art shows him a bit different than how he appears in game. At one point he was intended to have been clean shaven and to have had a cape rather than his battle coat. His name is also erroneously written as "Maxon."

Notable quotes

Fallout 3

Fallout 4

  • "You truly have become one of us, sister/brother." (Said in response to the Sole Survivor after telling him they defeated Institute for the people of the Commonwealth.)
  • "Our mission in the Commonwealth is clear: the Institute and its creations need to be destroyed in order to preserve our future. Which leaves me facing the most difficult order I've ever given."
    Icon sound trigger
    Icon sound
    Play sound
    Maxson_Bortherhood_Order.ogg
  • "Brothers and Sisters, the road behind us has been long and fraught with difficulty. Each and every one of you has surpassed my expectations by rapidly facilitating our arrival in the Commonwealth. You have accomplished this amazing feat without a hint of purpose or direction, and most impressively, without question. Now that the ship is in position, it is the time to reveal our purpose and our mission. Beneath the Commonwealth, there is a cancer known as "The Institute", a malignant growth that needs to be cut before it infects the surface. They are experimenting with dangerous technologies that could prove to be the world’s undoing for the second time in recent history. The Institute Scientists have created a weapon that transcends the destructive nature of the atom bomb. They call their creation the "synth", a robotic abomination of technology that is free-thinking and masquerades as a human being. This notion that a machine can be granted free will is not only offensive, but horribly dangerous. And like the atom, if it isn’t harnessed properly, it has the potential of rendering us extinct as a species. I am not prepared to allow the Institute to continue this line of experimentation. Therefore, the Institute and their "synths" are considered enemies of the Brotherhood of Steel, and should be dealt with swiftly and mercilessly. This campaign will be costly and many lives will be lost. But in the end, we will be saving humankind from its worst enemy... itself. Ad Victoriam!"

Appearances

Arthur Maxson appears in Fallout 3 and Fallout 4.

Gallery

References

  1. 1.0 1.1 Sole Survivor: "Can you tell me anything about Elder Maxson?"
    Kells: "Elder Maxson is the supreme commander of the Brotherhood. Without his tenacity and his vision, we'd still be a small group of complacent stragglers occupying the Citadel in the Capital Wasteland. In a mere decade, he's grown the Brotherhood of Steel into a major military force."
    (Kells' dialogue)
  2. 2.0 2.1 The Lone Wanderer: "Aren't you a little young for all this?"
    Arthur Maxson: "Oh, well... You see, I am descended from the great Roger Maxson, founder of our order. I am the last of his line. They say my soul was forged from eternal steel, but I don't believe that. I'm really just a normal boy. I was sent to the Citadel many years ago, to be fostered by Elder Lyons. But that was before the Western Elders lost, um... faith... in the Elder. I really don't know if I'll ever get home. But, well... I kind of like it here. Sentinel Lyons has been very kind to me. She's taught me so much."
    (Arthur Maxson's dialogue (Fallout 3))
  3. Fallout 3 Official Game Guide Game of the Year Edition p.98: "Squire Arthur Maxson
    Squire Maxson is a descendant of the legendary Roger Maxson, founder of the Brotherhood of Steel. His father, a high-ranking Paladin serving just outside the N.C.R. (New California Republic), was recently killed in battle, and his mother, the Lady Maxson, sent the boy east to be raised under the tutelage of the respected Elder Lyons. Squire Maxson tends toward timidity, which is the main reason his mother sent him to the Citadel."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  4. Citadel terminals; Maxson Archive Terminal, New Entry: Scribe Arthur Maxson
  5. The Lone Wanderer: "What do you make of the Enclave, Squire?"
    Arthur Maxson: "Y... You're asking me what I think of the Enclave? Well... The Brotherhood of Steel has actually faced the Enclave before. Back West. More than thirty years ago, according to our chronicles. Judging from those records, I'd say their soldiers are outfitted in Advanced Power Armor Mark II. It's... pretty strong. Better than our Power Armor. And some of their technology is amazing! Vertibirds! Plasma weapons that can turn a man to goo! Does... that help?"
    (Arthur Maxson's dialogue (Fallout 3))
  6. The Lone Wanderer: "I don't suppose you know anything about the Super Mutants?"
    Arthur Maxson: "Oh yes! I've studied them quite a bit since I've been here! They're not all the same, you know. Besides the regular ones, there are also Brutes. And after them, the Masters -- they're really tough. But the worst of all? The Behemoth! He's a giant! I saw one once, outside the Citadel walls. Sooo scary. The Super Mutants are all over the city ruins, but Elder Lyons doesn't think they're actually from there, or we would have found their home by now. It kind of seems like they're looking for something, but we're not really sure what that is."
    (Arthur Maxson's dialogue (Fallout 3))
  7. 7.0 7.1 7.2 The Lone Wanderer: "Relax, Squire. I don't bite."
    Arthur Maxson: "I plead for your pardon if my behavior offends you, sir/ma'am. We don't get many visitors in the Citadel. The Brothers and Elder Lyons are excellent teachers, but I get nervous about the protocols. The codex says that outsiders are not to be trusted. Shield yourself from those not bound to you by steel, for they are the blind. Aid them when you can, but lose not sight of yourself, it says."
    (Arthur Maxson's dialogue (Fallout 3))
  8. 8.0 8.1 The Lone Wanderer: "You seem nervous, kid. Do I make you nervous?"
    Arthur Maxson: "Well... yes, sir. If I may speak my will: You do, sort of. We don't have many guests in the Citadel. And when we do, they're usually visiting Brothers. Outsiders are not to be trusted, so says the Codex. Shield yourself from those not bound to you by steel, for they are the blind. Aid them when you can, but lose not sight of yourself."
    (Arthur Maxson's dialogue (Fallout 3))
  9. The Lone Wanderer: "Understandable. I've met a lot of dangerous people myself."
    Arthur Maxson: "It's not simply the outsiders that we are wary of, anybody who has not taken the Oath of Fraternity is suspicious to us. The Codex says: "Fear those who do not pledge to the Brotherhood for though their eyes may be opened through service, they are now blind" But it also tells us "Give way your suspicions to the wisdom of thine Elder. Where he shows trust, so shall you". Elder Lyons trusts you, so you are free to stay here."
    (Arthur Maxson's dialogue (Fallout 3))
  10. The Lone Wanderer: "There's no need to be nervous. You can trust me."
    Arthur Maxson: "It is not personal, anybody who has not taken the Oath of Fraternity is suspicious to us. The Codex says: "Fear those who do not pledge to the Brotherhood for though their eyes may be opened through service, they are now blind" But it also tells us "Give way your suspicions to the wisdom of thine Elder. Where he shows trust, so shall you". Elder Lyons trusts you, so you are free to stay here."
    (Arthur Maxson's dialogue (Fallout 3))
  11. The Lone Wanderer: "Good. Your fear... pleases me."
    Arthur Maxson: "I... don't... I mean... if Elder Lyons chooses to show trust in you, then by the oath, I must trust you as well. Give way your suspicions to the wisdom of thine Elder. Where he shows trust, so shall you, says the Codex. Even if I don't understand why he would trust someone like you, I obey him and welcome you here. I only hope that you are a man/woman of honor."
    (Arthur Maxson's dialogue (Fallout 3))
  12. The Lone Wanderer: "You should be nervous. Who says that I'm not here to kill you all?"
    Arthur Maxson: "I... don't... I mean... if Elder Lyons chooses to show trust in you, then by the oath, I must trust you as well. Give way your suspicions to the wisdom of thine Elder. Where he shows trust, so shall you, says the Codex. Even if I don't understand why he would trust someone like you, I obey him and welcome you here. I only hope that you are a man/woman of honor."
    (Arthur Maxson's dialogue (Fallout 3))
  13. Citadel terminals; Squire Maxson's Terminal, Diary Entry 2
  14. The Lone Wanderer: "The honor is all mine, Squire."
    Arthur Maxson: "Oh! Well... Thank you! Your words are... very kind. Kinder than those I usually hear.... Is there... something I can help you with?"
    (Arthur Maxson's dialogue (Fallout 3))
  15. Citadel terminals; Squire Maxson's Terminal, Diary Entry 1
  16. Citadel terminals; Squire Maxson's Terminal, Guns and Bullets
  17. The Lone Wanderer: "They don't actually... make you fight. Do they?"
    Arthur Maxson: "No. But I could! I know I'm ready! I mean, it would be scary, but... It's not fair that I have to sit inside while the knights go on patrol! I did go out one time, you know! Sarah... Um... Sentinel Lyons took me out. Just to show me. I killed a Super Mutant, too! I swear! I, um... I also sort of shot Sarah. But just a little! It was just a flesh wound..."
    (Arthur Maxson's dialogue (Fallout 3))
  18. Arthur Maxson: "H... hail to you, stranger. I am Squire Maxson, loyal servant of steel. It is... an honor to make your acquaintance."
    (Arthur Maxson's dialogue (Fallout 3))
  19. Arthur Maxson: "H... hail to you."
    (Arthur Maxson's dialogue (Fallout 3))
  20. Arthur Maxson: "Greet... greetings to you."
    (Arthur Maxson's dialogue (Fallout 3))
  21. 21.0 21.1 21.2 Prydwen terminals; Proctor Quinlan's Terminal, The Rise of Elder Maxson
  22. The Prydwen terminal entries: "...the Brotherhood of Steel appointed Arthur Maxson as Elder...the youngest in Brotherhood of Steel history."
  23. The Prydwen terminal entries: "...has the full support of the Elders back on the West Coast, who have proudly reported that they've been eradicating cults that have popped up, worshipping Maxson as though he's some kind of god."
  24. The Sole Survivor: "Can you tell me anything about Elder Maxson?"
    Kells: "Elder Maxson is the supreme commander of the Brotherhood. Without his tenacity and his vision, we'd still be a small group of complacent stragglers occupying the Citadel in the Capital Wasteland. In a mere decade, he's grown the Brotherhood of Steel into a major military force. He's an inspiration to us all."
    (Kells' dialogue)
  25. Brotherhood dialogue: "I'm proud to be serving under Elder Maxson. I had enough of Lyons and his foolish ways."
  26. Brotherhood dialogue: "If Elder Maxson ordered me to follow him to the Gates of Hell, I'd be the first one to kick them open."
  27. The Prydwen terminal entries: "If any of the caravans gets jumped, we can swoop in and lend a hand to let them know that we're the friendly eye in the sky."
  28. The Prydwen terminal entries: "She's trained in the armor rigorously and is fully qualified... actually, MORE than qualified to be placed with our ground troops."
Major antagonists