Elder Arthur Maxson (Registration MX-001E) is the last descendant of the Maxson lineage. He served as a squire in the Citadel in 2277 in Fallout 3 and became the supreme commander[2] of the East Coast chapter of the Brotherhood in 2287, during the events of Fallout 4.
Background[]
Early life (2267-2277)[]
Born in 2267 to Jonathan and Jessica Maxson, Arthur is a descendant of the legendary Roger Maxson, founder of the Brotherhood of Steel. His father, a high-ranking paladin serving just outside the New California Republic, was recently killed in battle, and his mother, Lady Maxson, sent the boy east to be raised under the tutelage of the then respected Elder Owyn Lyons.[3] Squire Maxson tends toward timidity, which is the main reason his mother sent him to the Citadel.[Non-game 1] Part of the reason were internal conflicts in the Brotherhood out west, which created an unsafe environment for Arthur.[1]
Studies[]
Ever since arriving at the Citadel, Arthur was an attentive student, with a good knowledge of the Brotherhood's triumphs and history.[4] He has also proven himself to be a keen observer, making accurate observations of the local super mutant threat and even observing a behemoth from the Citadel walls once.[5] Overall, he received a top notch education, thanks to excellent teachers and trainers at the Citadel.[6] Of course, he learned the Codex by heart, though the protocols gave him particular trouble,[6] especially when it came to encounters with outsiders. The Codex deemed them untrustworthy, yet Elder Owyn Lyons was content to violate them as he saw fit, such as when accepting the Lone Wanderer into the Citadel without taking the Oath of Fraternity. For a boy whose only real encounters with outsiders were Brotherhood members visiting the Citadel,[7] he was surprised by the decision, but deferred to Elder Lyons' judgement, despite his reservations.[8][9][10]
He was also trained in combat by Sentinel Sarah Lyons, who on one occasion showed him how to kill people by stabbing them in the kidneys.[11] Maxson viewed Sarah like an older sister; she was gentle and caring to him, and taught him about fighting and leadership.[12]
Expectations[]
Despite being a young boy, Maxson was faced with high expectations as the last of the Maxson line. He was expected to become the Brotherhood's great new leader, and he was told his "soul was forged from eternal steel." He never believed this claim.[3]
Loneliness also weighed heavily on the young Maxson. As the only child at the Citadel, he grew up surrounded by adults, with no one of equal age to spend time with. Given that everyone he worked with was a soldier, he didn't receive kindness or warmth, merely schooling and training.[13] His closest friend was Liberty Prime, an inanimate robot. Scribe Rothchild banned him from the laboratory, emphasizing the futility of trying to make friends with a machine.[14] He snuck into the Lyons Den to read Paladin Vargas' copy of Guns and Bullets without his knowledge since he wouldn't give it to him otherwise.[15]
As a result, the ten-year-old Arthur had a timid and reserved demeanor. It wasn't helped by the fact that the young boy was barred from patrols due to accidentally shooting Sarah during one outing.[16] Arthur's reservations and apprehension helped him maintain a level of politeness and decency that would later translate into unmatched charisma.[17][18][6][7]
Ascent to leadership (2277-2287)[]
The key change in Arthur Maxson's life came with adolescence and the death of Elder Owyn Lyons, and subsequently that of Elder Sarah Lyons soon after. While the crumbling Lyons' Brotherhood of Steel chafed under the leadership of one ineffectual elder after another, Maxson rapidly developed his talents, the potential inside awakening. In 2279, at the age of 12, he managed to kill two raiders on a training patrol, saving the squad that was supposed to escort him. A year later, he managed to single-handedly kill a deathclaw, taking grave wounds in the process and a disfiguring scar that marred his face forever. His key achievement came in 2282, at the age of 15, when he killed a super mutant leader named Shepherd, who was trying to reorganize the remnants of the Capital Wasteland super mutant infestation. This achievement revealed another secret: that the West Coast elders were still monitoring their errant brethren. With Maxson's achievement came leadership and promotion to a provisional elder.[19]
Though young, Maxson was ready to lead and reunite the fragmented Brotherhood of Steel forces on the East Coast. He proved his ability in 2283, when he brokered a peace with the Brotherhood Outcasts, reintegrating them into the Brotherhood of Steel. The sixteen-year-old Maxson was proving himself as effective a diplomat as a warrior. The full force of the Brotherhood of Steel appointed Arthur Maxson as the elder, the youngest in Brotherhood of Steel history,[20] and supreme commander of the entire Brotherhood of Steel, with the ability to strike anywhere on the East Coast because of the Prydwen, launched just a year before his rise to power.[20]
As of 2287, Elder Maxson's reign in the Capital Wasteland was uncontested, and his authority and influence were spreading across the East Coast. The Prydwen was a key element of the Brotherhood's power projection, rallying people to his cause. In addition, Maxson had been in contact with other chapters over the years. In the words of Proctor Quinlan, who documented Maxson's rise, "he has the full support of the Elders back on the West Coast, who have proudly reported that they've begun eradicating cults that have popped up, worshipping Maxson as though he's some kind of god." Maxson was offended by the idea of seen as a deity, as it went against his beliefs. He is satisfied with being, again in Proctor Quinlan's words, "the perfect human specimen, an example of everything a human being can achieve. Assisted, even enhanced, by advanced technology, but still very much human."[21]
His authority is reinforced by his accomplishments, growing the Brotherhood in the East from a moribund group of complacent stragglers occupying a single Citadel into a major military force capable of projecting power along the Eastern Seaboard. Thanks to his tenacity and singular vision,[22] the men that serve under his command do so with pride[23] and unmatched loyalty, with one soldier mentioning they were ready to invade hell itself.[24]
Maxson's ideals[]
Although his beard and facial features give him the aura of an older man, Maxson is still close to being a teenager, and he is quite young and idealistic as a result. He has established an amalgam between the ways of his predecessor and tutor Elder Owyn Lyons, who was using technology to help others and the traditional Brotherhood approach of coveting and preserving advanced technology to protect people from abusing it. As a result, he is much more lenient about technology being in the hands of outsiders, and allocates teams of soldiers to combat dangers that would otherwise harm or kill the people of the wasteland,[25] while he has other teams scouring the ruins for technology that could be misused in the wrong hands. Maxson also strongly insists that the Brotherhood has the best interests of the Commonwealth in mind.
He deeply cares for everyone under his command, as he was exceptionally reluctant to allow Ingram into the field as a field scribe despite Knight-Captain Cade's professional opinion that due to her power armor frame (which replaced her legs and much of her lower torso), she was more suited for combat than scribe-work, in fact probably better suited than any knight they could muster.[26] Additionally, he explicitly ordered that all technology was to be traded for food and medicine, and violent confrontation was to be a last resort, which drastically sets him apart from the West Coast Brotherhood, who used violence as a first resort. This shows that not only does he not wish to risk the lives of those under his command, but he does genuinely seem to care about the people of the Commonwealth.
He also approved a request by Senior Scribe Neriah to develop a more effective alternative to the pre-War RadAway, showing that he has also carried on Lyons' efforts of improving technology as opposed to simply hoarding it, which remains the West Coast's goal, as can be seen through a conversation between Nolan McNamara and Veronica Santangelo in Fallout: New Vegas.
Daily schedule[]
Fallout 3[]
He can usually be found in the Citadel B ring, where his room (and personal terminal) is located.
Fallout 4[]
Maxson, along with the Prydwen, will show up in the Commonwealth once the quest Reunions is completed. He can usually be found in the main command deck of the Prydwen or in his living quarters.
He will join the Brotherhood attack on the Institute during the quest Ad Victoriam, and become a temporary follower in The Nuclear Option. If the player character sides with the Institute, during the quest Airship Down he will arrive from the Prydwen in a Vertibird. He will be wearing his personal T-60 power armor wielding his unique Gatling laser, Final Judgment.
In the Railroad main quests, he is largely unmentioned only until Rockets' Red Glare, where he can be confronted while or after sabotaging the Prydwen. He will be wearing his battlecoat and Gatling laser, but not his power armor. If the Commonwealth Minutemen destroy the Prydwen during the quest With Our Powers Combined, he will not be present during the Brotherhood's retaliation on The Castle.
If one sides with the Brotherhood and assists in their victory, Maxson will promote the Sole Survivor to the rank of sentinel. He will ask that while they are free to carry out their own missions, to keep the Brotherhood's interests in mind throughout their journeys.
Interactions with the player character[]
Fallout 3[]
Interactions overview[]
Interactions | ||
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This character is essential. Essential characters cannot be killed. |
Fallout 4[]
Interactions overview[]
Interactions | ||
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This character is a temporary companion. | ||
This character starts quests. | ||
This character is involved in quests. |
Quests[]
- Tour of Duty: After Paladin Danse brings the Sole Survivor to the Prydwen after its arrival in the Commonwealth, Maxson promotes them to the rank of knight and asks them to tour the Prydwen and get to know her crew.
- Show No Mercy: Maxson orders the Sole Survivor to clear Fort Strong, a cache of Fat Man ammunition, from its super mutant occupiers.
- Outside the Wire: Maxson (rather than Proctor Ingram) will start this quest if the network scanner holotape was obtained from a faction other than the Brotherhood.
- From Within: Maxson orders the Sole Survivor to find Doctor Madison Li in the Institute and convince her to work for the Brotherhood of Steel.
- Blind Betrayal: Maxson orders the Sole Survivor to execute Danse, who turns out to be a synth.
- Ad Victoriam: Maxson appears as Liberty Prime reaches the C.I.T. ruins, helping the Brotherhood against the Institute synths.
- The Nuclear Option: Maxson follows the player character inside the Institute and helps them clear out the Institute.
- Rockets' Red Glare: Maxson defends the Prydwen against the Sole Survivor, sent there by the Railroad to plant explosives in the airship.
- Airship Down: Maxson appears in a full set of T-60f power armor and wielding his unique Gatling laser at the Boston Airport to defend it from the Sole Survivor and the synths as they try to hack Liberty Prime.
Inventory[]
Fallout 3[]
Apparel | Weapon | Other items |
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Junior officer outfit | Whiskey |
Fallout 4[]
Apparel | Weapon | Other items |
---|---|---|
Maxson's battlecoat T-60f power armor (Airship Down only) |
Final Judgment Laser rifle Combat knife |
Notes[]
- In Fallout 3, despite being a child, Arthur may grab a bottle of whiskey or beer from around the Citadel and drink it, similar to other characters.
- One of his dialogue lines identifies the Enclave power armor of Fallout 3 as the advanced power armor Mk II which Enclave soldiers wore in Fallout 2.[4] The Fallout 3 Official Game Guide explicitly affirms this.[Non-game 2]
- In Fallout 3, Maxson's rank is "squire," a rank which first appeared in Fallout Tactics.
- Maxson is one of two characters in Fallout 3 who will recite excerpts from the Codex; the other is Star Paladin Cross.
- The T-60 power armor Maxson wears during Airship Down in Fallout 4 is the only suit that can be found already upgraded to the highest tier (F), and bears the unique elder paint job. This paint scheme cannot be crafted by the Sole Survivor, so it is lost forever if one decides to recolor the armor parts after acquiring them. PC players who inadvertently do so, or failed to loot the armor during Airship Down or led someone other than the Institute to victory can add it to their inventory with the command player.additem 197994.
- It is impossible to pickpocket Maxson, even with the level 4 Pickpocket perk.
- When fighting Maxson during Airship Down, it is possible to gain a unique power armor frame called "Elder Maxson's Power Armor" by shooting the fusion core out of his suit. This has no unique effects, but it is one of three named power armor frames in the base game, the other two being that of Knight-Sergeant Gavil and Paladin Brandis.
- Several concept art drafts of Maxson's appearance can be seen in The Art of Fallout 4. His name is also erroneously written as "Maxon."
The following is based on Atomic Shop content. |
- The description of the Elder's battlecoat item in Fallout 76 reveals it is not exclusive to Arthur Maxson, but rather, common attire among the Elders.
End of information based on Atomic Shop content |
Notable quotes[]
Fallout 3[]
- "Shield yourself from those not bound to you by steel, for they are the blind. Aid them when you can, but lose not sight of yourself, it says."
- "I did go out one time, you know! Sarah... Um... Sentinel Lyons took me out. Just to show me. I killed a Super Mutant, too! I swear! I, um... I also sort of shot Sarah. But just a little! It was just a flesh wound..."
Fallout 4[]
- "You truly have become one of us, sister/brother."(Said in response to the Sole Survivor after telling him they defeated the Institute for the people of the Commonwealth.)
- "Our mission in the Commonwealth is clear: the Institute and its creations need to be destroyed in order to preserve our future. Which leaves me facing the most difficult order I've ever given."
- "Brothers and Sisters, the road behind us has been long and fraught with difficulty. Each and every one of you has surpassed my expectations by rapidly facilitating our arrival in the Commonwealth. You have accomplished this amazing feat without a hint of purpose or direction, and most impressively, without question. Now that the ship is in position, it is the time to reveal our purpose and our mission. Beneath the Commonwealth, there is a cancer known as "The Institute", a malignant growth that needs to be cut before it infects the surface. They are experimenting with dangerous technologies that could prove to be the world’s undoing for the second time in recent history. The Institute Scientists have created a weapon that transcends the destructive nature of the atom bomb. They call their creation the "synth", a robotic abomination of technology that is free-thinking and masquerades as a human being. This notion that a machine can be granted free will is not only offensive, but horribly dangerous. And like the atom, if it isn’t harnessed properly, it has the potential of rendering us extinct as a species. I am not prepared to allow the Institute to continue this line of experimentation. Therefore, the Institute and their "synths" are considered enemies of the Brotherhood of Steel, and should be dealt with swiftly and mercilessly. This campaign will be costly and many lives will be lost. But in the end, we will be saving humankind from its worst enemy... itself. Ad Victoriam!"
Appearances[]
Arthur Maxson appears in Fallout 3, Fallout 4, Fallout: Wasteland Warfare, and Fallout Shelter Online. Arthur is also mentioned in Fallout: The Roleplaying Game.
Behind the scenes[]
- Maxson is voiced by Sean McCoy and Derek Phillips in the English versions of Fallout 3 and Fallout 4, respectively.
- In localized versions of Fallout 3, his voice is dubbed by Atsushi Abe (Japanese) and Sara Vivas (Spanish).
- In localized versions of Fallout 4, his voice is dubbed by Shōta Chōnan (Japanese), Alessandro Germano (Italian) and Juan Navarro Torelló (Spanish).
- Arthur Maxson's name pays homage to King Arthur, alongside the Prydwen, which shares the name of King Arthur's ship.
Gallery[]
Fallout 4[]
Fallout: Wasteland Warfare[]
Fallout Shelter Online[]
Magic: The Gathering[]
References[]
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Non-game
- ↑ Fallout 3 Official Game Guide Game of the Year Edition p.98: "Squire Arthur Maxson
Squire Maxson is a descendant of the legendary Roger Maxson, founder of the Brotherhood of Steel. His father, a high-ranking Paladin serving just outside the N.C.R. (New California Republic), was recently killed in battle, and his mother, the Lady Maxson, sent the boy east to be raised under the tutelage of the respected Elder Lyons. Squire Maxson tends toward timidity, which is the main reason his mother sent him to the Citadel."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census) - ↑ Fallout 3 Official Game Guide Game Of The Year Edition p. 130: "This is also known as Advanced Power Armor Mark 2. The Enclave sacrifice part of the Strength bonus, but there is less Agility penalty with this armor. It is also slightly more hard-wearing."
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