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Look around you, Danse. Look at the scorched earth and the bones that litter the wasteland. Millions... perhaps even billions, died because science outpaced man's restraint! They called it a "new frontier" and "pushing the envelope," completely disregarding the repercussions. Can't you see the same thing is happening again?

Elder Arthur Maxson (Brotherhood registration MX-001E) is the the last descendant of the Maxson lineage. He served as a squire in the Citadel in 2277 and is currently the supreme commander[1] of the East Coast chapter of the Brotherhood in 2287.

BackgroundEdit

Early life (2267-2277)Edit

Born in 2267 to Jonathan and Jessica Maxson, Arthur is a descendant of the legendary Roger Maxson, founder of the Brotherhood of Steel. His father, a high-ranking paladin serving just outside the New California Republic, was recently killed in battle, and his mother, Lady Maxson, sent the boy east to be raised under the tutelage of the then respected Elder Owyn Lyons.[2] Squire Maxson tends toward timidity, which is the main reason his mother sent him to the Citadel.[3] Part of the reason were internal conflicts in the Brotherhood out west, which created an unsafe environment for Arthur. Ironically, the Citadel was the safer option.[4]

StudiesEdit

Ever since arriving at the Citadel, Arthur was an attentive student, with a good knowledge of the Brotherhood's triumphs and history.[5] He has also proven himself to be a keen observer, making accurate observations of the local super mutant threat and even observing a behemoth from the Citadel walls once.[6] Overall, he received a top notch education, thanks to excellent teachers and trainers at the Citadel.[7] Of course, he learned the Codex by heart, though the protocols gave him particular trouble[7], especially when it came to encounters with outsiders. The Codex deemed them untrustworthy, yet Elder Owyn Lyons was content to violate them as he saw fit, such as when accepting the Lone Wanderer into the Citadel without taking the Oath of Fraternity. For a boy whose only real encounters with outsiders were Brotherhood members visiting the Citadel,[8] he was surprised by the decision, but deferred to Elder Lyons' judgement, despite his reservations.[9][10][11][12] He was also trained in combat by Sentinel Sarah Lyons, who on one occasion showed him how to kill people by stabbing them in the kidneys.[13]

ExpectationsEdit

The single largest problem the young Maxson faced were expectations: As the last of the Maxson line, he was expected to become the Brotherhood's messiah, with a, quote; "soul was forged from eternal steel." Like any other child burdened with such responsibility, he vehemently denied these claims, easy to do ever since the elders in the West lost faith in Lyons' ability to lead.[2]

Loneliness also weighed heavy on the young Maxson. As the only child at the Citadel, he grew up surrounded by adults, with no one of equal age to spend time with. Given that everyone he worked with was a soldier, he didn't receive kindness or warmth, merely schooling and training.[14] His closest friend was Liberty Prime, an inanimate robot. Scribe Rothchild banned him from the laboratory, emphasizing the futility of trying to make friends with a machine.[15] He had to sneak into the Lyons Den to read Paladin Vargas' copy of Guns and Bullets without his knowledge (he wouldn't give it to him otherwise).[16]

As a result, the ten year old Arthur had a timid and reserved demeanor. It wasn't helped by the fact that the young boy was barred from patrols due to accidentally shooting Sentinel Lyons during one outing.[17] Arthur's reservations and apprehension helped him maintain a level of politeness and decency that would later translate into unmatched charisma.[18][19][20][7][8]

Later life (2277 - Present)Edit

The key change in Arthur Maxson's life came with adolescence and the death of Elders Owyn Lyons and Sarah Lyons. While the crumbling Lyons' Brotherhood of Steel chafed under the ineffectual leadership of one elder after another, Maxson rapidly developed his talents, the potential inside awakening. In 2279, at the age of 12, he managed to kill two raiders on a training patrol, saving the squad that was supposed to escort him. A year later, he managed to single-handedly kill a deathclaw, taking grave wounds in the process and a disfiguring scar that marred his face forever. His key achievement came in 2282, at the age of 15, when he killed the super mutant called Shepherd, who tried to reorganize the remnants of the Capital Wasteland super mutant infestation. This achievement has revealed another secret: The West Coast elders were still monitoring their errant brethren. With Maxson's achievement came leadership and promotion to a provisional elder.[21]

Though young, Maxson was ready to lead and reunite the fragmented Brotherhood of Steel forces on the East Coast. He proved his ability in 2283, he brokered a peace with the Outcasts, re-integrating them into the Brotherhood of Steel. The sixteen year old Maxson was proving himself as effective a diplomat as a warrior. The full force of the Brotherhood of Steel appointed Arthur Maxson as elder, the youngest in Brotherhood of Steel history,[22] and supreme commander of the entire Brotherhood of Steel, with the ability to strike anywhere on the Eastern Seaboard thanks to the Prydwen, launched just a year before his rise to power.[21]

As of 2287, Elder Maxson's reign in the Capital Wasteland was uncontested, and his authority and influence were spreading across the Eastern Seaboard. The Prydwen was a key element of the Brotherhood's power projection, rallying people to his cause. In addition, Maxson had the full support of the elders back on the West Coast, who have proudly reported that they've begun uprooting and eradicating cults that have popped up, worshipping Maxson as though he's some kind of god.[23] Maxson himself is almost offended by the idea of being referred to as a deity, as it goes against everything he believes in. Arthur Maxson is happy to be one thing: the perfect human specimen, an example of everything a human being can achieve. Assisted, even enhanced, by advanced technology, but still very much human.[21]

His authority is reinforced by his accomplishments, growing the Brotherhood in the East from a moribund group of complacent stragglers occupying a single Citadel into a major military force capable of projecting power along the Eastern Seaboard. Thanks to his tenacity and singular vision,[24] the men that serve under his command do so with pride[25] and unmatched loyalty, ready to invade hell itself.[26]

Elder idealsEdit

Arthur Maxson for all his maturity is still a young and idealistic, but capable leader of the Brotherhood in the East Coast. He has established an amalgam between the ways of his predecessor and tutor Elder Owyn Lyons, who was using technology to help others, and the traditional Brotherhood approach of coveting and preserving advanced technology to protect people from abusing it. As a result, he is much more lenient about technology being in the hands of outsiders, and allocates teams of soldiers to combat dangers that would otherwise harm or kill the people of the wasteland,[27] while he has other teams scouring the ruins for technology that could be misused in the wrong hands. Maxson also strongly insists that the Brotherhood has the best interests of the Commonwealth in mind.

He deeply cares for everyone under his command, as he was heavily reluctant to allow Ingram into the field as a field scribe despite Knight-Captain Cade's professional opinion that due to her power armor frame (which replaced her legs and much of her lower torso), she was more suited for combat than scribe-work, in fact probably better suited than any knight they could muster.[28] Additionally, he explicitly ordered that all technology was to be traded for food and medicine, and violent confrontation was to be a last resort, which drastically sets him apart from the West Coast Brotherhood, who used violence as a first resort. This shows that not only does he not wish to risk the lives of those under his command, but he does genuinely care about the people of the Commonwealth.

He also approved a request by Senior Scribe Neriah to develop a more effective alternative to the pre-War RadAway, showing that he has also carried on Lyons' efforts of improving technology as opposed to simply hoarding it, which remains the West Coast's goal, as can be seen through a conversation between Nolan McNamara and Veronica Santangelo in Fallout: New Vegas.

Daily scheduleEdit

Fallout 3Edit

He can usually be found in the Citadel B ring, where his room (and personal terminal) is located.

Fallout 4Edit

Maxson, along with the Prydwen, will show up in the Commonwealth once the quest Reunions is completed. He can usually be found in the main command deck of the Prydwen, and may also go to his room.

He will join the Brotherhood attack on the Institute during the quest Ad Victoriam, and become a temporary follower in The Nuclear Option.

If, however, the player character decides to side with the Institute, then during the quest Airship Down he will emerge from a crashed Vertibird as the only survivor, in his personal elder power armor wielding his unique Gatling laser.

In the Railroad main quests, he is largely mentioned only until Rockets' Red Glare, where he can be confronted while or after sabotaging the Prydwen. He will be carrying his unique battle coat and Gatling laser, but not his power armor.

If the Brotherhood is victorious, then Maxson will advise that, as the Sole Survivor holds the rank of sentinel, while they are free to carry out their own missions, to keep the Brotherhood's interests as a whole at heart.

Interactions with the player characterEdit

Fallout 3Edit

Interactions overviewEdit

Perk nociception regulator
This character is essential. Essential characters cannot be killed.

Fallout 4Edit

Interactions overviewEdit

General Services Quests
Essential: Icon cross
Companion: Icon check
  • Temporary
Perk: Icon cross
Merchant: Icon cross
Doctor: Icon cross
Rents bed/room: Icon cross
Starts quests: Icon check
Involved in quests: Icon check

QuestsEdit

InventoryEdit

Fallout 3Edit

Apparel Weapon Other items
Junior officer outfit Whiskey

Fallout 4Edit

NotesEdit

  • Arthur may grab a bottle of whiskey or beer from around the Citadel and drink it, like any other character.
  • One of his dialogue lines is what links the Enclave power armor of Fallout 3 to previous Fallout games' "advanced power armor Mk II."
  • Maxson is one of only two characters in Fallout 3 who will recite excerpts from the Codex; the other is Star Paladin Cross.
  • The T-60 power armor Maxson wears during Airship Down is the only suit that can be found already upgrade to the highest tier (F), and bears the unique elder paint job. This paint scheme cannot be crafted by the Sole Survivor, so it is lost forever if one decides to recolor the armor parts after acquiring them. PC players who inadvertently do so, or failed to loot the armor during Airship Down or led someone other than the Institute to victory can add it to their inventory with the command player.additem 197994.
  • It is impossible to pickpocket Maxson, even with the level 4 Pickpocket perk.
  • When fighting Maxson during the Airship Down, there is a possibility of gaining a unique power armor frame called "Elder Maxson's Power Armor" by shooting the fusion core out of his suit. This has no unique effects, but it is the only named power armor frame in the base game.
  • Arthur Maxson's rise to power has some similarities with the legend of King Arthur. After his father Uther Pendragon's demise, the fifteen year old Arthur became the new King of Britain and fought a series of battles, culminating in the Battle of Bath. Arthur is victorious against the Picts and Scots, and subsequently establishes an empire. Similarly, some time after Sarah Lyons' demise, Arthur Maxson fights a series of battles at age fifteen against the super mutants, eventually leading to his battle against the super mutant Shephard who was attempting to unite the super mutants of the Capital Wasteland. His victories lead to his ascension as elder of the eastern chapter, and establishing Brotherhood territory on the east coast.
  • Maxson's concept art shows him a bit different than how he appears in game. At one point he was intended to have been clean shaven and to have had a cape rather than his battle coat.

Notable quotesEdit

Fallout 3Edit

  • "Oh, well... You see, I am descended from the great Roger Maxson, founder of our order. I am the last of his line. They say my soul was forged from eternal steel, but I don't believe that. I'm really just a normal boy."
  • "Shield yourself from those not bound to you by steel, for they are the blind. Aid them when you can, but lose not sight of yourself, it says."
  • "I did go out one time, you know! Sarah... Um... Sentinel Lyons took me out. Just to show me. I killed a Super Mutant, too! I swear! I, um... I also sort of shot Sarah. But just a little! It was just a flesh wound..."

Fallout 4Edit

  • "You truly have become one of us, sister/brother." (Said in response to the Sole Survivor after telling him they defeated Institute for the people of the Commonwealth.)
  • "Our mission in the Commonwealth is clear: the Institute and its creations need to be destroyed in order to preserve our future. Which leaves me facing the most difficult order I've ever given."
  • "Brothers and Sisters, the road behind us has been long and fraught with difficulty. Each and every one of you has surpassed my expectations by rapidly facilitating our arrival in the Commonwealth. You have accomplished this amazing feat without a hint of purpose or direction, and most impressively, without question. Now that the ship is in position, it is the time to reveal our purpose and our mission. Beneath the Commonwealth, there is a cancer known as "The Institute", a malignant growth that needs to be cut before it infects the surface. They are experimenting with dangerous technologies that could prove to be the world’s undoing for the second time in recent history. The Institute Scientists have created a weapon that transcends the destructive nature of the atom bomb. They call their creation the "synth", a robotic abomination of technology that is free-thinking and masquerades as a human being. This notion that a machine can be granted free will is not only offensive, but horribly dangerous. And like the atom, if it isn’t harnessed properly, it has the potential of rendering us extinct as a species. I am not prepared to allow the Institute to continue this line of experimentation. Therefore, the Institute and their "synths" are considered enemies of the Brotherhood of Steel, and should be dealt with swiftly and mercilessly. This campaign will be costly and many lives will be lost. But in the end, we will be saving humankind from its worst enemy... itself. Ad Victoriam!"

AppearancesEdit

Arthur Maxson appears in Fallout 3 and Fallout 4.

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 Sole Survivor: "Can you tell me anything about Elder Maxson?"
  2. 2.0 2.1 The Lone Wanderer: "Aren't you a little young for all this?"
    Arthur Maxson: "Oh, well... You see, I am descended from the great Roger Maxson, founder of our order. I am the last of his line. They say my soul was forged from eternal steel, but I don't believe that. I'm really just a normal boy. I was sent to the Citadel many years ago, to be fostered by Elder Lyons. But that was before the Western Elders lost, um... faith... in the Elder. I really don't know if I'll ever get home. But, well... I kind of like it here. Sentinel Lyons has been very kind to me. She's taught me so much."
    (Arthur Maxson's dialogue (Fallout 3))
  3. Fallout 3 Official Game Guide Game of the Year Edition p.98: "Squire Arthur Maxson
    Squire Maxson is a descendant of the legendary Roger Maxson, founder of the Brotherhood of Steel. His father, a high-ranking Paladin serving just outside the N.C.R. (New California Republic), was recently killed in battle, and his mother, the Lady Maxson, sent the boy east to be raised under the tutelage of the respected Elder Lyons. Squire Maxson tends toward timidity, which is the main reason his mother sent him to the Citadel."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  4. Citadel terminals; Maxson Archive Terminal, New Entry: Scribe Arthur Maxson
  5. The Lone Wanderer: "What do you make of the Enclave, Squire?"
    Arthur Maxson: "Y... You're asking me what I think of the Enclave? Well... The Brotherhood of Steel has actually faced the Enclave before. Back West. More than thirty years ago, according to our chronicles. Judging from those records, I'd say their soldiers are outfitted in Advanced Power Armor Mark II. It's... pretty strong. Better than our Power Armor. And some of their technology is amazing! Vertibirds! Plasma weapons that can turn a man to goo! Does... that help?"
    (Arthur Maxson's dialogue (Fallout 3))
  6. The Lone Wanderer: "I don't suppose you know anything about the Super Mutants?"
    Arthur Maxson: "Oh yes! I've studied them quite a bit since I've been here! They're not all the same, you know. Besides the regular ones, there are also Brutes. And after them, the Masters -- they're really tough. But the worst of all? The Behemoth! He's a giant! I saw one once, outside the Citadel walls. Sooo scary. The Super Mutants are all over the city ruins, but Elder Lyons doesn't think they're actually from there, or we would have found their home by now. It kind of seems like they're looking for something, but we're not really sure what that is."
    (Arthur Maxson's dialogue (Fallout 3))
  7. 7.0 7.1 7.2 The Lone Wanderer: "Relax, Squire. I don't bite."
    Arthur Maxson: "I plead for your pardon if my behavior offends you, sir/ma'am. We don't get many visitors in the Citadel. The Brothers and Elder Lyons are excellent teachers, but I get nervous about the protocols. The codex says that outsiders are not to be trusted. Shield yourself from those not bound to you by steel, for they are the blind. Aid them when you can, but lose not sight of yourself, it says."
    (Arthur Maxson's dialogue (Fallout 3))
  8. 8.0 8.1 The Lone Wanderer: "You seem nervous, kid. Do I make you nervous?"
    Arthur Maxson: "Well... yes, sir. If I may speak my will: You do, sort of. We don't have many guests in the Citadel. And when we do, they're usually visiting Brothers. Outsiders are not to be trusted, so says the Codex. Shield yourself from those not bound to you by steel, for they are the blind. Aid them when you can, but lose not sight of yourself."
    (Arthur Maxson's dialogue (Fallout 3))
  9. The Lone Wanderer: "Understandable. I've met a lot of dangerous people myself."
    Arthur Maxson: "It's not simply the outsiders that we are wary of, anybody who has not taken the Oath of Fraternity is suspicious to us. The Codex says: "Fear those who do not pledge to the Brotherhood for though their eyes may be opened through service, they are now blind" But it also tells us "Give way your suspicions to the wisdom of thine Elder. Where he shows trust, so shall you". Elder Lyons trusts you, so you are free to stay here."
    (Arthur Maxson's dialogue (Fallout 3))
  10. The Lone Wanderer: "There's no need to be nervous. You can trust me."
    Arthur Maxson: "It is not personal, anybody who has not taken the Oath of Fraternity is suspicious to us. The Codex says: "Fear those who do not pledge to the Brotherhood for though their eyes may be opened through service, they are now blind" But it also tells us "Give way your suspicions to the wisdom of thine Elder. Where he shows trust, so shall you". Elder Lyons trusts you, so you are free to stay here."
    (Arthur Maxson's dialogue (Fallout 3))
  11. The Lone Wanderer: "Good. Your fear... pleases me."
    Arthur Maxson: "I... don't... I mean... if Elder Lyons chooses to show trust in you, then by the oath, I must trust you as well. Give way your suspicions to the wisdom of thine Elder. Where he shows trust, so shall you, says the Codex. Even if I don't understand why he would trust someone like you, I obey him and welcome you here. I only hope that you are a man/woman of honor."
    (Arthur Maxson's dialogue (Fallout 3))
  12. The Lone Wanderer: "You should be nervous. Who says that I'm not here to kill you all?"
    Arthur Maxson: "I... don't... I mean... if Elder Lyons chooses to show trust in you, then by the oath, I must trust you as well. Give way your suspicions to the wisdom of thine Elder. Where he shows trust, so shall you, says the Codex. Even if I don't understand why he would trust someone like you, I obey him and welcome you here. I only hope that you are a man/woman of honor."
    (Arthur Maxson's dialogue (Fallout 3))
  13. Citadel terminals; Squire Maxson's Terminal, Diary Entry 2
  14. The Lone Wanderer: "The honor is all mine, Squire."
    Arthur Maxson: "Oh! Well... Thank you! Your words are... very kind. Kinder than those I usually hear.... Is there... something I can help you with?"
    (Arthur Maxson's dialogue (Fallout 3))
  15. Citadel terminals; Squire Maxson's Terminal, Diary Entry 1
  16. Citadel terminals; Squire Maxson's Terminal, Guns and Bullets
  17. The Lone Wanderer: "They don't actually... make you fight. Do they?"
    Arthur Maxson: "No. But I could! I know I'm ready! I mean, it would be scary, but... It's not fair that I have to sit inside while the knights go on patrol! I did go out one time, you know! Sarah... Um... Sentinel Lyons took me out. Just to show me. I killed a Super Mutant, too! I swear! I, um... I also sort of shot Sarah. But just a little! It was just a flesh wound..."
    (Arthur Maxson's dialogue (Fallout 3))
  18. Arthur Maxson: "H... hail to you, stranger. I am Squire Maxson, loyal servant of steel. It is... an honor to make your acquaintance."
    (Arthur Maxson's dialogue (Fallout 3))
  19. Arthur Maxson: "H... hail to you."
    (Arthur Maxson's dialogue (Fallout 3))
  20. Arthur Maxson: "Greet... greetings to you."
    (Arthur Maxson's dialogue (Fallout 3))
  21. 21.0 21.1 21.2 Prydwen terminals; Proctor Quinlan's Terminal, The Rise of Elder Maxson
  22. The Prydwen terminal entries: "...the Brotherhood of Steel appointed Arthur Maxson as Elder...the youngest in Brotherhood of Steel history."
  23. The Prydwen terminal entries: "...has the full support of the Elders back on the West Coast, who have proudly reported that they've been eradicating cults that have popped up, worshipping Maxson as though he's some kind of god."
  24. The Sole Survivor: "Can you tell me anything about Elder Maxson?"
    Kells: "Elder Maxson is the supreme commander of the Brotherhood. Without his tenacity and his vision, we'd still be a small group of complacent stragglers occupying the Citadel in the Capital Wasteland. In a mere decade, he's grown the Brotherhood of Steel into a major military force. He's an inspiration to us all."
    (Kells' dialogue)
  25. Brotherhood dialogue: "I'm proud to be serving under Elder Maxson. I had enough of Lyons and his foolish ways."
  26. Brotherhood dialogue: "If Elder Maxson ordered me to follow him to the Gates of Hell, I'd be the first one to kick them open."
  27. The Prydwen terminal entries: "If any of the caravans gets jumped, we can swoop in and lend a hand to let them know that we're the friendly eye in the sky."
  28. The Prydwen terminal entries: "She's trained in the armor rigorously and is fully qualified... actually, MORE than qualified to be placed with our ground troops."
Stroken BoS Emblem
Antagonists
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