Elder Arthur Maxson, registration MX-001E, is the last descendant of Roger Maxson, the founder of the Brotherhood of Steel. He serves as a squire in the Citadel in 2277 and is the leader of the East Coast chapter of the Brotherhood in 2287.
Arthur was born in 2267 and is a descendant of the legendary Roger Maxson, founder of the Brotherhood of Steel. His father, a high-ranking Paladin serving just outside the New California Republic, was killed in battle, and his mother, Jessica Maxson, sent the boy east to be raised under the tutelage of the respected Elder Lyons. Arthur tended toward timidity, which was the main reason his mother sent him to the Citadel.
From his computer (which the Lone Wanderer can hack without Karma penalties), the Lone Wanderer can discover that young Arthur enjoys writing stories, has a crush on Sarah Lyons (because she taught him to kill a man by stabbing him in the kidneys), and that there is a Guns and Bullets magazine underneath a bed in the den.
After the events of Fallout 3, the East Coast Brotherhood of Steel faced a leadership crisis after Elder Owyn Lyons died of natural causes and his daughter Sarah Lyons was killed in combat shortly thereafter. The East Coast Brotherhood repeatedly appointed and deposed numerous ineffectual Elders until Arthur Maxson was appointed Elder of the East Coast Brotherhood by the West Coast Elders in 2283 at the age of sixteen, the youngest in the history of the Brotherhood, after displaying exceptional skill as a capable warrior and diplomat by defeating the super mutant leader Shephard and brokering peace with the Brotherhood Outcasts, bringing them back into the fold.
Arthur returns in Fallout 4 as the young and idealistic, but capable leader of the Brotherhood in the East Coast. He has established an amalgam between the ways of his predecessor and tutor Elder Owyn Lyons, who was using technology to help others, and the traditional Brotherhood approach of coveting and preserving advanced technology to protect people from abusing it. As a result, he is much more lenient about technology being in the hands of outsiders, and allocates teams of soldiers to combat dangers that would otherwise harm or kill the people of the wasteland, while he has other teams scouring the ruins for technology that could be misused in the wrong hands. Maxson also strongly insists that the Brotherhood has the best interests of the Commonwealth in mind.
As a charismatic leader and a skilled tactician, Arthur has won the respect and admiration of his men through his numerous exploits. When he was 10, he killed a super mutant in a training mission. He owes his scar to a fight that he led alone against a deathclaw at the age of 13, an opponent that even BoS veterans advise not to face single-handedly.
Maxson is loved and admired throughout the Brotherhood. On the West Coast, some in the Brotherhood have even gone so far as to worship Maxson, much to his dislike. The Western Elders have these cults hunted down and uprooted.
He deeply cares for everyone under his command, as he was heavily reluctant to allow Ingram into the field as a field scribe despite Knight-Captain Cade's professional opinion that due to her power armor frame (which replaced her legs and much of her lower torso), she was more suited for combat than scribe-work, in fact probably better suited than any Knight they could muster. Additionally, he explicitly ordered that all technology was to be traded for food and medicine, and violent confrontation was to be a last resort, which drastically sets him apart from the West Coast Brotherhood, who used violence as a first resort. This shows that not only does he not wish to risk the lives of those under his command, but he does genuinely care about the people of the Commonwealth.
He also approved a request by Senior Scribe Neriah to develop a more effective alternative to the pre-War Rad-Away, showing that he has also carried on Lyons' efforts of improving technology as opposed to simply hoarding it, which remains the West Coast's goal, as can be seen through a conversation between Nolan McNamara and Veronica Santangelo in Fallout: New Vegas.
He can usually be found in the Citadel B ring, where his room (and personal terminal) is located.
If, however, the player decides to side with the Institute, then during the quest Airship Down he will emerge from a crashed Vertibird as the only survivor, in his personal Elder Power Armor wielding his unique Gatling laser.
In the Railroad main quests he is largely mentioned only until Rockets' Red Glare, where he can be confronted while or after sabotaging the Prydwen. He will be carrying his unique battle coat and Gatling laser, but not his power armor.
If the Brotherhood is victorious, then Maxson will advise that, as the Sole Survivor holds the rank of Sentinel, while they are free to carry out their own missions, to keep the Brotherhood's interests as a whole at heart.
Interactions with the player characterEdit
|This character is essential. Essential characters cannot be killed.|
- Tour of Duty: After Paladin Danse brings the Sole Survivor to the Prydwen after its arrival in the Commonwealth, Maxson promotes them to the rank of Knight and asks them to tour the Prydwen and get to know her crew.
- Show No Mercy: Maxson orders the Sole Survivor to clear Fort Strong, a cache of Fat Man ammunition, from its super mutants occupiers.
- From Within: Maxson orders the Sole Survivor to find Doctor Madison Li in the Institute and convince her to work for the Brotherhood of Steel.
- Blind Betrayal: Maxson orders the Sole Survivor to execute Danse, who turns out to be a synth.
- Ad Victoriam: Maxson appears as Liberty Prime reaches the C.I.T. ruins, helping the Brotherhood against the Institute synths.
- The Nuclear Option: Maxson follows the player inside the Institute and helps them clear out the Institute.
- Rockets' Red Glare: Maxson defends the Prydwen against the Sole Survivor, sent there by the Railroad to plant explosives in the airship.
- Airship Down: Maxson appears in a full set of T-60f power armor and his unique Gatling laser at the Boston Airport to defend it from the Sole Survivor and the synths as they try to hack Liberty Prime.
T-60f power armor (Airship Down only)
- Arthur may grab a bottle of whiskey or beer from around the Citadel and drink it, like any other character.
- One of his dialogue lines is what links the Enclave power armor of Fallout 3 to previous Fallout games' "advanced power armor Mk II."
- Maxson is one of only two characters in Fallout 3 who will recite excerpts from the Codex; the other is Star Paladin Cross.
- The T-60 power armor Maxson wears during Airship Down is the only suit that can be found already upgrade to the highest tier (F), and bears the unique Elder paint job. This paint scheme cannot be crafted by the Sole Survivor, so it is lost forever if the player decides to recolor the armor parts after acquiring them. PC players who inadvertently do so, or failed to loot the armor during Airship Down or led someone other than the Institute to victory can add it to their inventory with the command player.additem 197994.
- It is impossible to pickpocket Maxson, even with the level 4 Pickpocket perk.
- When fighting Maxson during the Airship Down, there is a possibility of gaining a unique power armor frame called "Elder Maxson's Power Armor" by shooting the fusion core out of his suit. This has no unique effects, but it is the only named power armor frame in the base game.
- Arthur Maxson's rise to power has some similarities with the legend of King Arthur. After his father Uther Pendragon's demise, the fifteen year old Arthur became the new King of Britain and fought a series of battles, culminating in the Battle of Bath. Arthur is victorious against the Picts and Scots, and subsequently establishes an empire. Similarly, some time after Sarah Lyons' demise, Arthur Maxson fights a series of battles at age fifteen against the super mutants, eventually leading to his battle against the super mutant Shephard who was attempting to unite the super mutants of the Capital Wasteland. His victories lead to his ascension as elder of the eastern chapter, and establishing Brotherhood territory on the east coast.
- Maxson's concept art shows him a bit different than how he appears in game. At one point he was intended to have been clean shaven and to have had a cape rather than his battle coat.
- "Oh, well... You see, I am descended from the great Roger Maxson, founder of our order. I am the last of his line. They say my soul was forged from eternal steel, but I don't believe that. I'm really just a normal boy."
- "Shield yourself from those not bound to you by steel, for they are the blind. Aid them when you can, but lose not sight of yourself, it says."
- "I did go out one time, you know! Sarah... Um... Sentinel Lyons took me out. Just to show me. I killed a Super Mutant, too! I swear! I, um... I also sort of shot Sarah. But just a little! It was just a flesh wound..."
- "You truly have become one of us, sister/brother."
- "Our mission in the Commonwealth is clear: the Institute and its creations need to be destroyed in order to preserve our future. Which leaves me facing the most difficult order I've ever given."
- "Brothers and Sisters, the road behind us has been long and fraught with difficulty. Each and every one of you has surpassed my expectations by rapidly facilitating our arrival in the Commonwealth. You have accomplished this amazing feat without a hint of purpose or direction, and most impressively, without question. Now that the ship is in position, it is the time to reveal our purpose and our mission. Beneath the Commonwealth, there is a cancer known as "The Institute", a malignant growth that needs to be cut before it infects the surface. They are experimenting with dangerous technologies that could prove to be the world’s undoing for the second time in recent history. The Institute Scientists have created a weapon that transcends the destructive nature of the atom bomb. They call their creation the "synth", a robotic abomination of technology that is free-thinking and masquerades as a human being. This notion that a machine can be granted free will is not only offensive, but horribly dangerous. And like the atom, if it isn’t harnessed properly, it has the potential of rendering us extinct as a species. I am not prepared to allow the Institute to continue this line of experimentation. Therefore, the Institute and their "synths" are considered enemies of the Brotherhood of Steel, and should be dealt with swiftly and mercilessly. This campaign will be costly and many lives will be lost. But in the end, we will be saving humankind from its worst enemy... itself. Ad Victoriam!"
- ↑ Fallout 3 Official Game Guide, p.380-05
- ↑ The Prydwen terminal entries: "When Elder Owyn Lyons died, care of young Arthur Maxson passed to Sarah Lyons, Owyn's daughter, who was then named Elder in his place. But when Sarah fell in battle shortly thereafter..."
- ↑ The Prydwen terminal entries: "...the Brotherhood of Steel appointed Arthur Maxson as Elder...the youngest in Brotherhood of Steel history."
- ↑ The Prydwen terminal entries: "If any of the caravans gets jumped, we can swoop in and lend a hand to let them know that we're the friendly eye in the sky."
- ↑ The Prydwen terminal entries: "...has the full support of the Elders back on the West Coast, who have proudly reported that they've been eradicating cults that have popped up, worshipping Maxson as though he's some kind of god."
- ↑ The Prydwen terminal entries: "She's trained in the armor rigorously and is fully qualified... actually, MORE than qualified to be placed with our ground troops."