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{{Infobox incomplete|FO4}}
 
 
{{Infobox character
 
{{Infobox character
 
|games =FO4
 
|games =FO4
|image =Art_synth.png
+
|image =Art synth.png
 
|race =[[Synth]]
 
|race =[[Synth]]
|sex =Male
+
|gender =Male
|affiliation =[[The Institute]]
+
|affiliation =[[The Institute]]<br />[[Art (human)|Human Art]]
|role =
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|role =Synth replacement
|location =[[Fallout 4 random encounters|Random encounter]]
+
|location =Random
  +
|encounter =[[Two Faces, One Synth]]
|quests =
 
  +
|hair color =Chestnut Brown
|alignment =
 
|level =
+
|eye color =Hazel Blue
  +
|hairstyle =Ronin
|tag skills =
 
  +
|facial hair =Mephistopheles
|derived =
 
  +
|height =1.00
 
|level =10+
  +
|special ={{SPECIAL|4,4,4,4,4,4,4}}
  +
|derived ={{Derived stats|ap=150|hp=300}}
  +
|aggression =Aggressive
  +
|confidence =Foolhardy
  +
|assistance =Helps Allies
  +
|class =Citizen
  +
|combat style=Default
  +
|CK race =HumanRace
 
|actor =[[Brandon Keener]]
 
|actor =[[Brandon Keener]]
|dialogue =
+
|dialogue =[[SceneLC01Accused.txt]]
  +
|voice type =MaleEvenToned
|baseid ={{ID|0017e78c}}
 
  +
|edid =RESceneLC01Accused
}}{{Games|FO4}}
 
 
|formid ={{ID|0017e78c}}
  +
}}
  +
  +
{{Quotation|Please! You've got to help me. This guy's a synth and he's going to kill me and replace me and my family... oh god, my kids...|The synth version of Art|sound=Art PleaseYou'veGotToHelpMe.ogg}}
   
'''Art''' is a [[Fallout 4 characters|synth character]] appearing in ''[[Fallout 4]]'', with a human counterpart also known as [[Art (human)|Art]]. He is part of a [[Fallout 4 random encounters|random encounter]].
+
'''Art''' is a [[synth]] in [[the Commonwealth]] in [[Timeline#2287|2287]], with a human counterpart also known as [[Art (human)|Art]]. He is part of the [[Two Faces, One Synth]] random encounter.
   
 
==Background==
 
==Background==
Art, whose [[Institute]] designation remains unknown, is a third-generation synth in the Commonwealth in 2287. It is unknown when he was created. All that is known about him is that he is trying to assume the role of Art.
+
Art is a third-generation synth in the Commonwealth in 2287. All that is known about him is that he is trying to assume the role of Art.
   
 
==Interactions with the player character==
 
==Interactions with the player character==
 
===Interactions overview===
 
===Interactions overview===
 
{{Interactions FO4
 
{{Interactions FO4
|essential =
+
|essential =
  +
|encounters involved=[[Two Faces, One Synth]]
|temp companion =
 
|perm companion =
 
|perk =
 
|wares =
 
|caps =
 
|max condition =
 
|heal =
 
|cure addiction =
 
|cure radiation =
 
|rent =
 
|items modified =
 
|quests started =
 
|quests involved =
 
 
}}
 
}}
   
 
===Effects of player's actions===
 
===Effects of player's actions===
In the [[Fallout 4 random encounters|random encounter]], the player encounters two Arts; one is a synth and one is a human. One of the Arts is pointing a shotgun at the other, on the verge of killing him. The player is given a series of dialogue options and speech checks to determine which is which. In the end, the player can tell the Art with the shotgun to kill the kneeling Art, or spare him (by passing a Charisma check). Sparing the synth may result in him attacking the human Art. This encounter does not always happen as described, sometimes the player will find them simply shooting at each other.
+
In the [[Two Faces, One Synth]] random encounter, the player character encounters two Arts; one is a synth and one is a human. One of the Arts is pointing a shotgun at the other, on the verge of killing him. The player character is given a series of dialogue options and speech checks to determine which is which. In the end, the player character can tell the Art with the shotgun to kill the kneeling Art or spare him (passing a Charisma check). Sparing the synth may result in him attacking the human Art. This encounter does not always happen as described; sometimes the player character will find them simply shooting at each other.
   
 
==Inventory==
 
==Inventory==
 
{{Inventory
 
{{Inventory
|apparel =[[Scavenger outfit]]
+
|apparel =[[Scavenger outfit (Fallout 4)|Scavenger outfit]]
|weapon =[[Pipe gun]]
+
|weapon =Levelled [[Pipe gun (Fallout 4)|Pipe gun]]
|otheritem =[[Bottlecap (Fallout 4)|bottlecaps]] (0-9)<br />[[Bobby pin (Fallout 4)|bobby pins]] (15% chance each)<br />25% chance for a basic food item<br />[[.38 round]] x21
+
|otheritem =[[Bottlecap (Fallout 4)|bottlecaps]] (0-9)<br />[[Bobby pin (Fallout 4)|bobby pins]] (15% chance each)<br />25% chance for a basic food item<br />[[.38 round (Fallout 4)|.38 round]] x21
 
|ondeath =[[Synth component]]
 
|ondeath =[[Synth component]]
 
}}
 
}}
   
 
==Companion reactions==
 
==Companion reactions==
* [[Strong]] likes it if you tell Art to shoot the other Art.
+
* [[Strong]] likes it if one tells Art to shoot the other Art.
  +
* [[Danse]] dislikes it if the player character tells Art to put down his gun, he loves it when they fight back against the synth when it reveals itself afterwards and turns on them.
* [[Deacon]] hates it if you tell Art to shoot.
 
* [[Deacon]] likes it if you tell Art to put down his gun, but in effect, the synth becomes hostile and [[Deacon]] dislikes it if you shoot the synth in return.
+
* [[Deacon]] hates it if the player character tells Art to shoot, unless they pass the speech check to reveal synth Art first, in which case he will be neutral.
* [[Cait]] likes it if you tell Art to shoot and likes if you kill [[Art (human)|human Art]] giving you two likes in the one encounter.
+
* Deacon likes it if the player character tells Art to put down his gun, but in effect, the synth becomes hostile and [[Deacon]] dislikes it if they shoot the synth in return.
* [[Piper Wright|Piper]] likes it if you tell Art to put down his gun, even if you fail the check.
+
* [[Cait]] likes it if the player character tells Art to shoot and likes if they kill [[Art (human)|human Art]] providing two likes in the one encounter.
* [[Curie]] likes it if you tell Art to put down his gun, but like Deacon will dislike it if you shoot the synth in return.
+
* [[Piper Wright|Piper]] likes it if the player character tells Art to put down his gun, even if they fail the check. She will also like it if one discovers which Art is the synth and then tell the real Art to "shoot him already."
* [[Nick Valentine]] likes it if you tell Art to put down his gun.
+
* [[Curie]] likes it if the player character tells Art to put down his gun, but like Deacon will dislike it if they shoot the synth in return.
* [[John Hancock|Hancock]] loves it if you tell Art to shoot.
+
* [[Nick Valentine]] likes it if one tells Art to put down his gun.
* [[Codsworth]] dislikes it if you tell Art to shoot. He likes it if you tell Art to put down his gun, even if you fail the check.
+
* [[John Hancock|Hancock]] loves it if one tells Art to shoot.
  +
* [[Codsworth]] dislikes it if the player character tells Art to shoot. He likes it if they tell Art to put down his gun, even if one fails the check.
 
* [[Robert MacCready|MacCready]] likes it if one tell Art to shoot.
  +
* Hancock dislikes it when one attacks Art, even if he is a synth.
   
 
==Notes==
 
==Notes==
* If it comes to a shooting, the synth Art will usually win the encounter since he has a higher damage resistance. It is possible to tell them apart using V.A.T.S. if the player has acquired the [[Awareness]] perk.
+
* Synth Art has a higher damage resistance than human Art. It is possible to tell them apart using V.A.T.S. if the player has acquired the [[Awareness (Fallout 4)|Awareness]] perk.
  +
** Because synth Art has a higher Damage Resistance, and has a more versatile weapon (pipe pistol) as opposed to human Art’s shotgun, he will usually win the fight.
* [[Art (human)|Human Art]] and Art will be a common recurring random encounter, even if both died.
+
* Human Art and Art will be a common recurring random encounter, even if both died.
  +
* Synth Art may be encountered alone in [[Bunker Hill]] later if he survives, and will not necessarily be hostile.
   
 
==Appearances==
 
==Appearances==
 
Art appears only in ''[[Fallout 4]]''.
 
Art appears only in ''[[Fallout 4]]''.
  +
  +
==Behind the scenes==
  +
Art's [[editor ID]] (RESceneLC01Accused) indicates that he and his random encounter were created by quest designer [[Liam Collins]].
   
 
==Bugs==
 
==Bugs==
 
* {{Platforms|pc,ps4,xboxone}} The random encounter can occur repeatedly at any of the various known locations, despite previous occurrences where the death of one or both Art resulted. If dialogue is unable to be initiated, whether the player intervenes or not, the encounter can occur with both synth and human Art hostile to the player upon approach every time thereafter. If the player character kills human Art under these circumstances and Preston is present as a companion, he may dislike the action. He may also dislike human Art's killing even if synth art is responsible.{{Verify|verified}}
* {{Platforms|PC}} [[Nick Valentine]] dislikes it if you attack the synth Art, even if synth Art is hostile towards the [[Sole Survivor]]. Alternatively, if you let synth Art attack you, Valentine will have no problem with disposing of synth Art for you.{{Verify|verified}}
 
* {{Platforms|PC|xboxone}} [[Deacon]] dislikes killing the synth Art, even if the real Art is currently in a firefight with the synth Art. Hostility towards the [[Sole Survivor]] does not change opinion.{{Verify|Verified}}
+
* {{Platforms|pc,ps4,xboxone}} It is possible to encounter the two Arts and witness them fight each other to the death without ever allowing the player to engage them in conversation. Afterward, the surviving Art will mention that the other looked just like him, once again without engaging in a conversation.{{Verify|verified}}
 
* {{Platforms|pc,ps4,xboxone}} Some companions dislike it if you attack the synth Art, even if synth Art is hostile towards the [[Sole Survivor]].{{Verify|verified}}
* {{Platforms|PC|xboxone|ps4}} The random encounter can occur indefinitely at any of the various known locations, despite previous occurrences where the death of one or both Art resulted. If dialog is unable to be initiated, whether the player intervenes or not, the encounter can occur with both synth and human Art hostile to the player upon approach every time thereafter. If player kills human Art under these circumstances and Preston is present as a companion, he may dislike the action. He may also dislike human Art's killing even if synth art is responsible {{verify|verified}}
 
  +
** This can be avoided by letting synth Art attack you, at which point the companion will attack them for you.
* {{Platforms|PC|Ps4|xboxone}} It is possible to encounter the two Arts and witness them fight each other to the death without ever allowing the player to engage them in conversation. Afterwards the surviving Art will mention that the other looked just like him, once again without engaging in a conversation.{{Verify|Verified}}
 
  +
* {{Platforms|pc,ps4,xboxone}} It's possible to find the synth Art alone and immediately hostile to the [[Sole Survivor]], with the human Art nowhere in sight and no body to be found.{{Verify|verified}}
   
 
[[Category:Fallout 4 synth characters]]
 
[[Category:Fallout 4 synth characters]]
 
[[Category:Fallout 4 random encounter characters]]
 
[[Category:Fallout 4 random encounter characters]]
   
  +
[[es:Art (synth)]]
 
[[ru:Искусство (синт)]]
 
[[ru:Искусство (синт)]]
  +
[[uk:Арт (синт)]]

Latest revision as of 13:03, 26 May 2023

Please! You've got to help me. This guy's a synth and he's going to kill me and replace me and my family... oh god, my kids...— The synth version of Art

Art is a synth in the Commonwealth in 2287, with a human counterpart also known as Art. He is part of the Two Faces, One Synth random encounter.

Background

Art is a third-generation synth in the Commonwealth in 2287. All that is known about him is that he is trying to assume the role of Art.

Interactions with the player character

Interactions overview

Interactions
FO76 ui roleplay team
This character is involved in random encounters.

Two Faces, One Synth

Effects of player's actions

In the Two Faces, One Synth random encounter, the player character encounters two Arts; one is a synth and one is a human. One of the Arts is pointing a shotgun at the other, on the verge of killing him. The player character is given a series of dialogue options and speech checks to determine which is which. In the end, the player character can tell the Art with the shotgun to kill the kneeling Art or spare him (passing a Charisma check). Sparing the synth may result in him attacking the human Art. This encounter does not always happen as described; sometimes the player character will find them simply shooting at each other.

Inventory

Apparel Weapon Other items On death
Scavenger outfit Levelled Pipe gun bottlecaps (0-9)
bobby pins (15% chance each)
25% chance for a basic food item
.38 round x21
Synth component

Companion reactions

  • Strong likes it if one tells Art to shoot the other Art.
  • Danse dislikes it if the player character tells Art to put down his gun, he loves it when they fight back against the synth when it reveals itself afterwards and turns on them.
  • Deacon hates it if the player character tells Art to shoot, unless they pass the speech check to reveal synth Art first, in which case he will be neutral.
  • Deacon likes it if the player character tells Art to put down his gun, but in effect, the synth becomes hostile and Deacon dislikes it if they shoot the synth in return.
  • Cait likes it if the player character tells Art to shoot and likes if they kill human Art providing two likes in the one encounter.
  • Piper likes it if the player character tells Art to put down his gun, even if they fail the check. She will also like it if one discovers which Art is the synth and then tell the real Art to "shoot him already."
  • Curie likes it if the player character tells Art to put down his gun, but like Deacon will dislike it if they shoot the synth in return.
  • Nick Valentine likes it if one tells Art to put down his gun.
  • Hancock loves it if one tells Art to shoot.
  • Codsworth dislikes it if the player character tells Art to shoot. He likes it if they tell Art to put down his gun, even if one fails the check.
  • MacCready likes it if one tell Art to shoot.
  • Hancock dislikes it when one attacks Art, even if he is a synth.

Notes

  • Synth Art has a higher damage resistance than human Art. It is possible to tell them apart using V.A.T.S. if the player has acquired the Awareness perk.
    • Because synth Art has a higher Damage Resistance, and has a more versatile weapon (pipe pistol) as opposed to human Art’s shotgun, he will usually win the fight.
  • Human Art and Art will be a common recurring random encounter, even if both died.
  • Synth Art may be encountered alone in Bunker Hill later if he survives, and will not necessarily be hostile.

Appearances

Art appears only in Fallout 4.

Behind the scenes

Art's editor ID (RESceneLC01Accused) indicates that he and his random encounter were created by quest designer Liam Collins.

Bugs

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One The random encounter can occur repeatedly at any of the various known locations, despite previous occurrences where the death of one or both Art resulted. If dialogue is unable to be initiated, whether the player intervenes or not, the encounter can occur with both synth and human Art hostile to the player upon approach every time thereafter. If the player character kills human Art under these circumstances and Preston is present as a companion, he may dislike the action. He may also dislike human Art's killing even if synth art is responsible.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One It is possible to encounter the two Arts and witness them fight each other to the death without ever allowing the player to engage them in conversation. Afterward, the surviving Art will mention that the other looked just like him, once again without engaging in a conversation.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Some companions dislike it if you attack the synth Art, even if synth Art is hostile towards the Sole Survivor.[verified]
    • This can be avoided by letting synth Art attack you, at which point the companion will attack them for you.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One It's possible to find the synth Art alone and immediately hostile to the Sole Survivor, with the human Art nowhere in sight and no body to be found.[verified]