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|sex =Male
 
|sex =Male
 
|affiliation =[[The Institute]]<br />[[Art (human)|Human Art]]
 
|affiliation =[[The Institute]]<br />[[Art (human)|Human Art]]
|role =
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|role =Synth replacement
 
|location =[[Fallout 4 random encounters|Random encounter]]
 
|location =[[Fallout 4 random encounters|Random encounter]]
  +
|hair color =Chestnut Brown
|quests =
 
  +
|eye color =Hazel Blue
  +
|hairstyle =HairMale26
  +
|facial hair =Beard12
 
|height =1.00
 
|level =10+
 
|level =10+
 
|special ={{SPECIAL|4,4,4,4,4,4,4}}
 
|special ={{SPECIAL|4,4,4,4,4,4,4}}
 
|derived ={{Derived stats|ap=150|hp=300}}
 
|derived ={{Derived stats|ap=150|hp=300}}
  +
|aggression =Aggressive
  +
|confidence =Foolhardy
  +
|assistance =Helps Allies
  +
|class =Citizen
  +
|combat style=Default
  +
|CK race =HumanRace
 
|actor =[[Brandon Keener]]
 
|actor =[[Brandon Keener]]
 
|dialogue =[[SceneLC01Accused.txt]]
 
|dialogue =[[SceneLC01Accused.txt]]
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{{Quotation|Please! You've got to help me. This guy's a synth and he's going to kill me and replace me and my family... oh god, my kids...|sound=Art PleaseYou'veGotToHelpMe.ogg}}
 
{{Quotation|Please! You've got to help me. This guy's a synth and he's going to kill me and replace me and my family... oh god, my kids...|sound=Art PleaseYou'veGotToHelpMe.ogg}}
   
'''Art''' is a [[Fallout 4 characters|synth character]] appearing in ''[[Fallout 4]]'', with a human counterpart also known as [[Art (human)|Art]]. He is part of a [[Fallout 4 random encounters|random encounter]].
+
'''Art''' is a [[synth]] in [[the Commonwealth]] in [[Timeline#2287|2287]], with a human counterpart also known as [[Art (human)|Art]]. He is part of the [[Two Faces, One Synth]] random encounter.
   
 
==Background==
 
==Background==
Art, whose [[Institute]] designation remains unknown, is a third-generation [[synth]] in the Commonwealth in 2287. It is unknown when he was created. All that is known about him is that he is trying to assume the role of Art.
+
Art, whose [[The Institute|Institute]] designation remains unknown, is a third-generation [[synth]] in the Commonwealth in 2287. It is unknown when he was created. All that is known about him is that he is trying to assume the role of Art.
   
 
==Interactions with the player character==
 
==Interactions with the player character==
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===Effects of player's actions===
 
===Effects of player's actions===
In the [[Fallout 4 random encounters|random encounter]], the player encounters two Arts; one is a synth and one is a human. One of the Arts is pointing a shotgun at the other, on the verge of killing him. The player is given a series of dialogue options and speech checks to determine which is which. In the end, the player can tell the Art with the shotgun to kill the kneeling Art, or spare him (by passing a Charisma check). Sparing the synth may result in him attacking the human Art. This encounter does not always happen as described; sometimes the player will find them simply shooting at each other.
+
In the [[Two Faces, One Synth|random encounter]], the player encounters two Arts; one is a synth and one is a human. One of the Arts is pointing a shotgun at the other, on the verge of killing him. The player character is given a series of dialogue options and speech checks to determine which is which. In the end, the player character can tell the Art with the shotgun to kill the kneeling Art, or spare him (by passing a Charisma check). Sparing the synth may result in him attacking the human Art. This encounter does not always happen as described; sometimes the player character will find them simply shooting at each other.
   
 
==Inventory==
 
==Inventory==
 
{{Inventory
 
{{Inventory
|apparel =[[Scavenger outfit]]
+
|apparel =[[Scavenger outfit (Fallout 4)|Scavenger outfit]]
 
|weapon =[[Pipe gun (Fallout 4)|Pipe gun]]
 
|weapon =[[Pipe gun (Fallout 4)|Pipe gun]]
 
|otheritem =[[Bottlecap (Fallout 4)|bottlecaps]] (0-9)<br />[[Bobby pin (Fallout 4)|bobby pins]] (15% chance each)<br />25% chance for a basic food item<br />[[.38 round (Fallout 4)|.38 round]] x21
 
|otheritem =[[Bottlecap (Fallout 4)|bottlecaps]] (0-9)<br />[[Bobby pin (Fallout 4)|bobby pins]] (15% chance each)<br />25% chance for a basic food item<br />[[.38 round (Fallout 4)|.38 round]] x21
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* [[Danse]] dislikes it if you tell Art to put down his gun, however he loves it when you fight back against the synth when it reveals itself afterwards and turns on you.
 
* [[Danse]] dislikes it if you tell Art to put down his gun, however he loves it when you fight back against the synth when it reveals itself afterwards and turns on you.
 
* [[Deacon]] hates it if you tell Art to shoot, unless you pass the speech check to reveal synth Art first, in which case he will be neutral.
 
* [[Deacon]] hates it if you tell Art to shoot, unless you pass the speech check to reveal synth Art first, in which case he will be neutral.
* [[Deacon]] likes it if you tell Art to put down his gun, but in effect, the synth becomes hostile and [[Deacon]] dislikes it if you shoot the synth in return.
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* Deacon likes it if you tell Art to put down his gun, but in effect, the synth becomes hostile and [[Deacon]] dislikes it if you shoot the synth in return.
 
* [[Cait]] likes it if you tell Art to shoot and likes if you kill [[Art (human)|human Art]] giving you two likes in the one encounter.
 
* [[Cait]] likes it if you tell Art to shoot and likes if you kill [[Art (human)|human Art]] giving you two likes in the one encounter.
 
* [[Piper Wright|Piper]] likes it if you tell Art to put down his gun, even if you fail the check. She'll also like it if you discover which Art is the synth and then tell the real Art to "shoot him already."
 
* [[Piper Wright|Piper]] likes it if you tell Art to put down his gun, even if you fail the check. She'll also like it if you discover which Art is the synth and then tell the real Art to "shoot him already."
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* [[John Hancock|Hancock]] loves it if you tell Art to shoot.
 
* [[John Hancock|Hancock]] loves it if you tell Art to shoot.
 
* [[Codsworth]] dislikes it if you tell Art to shoot. He likes it if you tell Art to put down his gun, even if you fail the check.
 
* [[Codsworth]] dislikes it if you tell Art to shoot. He likes it if you tell Art to put down his gun, even if you fail the check.
* [[MacCready]] likes it if you tell Art to shoot.
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* [[Robert Joseph MacCready|MacCready]] likes it if you tell Art to shoot.
 
* Hancock dislikes it when you attack Art even if he is a synth.
 
* Hancock dislikes it when you attack Art even if he is a synth.
   
 
==Notes==
 
==Notes==
 
* Synth Art has a higher damage resistance than human Art. It is possible to tell them apart using V.A.T.S. if the player has acquired the [[Awareness]] perk.
 
* Synth Art has a higher damage resistance than human Art. It is possible to tell them apart using V.A.T.S. if the player has acquired the [[Awareness]] perk.
** Because synth Art has a higher Damage Resistance, he will usually win the fight.
+
** Because synth Art has a higher Damage Resistance, and has a more versatile weapon (pipe pistol) as opposed to human Art’s shotgun, he will usually win the fight.
 
* Human Art and Art will be a common recurring random encounter, even if both died.
 
* Human Art and Art will be a common recurring random encounter, even if both died.
   

Revision as of 04:07, 22 August 2019

 
Gametitle-FO4
Gametitle-FO4
Please! You've got to help me. This guy's a synth and he's going to kill me and replace me and my family... oh god, my kids...

Art is a synth in the Commonwealth in 2287, with a human counterpart also known as Art. He is part of the Two Faces, One Synth random encounter.

Background

Art, whose Institute designation remains unknown, is a third-generation synth in the Commonwealth in 2287. It is unknown when he was created. All that is known about him is that he is trying to assume the role of Art.

Interactions with the player character

Interactions overview

Interactions
38 Paradigm of Humanity
This character has no special interactions.

Effects of player's actions

In the random encounter, the player encounters two Arts; one is a synth and one is a human. One of the Arts is pointing a shotgun at the other, on the verge of killing him. The player character is given a series of dialogue options and speech checks to determine which is which. In the end, the player character can tell the Art with the shotgun to kill the kneeling Art, or spare him (by passing a Charisma check). Sparing the synth may result in him attacking the human Art. This encounter does not always happen as described; sometimes the player character will find them simply shooting at each other.

Inventory

Apparel Weapon Other items On death
Scavenger outfit Pipe gun bottlecaps (0-9)
bobby pins (15% chance each)
25% chance for a basic food item
.38 round x21
Synth component

Companion reactions

  • Strong likes it if you tell Art to shoot the other Art.
  • Danse dislikes it if you tell Art to put down his gun, however he loves it when you fight back against the synth when it reveals itself afterwards and turns on you.
  • Deacon hates it if you tell Art to shoot, unless you pass the speech check to reveal synth Art first, in which case he will be neutral.
  • Deacon likes it if you tell Art to put down his gun, but in effect, the synth becomes hostile and Deacon dislikes it if you shoot the synth in return.
  • Cait likes it if you tell Art to shoot and likes if you kill human Art giving you two likes in the one encounter.
  • Piper likes it if you tell Art to put down his gun, even if you fail the check. She'll also like it if you discover which Art is the synth and then tell the real Art to "shoot him already."
  • Curie likes it if you tell Art to put down his gun, but like Deacon will dislike it if you shoot the synth in return.
  • Nick Valentine likes it if you tell Art to put down his gun.
  • Hancock loves it if you tell Art to shoot.
  • Codsworth dislikes it if you tell Art to shoot. He likes it if you tell Art to put down his gun, even if you fail the check.
  • MacCready likes it if you tell Art to shoot.
  • Hancock dislikes it when you attack Art even if he is a synth.

Notes

  • Synth Art has a higher damage resistance than human Art. It is possible to tell them apart using V.A.T.S. if the player has acquired the Awareness perk.
    • Because synth Art has a higher Damage Resistance, and has a more versatile weapon (pipe pistol) as opposed to human Art’s shotgun, he will usually win the fight.
  • Human Art and Art will be a common recurring random encounter, even if both died.

Appearances

Art appears only in Fallout 4.

Bugs

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One The random encounter can occur repeatedly at any of the various known locations, despite previous occurrences where the death of one or both Art resulted. If dialogue is unable to be initiated, whether the player intervenes or not, the encounter can occur with both synth and human Art hostile to the player upon approach every time thereafter. If player kills human Art under these circumstances and Preston is present as a companion, he may dislike the action. He may also dislike human Art's killing even if synth art is responsible.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One It is possible to encounter the two Arts and witness them fight each other to the death without ever allowing the player to engage them in conversation. Afterwards the surviving Art will mention that the other looked just like him, once again without engaging in a conversation.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Some companions dislike it if you attack the synth Art, even if synth Art is hostile towards the Sole Survivor.[verified]
    • This can be avoided by letting synth Art attack you, at which point the companion will attack them for you.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One It's possible to find the synth Art alone and immediately hostile to the Sole Survivor, with the human Art nowhere in sight and no body to be found.[verified]