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| For the successor city of the same name, see Arroyo (city). |
Arroyo is a location in Fallout 2 founded by the Vault Dweller following his exile from Vault 13. It was destroyed by the Enclave in 2242.
Background[]
Foundation[]
In May 2162, the Vault Dweller had returned to Vault 13 after defeating the Master and his Unity, only to be exiled by the vault's overseer for fear of encouraging others to follow his example and leave the vault. The exiled warrior wandered the desert, but never moved far from the mountains that shielded the vault from the rest of the world. Upon hearing of what happened to their fellow resident, a few other residents of the vault decided to leave and join, following soon afterward, where they eventually reunited with the Vault Dweller. As they knew little of the outside world and would have likely died if it were not for the Vault Dweller's knowledge and experience, he led their group into the remote mountains in the north, where the village of Arroyo was founded and its construction completed on August 18, 2167.
Initially, the Vault Dweller sent scouts back toward the vault, hoping to bring more of their former fellows out into the wider world, but that slowly came to an end. For years after, the Vault Dweller and his spouse initially led the village, teaching the others the skills they would need to survive and grow strong, such as hunting, farming, engineering and warfare. In 2188, their daughter was born. The tribe grew strong over the years under the Vault Dweller's leadership.
On January 16, 2208, the Vault Dweller left Arroyo. His spouse had passed away years earlier, and he chose to leave his memoirs and jumpsuit behind.[Non-game 1][Non-game 2] Some say the Vault Dweller was taken by the sky spirits, others say that he felt it was time to move on and leave the elders to guide Arroyo.[Non-game 3] After the one-moon (month) cycle of mourning for the Vault Dweller ended, activity in Arroyo began to return to normal.
A new elder[]
The Vault Dweller's daughter subsequently trained for the role of village elder, beginning on February 2. She underwent a great deal of physical training and tutoring in various sciences, mathematics and weapon skills. Two years later, she took her mystic test, a key ingredient of which is several pots worth of hallucinogenic plants from Hakunin's garden. She ran the gauntlet in the Temple of Trials, using her charm to pass most of the tests after her handgun jammed and was ruined on the first level. She offered numerous criticisms of the test, resulting in many revisions. Two days later, she ascended to the role of village elder. She ruled with a steady hand, and her wisdom was greatly respected.[Non-game 4]
The Chosen One[]
The elder's child was born on March 23, 2221, though their father's name was not put in the tribal records. In 2241, the worst dry season in many years caused a drought in the northern California area, hurting crops and brahmin in Arroyo. The elder, having read a G.E.C.K. advertisement in her father's old holodisks, decided that her child must be sent to find it, as it was the village's only hope. On July 25, the Chosen One began their mystic test, descending into the Temple of Trials, just like their mother had many years before. Two days later, they left their home village to find the ancient device.
While the Chosen One was on their quest, on July 20, 2242, Arroyo was attacked by Enclave soldiers in Vertibirds, wearing power armor and armed with heavy weaponry, and the villagers were captured and brought to the oil rig. Some of them tried to resist the attackers and were killed, with the village's healer Hakunin seriously wounded. When the Chosen One returned to the village, they found it almost completely destroyed and spoke to the dying Hakunin. Now, the Chosen One had a new quest: to save their people from the hands of the Enclave.
The Enclave needed the tribals for their FEV experiments. They needed two test groups: one of clean, pure humans; and another composed of the "mutants" that lived all over the mainland, suffering radiation and FEV exposure for decades that, to the Enclave, made them unclean. The unclean sample was easily obtained by kidnapping the entire population of Arroyo. The clean group were the dwellers of Vault 13, who were reunited with their long-lost Arroyo brethren in the oil rig's prison cells.
In Fall 2242, the Chosen One managed to enter the Enclave using a damaged tanker and destroyed the Poseidon Energy platform, killing the president of the Enclave and severely setting back the Enclave's plans for world domination. The surviving people of Arroyo and Vault 13 were free. After the Enclave oil rig's fragmentation, the refugees of Arroyo and Vault 13 resettled, building a new community of the same name with the aid of the "holy" Garden of Eden Creation Kit. Finding themselves hundreds of miles from their Vault, the members of Vault 13 chose to join the villagers in establishing a new community, and their technical expertise, combined with the villagers' survival skills, allowed the new settlement to grow and prosper. The two branches of the same bloodline were reunited, and their savior, the Chosen One, became elder, presiding over the village for many years to come.
Layout[]
The village of Arroyo is divided into four areas.
| Temple of Trials | ||||
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| ↓ | ||||
| ← | ||||
| ↓ | ||||
| The Canyon |
Temple of Trials[]
Various traps, giant ants and radscorpions at the same time
This is the beginning area of the game. There is a clear path that leads into the Temple of Trials, but also a path leading back to the main village.
It is possible to talk the way through Cameron with high enough Speech and Charisma, as he is determined to make sure the entrant endures the trials of the elders. The only other way to get past Cameron is to defeat him in hand-to-hand combat. You can also steal the temple key from him and exit without having to fight.
| Loot in Temple of Trials |
|---|
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Village[]
Your pleasant home
The central village portion of Arroyo serves as home to most of the tribe. Hakunin's tent and garden, which has been infested with man-eating plants, inhabit the northwestern corner of the map, while the village elder's tent lies just southwest. And shortly south of it lies the town well, broken and dormant with the Chosen One's whiny nephew Feargus pouting about it a few feet away.
The southernmost tent belongs to none other than your old, cranky aunt Morlis, who is in possession of a piece of a rather scarce flint. The large stone monument sits peaceful and quiescent immediately northeast of her tent. The wigwam residing on the east-most bounds of the map is home to Jordan, a skilled and seasoned hunter for the tribe. The rest of the homes belong to generic tribesmen and women.
| Loot in Village |
|---|
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Hunting grounds[]
First confrontation with the terrible geckos
The hunting grounds northwest of the village foster a steady pack of small geckos that serve as a source of food for the tribe. Just as well, there are a few cuttings of xander roots and broc flowers growing in the alcoves formed by the abundant foliage. These can be brought to Hakunin to be synthesized into healing powder.
In the northwest corner of the map, in the secluded flat where spots of radioactive waste can be found, Nagor's dog Smoke is trapped by a few hostile geckos lurking near the only path back to the village.
Note that the geckos are not hostile, with one exception. If a gecko attacks you and any other geckos witness it, the others will join in as well.
| Loot in Hunting Grounds |
|---|
The Canyon[]
The Wasteland waiting for you
This section of Arroyo is not so densely populated, as only a few vigilant tribe members keep watch over the sole passageway into the village. Mynoc, the young warrior standing immediately next to the bridge, will offer to sharpen the Chosen One's spear before their departure, requiring a piece of flint for the job.
The bridge connecting Arroyo to the wasteland serves as a metaphorical gateway for the Chosen One. It is here that the player leaves their tribe bearing the quest to find the G.E.C.K., and prove to be their salvation. The canyon which the rope bridge extends across bears ancestral drawings likely created by past, possibly present, tribe members upon the establishment of the village.
Destroyed bridge[]
Hakunin dying
The Chosen One gets here with a G.E.C.K. in hand. Enclave troopers have destroyed the village, and taken the rest of the tribals to Enclave Oil Rig. Hakunin lasts long enough to tell the Chosen One what to do now.
Inhabitants[]
| Img | Name | Dialogue file | Description | Clothing | Proto | Location | ||||
|---|---|---|---|---|---|---|---|---|---|---|
| Arroyo elder | AHELDER.MSG | Leader of Arroyo (TH) | Brown robe | 00000013 | Arroyo village / Enclave Oil Rig | |||||
| Cameron | ACTEMVIL.MSG | Final test | Tribal outfit | 00000274 | Temple of Trials | |||||
| Feargus | ACERIC.MSG | Nephew at the well | Tribal outfit | 00000000 | Arroyo village | |||||
| Hakunin | AHHAKUN.MSG | Shaman (TH) | Brown robe | 00000014 | Arroyo village | |||||
| Jordan | ACJORDAN.MSG | Expert warrior | Tribal outfit | 00000003 | Arroyo village | |||||
| Klint | ACKLINT.MSG | Guard of the Temple of Trials | Tribal outfit | 00000003 | Temple of Trials | |||||
| Lucas | ACFIST.MSG | Unarmed warrior | Tribal outfit | 00000003 | Arroyo village | |||||
| Morlis | ACMORLIS.MSG | Mother of Nagor | Tribal outfit | 00000004 | Arroyo village | |||||
| Mynoc | ACMynoc.msg | Guard at the bridge | Tribal outfit | 00000010 | The Canyon | |||||
| Nagor | ACNAGOR.MSG | Son of Morlis, owns Smoke | Tribal outfit | 00000003 | Arroyo village | |||||
| Smoke | Nagor's dog | 00000009 | Arroyo hunting grounds |
| Unnamed | |
|---|---|
| Arroyo villager | Arroyo warrior |
| Mentioned only | |
|---|---|
| Reyna | Kor |
| Player characters | |||
|---|---|---|---|
| Chosen One | Chitsa | Mingan | Narg |
Related quests[]
Notes[]
Turning the village hostile and leaving the village ends the game prematurely.
Appearances[]
Arroyo appears only in Fallout 2.
Behind the scenes[]
- The name Arroyo comes from the Spanish for "brook." An arroyo, also called a wash, is a dry creek bed or gulch that temporarily fills with water after a heavy rain or seasonally.
- The tribal nature and the customs of Arroyo are inspired by the 1949 novel Earth Abides by George R. Stewart, where the main character survives a world ending apocalypse and ends up rebuilding a community. The later generations of the community hold everything from the old world in superstitious reverence.[Non-game 5]
Gallery[]
References[]
Non-game
- ↑ Fallout 2 manual; Vault Dweller's memoirs
- ↑ Fallout Bible 6
- ↑ Fallout Bible 3
- ↑ Fallout Bible 1
- ↑ "28. I'd really like to know this. Why did they become tribals in such a short time? Religious reasons? Drugs?"
Chris Avellone: "Well, the long answer is read 'Earth Abides' by George R. Stewart."
(Fallout Bible 5)
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