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Arroyo is a location in Fallout 2. Founded by the Vault Dweller following his exile from Vault 13, while originally an isolated village of tribals, Arroyo's prospects grew following the triumph of the Chosen One who retrieved a G.E.C.K. in 2242.
Background[]
Foundation[]
In May 2162, the Vault Dweller had returned to Vault 13 after defeating the Master and his Unity, only to be exiled by the vault's overseer for fear of encouraging others to follow his example and leave the vault. The exiled warrior wandered the desert, but never moved far from the mountains that shielded the vault from the rest of the world. Upon hearing of what happened to their fellow resident, a few other residents of the vault decided to leave and join, following soon afterward, where they eventually reunited with the Vault Dweller. As they knew little of the outside world and would have likely died if it were not for the Vault Dweller's knowledge and experience, he led their group into the remote mountains in the north, where the village of Arroyo was founded and its construction completed on August 18, 2167.
Initially, the Vault Dweller sent scouts back toward the vault, hoping to bring more of their former fellows out into the wider world, but that slowly came to an end. For years after, the Vault Dweller and his spouse initially led the village, teaching the others the skills they would need to survive and grow strong, such as hunting, farming, engineering and warfare. In 2188, their daughter was born. The tribe grew strong over the years under the Vault Dweller's leadership.
On January 16, 2208, the Vault Dweller left Arroyo. His spouse had passed away years earlier, and he chose to leave his memoirs and jumpsuit behind.[Non-game 1][Non-game 2] Some say the Vault Dweller was taken by the sky spirits, others say that he felt it was time to move on and leave the elders to guide Arroyo.[Non-game 3] After the one-moon (month) cycle of mourning for the Vault Dweller ended, activity in Arroyo began to return to normal.
A new elder[]
The Vault Dweller's daughter subsequently trained for the role of village elder, beginning on February 2. She underwent a great deal of physical training and tutoring in various sciences, mathematics and weapon skills. Two years later, she took her mystic test, a key ingredient of which is several pots worth of hallucinogenic plants from Hakunin's garden. She ran the gauntlet in the Temple of Trials, using her charm to pass most of the tests after her handgun jammed and was ruined on the first level. She offered numerous criticisms of the test, resulting in many revisions. Two days later, she ascended to the role of village elder. She ruled with a steady hand, and her wisdom was greatly respected.[Non-game 4]
The Chosen One[]
The elder's child was born on March 23, 2221, though their father's name was not put in the tribal records. In 2241, the worst dry season in many years caused a drought in the northern California area, hurting crops and brahmin in Arroyo. The elder, having read a G.E.C.K. advertisement in her father's old holodisks, decided that her child must be sent to find it, as it was the village's only hope. On July 25, the Chosen One began their mystic test, descending into the Temple of Trials, just like their mother had many years before. Two days later, they left their home village to find the ancient device.
While the Chosen One was on their quest, on July 20, 2242, Arroyo was attacked by Enclave soldiers in Vertibirds, wearing power armor and armed with heavy weaponry, and the villagers were captured and brought to the oil rig. Some of them tried to resist the attackers and were killed, with the village's healer Hakunin seriously wounded. When the Chosen One returned to the village, they found it almost completely destroyed and spoke to the dying Hakunin. Now, the Chosen One had a new quest: to save their people from the hands of the Enclave.
The Enclave needed the tribals for their FEV experiments. They needed two test groups: one of clean, pure humans; and another composed of the "mutants" that lived all over the mainland, suffering radiation and FEV exposure for decades that, to the Enclave, made them unclean. The unclean sample was easily obtained by kidnapping the entire population of Arroyo. The clean group were the dwellers of Vault 13, who were reunited with their long-lost Arroyo brethren in the oil rig's prison cells.
In Fall 2242, the Chosen One managed to enter the Enclave using a damaged tanker and destroyed the Poseidon Energy platform, killing the president of the Enclave and severely setting back the Enclave's plans for world domination. The surviving people of Arroyo and Vault 13 were free. After the Enclave oil rig's fragmentation, the refugees of Arroyo and Vault 13 resettled, building a new community with the aid of the "holy" Garden of Eden Creation Kit. Finding themselves hundreds of miles from their Vault, the members of Vault 13 chose to join the villagers in establishing a new community, and their technical expertise, combined with the villagers' survival skills, allowed the new settlement to grow and prosper. The two branches of the same bloodline were reunited, and their savior, the Chosen One, became elder, presiding over the village for many years to come.
Later years[]
As of 2281, Arroyo is apparently still existent as Emily Ortal of the Followers of the Apocalypse claims it as her birthplace and mentions members of her family still live there as well.[1]
Layout[]
The village of Arroyo is divided into four areas.
Temple of Trials | ||||
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The Canyon |
Temple of Trials[]
This is the beginning area of the game. There is a clear path that leads into the Temple of Trials, but also a path leading back to the main village.
It is possible to talk the way through Cameron with high enough Speech and Charisma, as he is determined to make sure the entrant endures the trials of the elders. The only other way to get past Cameron is to defeat him in hand-to-hand combat. You can also steal the temple key from him and exit without having to fight.
Loot in Temple of Trials |
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Village[]
The central village portion of Arroyo serves as home to most of the tribe. Hakunin's tent and garden, which has been infested with man-eating plants, inhabit the northwestern corner of the map, while the village elder's tent lies just southwest. And shortly south of it lies the town well, broken and dormant with the Chosen One's whiny nephew Feargus pouting about it a few feet away.
The southernmost tent belongs to none other than your old, cranky aunt Morlis, who is in possession of a piece of a rather scarce flint. The large stone monument sits peaceful and quiescent immediately northeast of her tent. The wigwam residing on the east-most bounds of the map is home to Jordan, a skilled and seasoned hunter for the tribe. The rest of the homes belong to generic tribesmen and women.
Loot in Village |
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Hunting grounds[]
The hunting grounds northwest of the village foster a steady pack of small geckos that serve as a source of food for the tribe. Just as well, there are a few cuttings of xander roots and broc flowers growing in the alcoves formed by the abundant foliage. These can be brought to Hakunin to be synthesized into healing powder.
In the northwest corner of the map, in the secluded flat where spots of radioactive waste can be found, Nagor's dog Smoke is trapped by a few hostile geckos lurking near the only path back to the village.
Note that the geckos are not hostile, with one exception. If a gecko attacks you and any other geckos witness it, the others will join in as well.
Loot in Hunting Grounds |
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The Canyon[]
This section of Arroyo is not so densely populated, as only a few vigilant tribe members keep watch over the sole passageway into the village. Mynoc, the young warrior standing immediately next to the bridge, will offer to sharpen the Chosen One's spear before their departure, requiring a piece of flint for the job.
The bridge connecting Arroyo to the wasteland serves as a metaphorical gateway for the Chosen One. It is here that the player leaves their tribe bearing the quest to find the G.E.C.K., and prove to be their salvation. The canyon which the rope bridge extends across bears ancestral drawings likely created by past, possibly present, tribe members upon the establishment of the village.
Destroyed bridge[]
The Chosen One gets here with a G.E.C.K. in hand. Enclave troopers have destroyed the village, and taken the rest of the tribals to Enclave Oil Rig. Hakunin lasts long enough to tell the Chosen One what to do now.
Inhabitants[]
Img | Name | Dialogue file | Description | Clothing | Proto | Location | ||||
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Arroyo elder | AHELDER.MSG | Leader of Arroyo (TH) | Brown robe | 00000013 | Arroyo village / Enclave Oil Rig | |||||
Cameron | ACTEMVIL.MSG | Final test | Tribal outfit | 00000274 | Temple of Trials | |||||
Feargus | ACERIC.MSG | Nephew at the well | Tribal outfit | 00000000 | Arroyo village | |||||
Hakunin | AHHAKUN.MSG | Shaman (TH) | Brown robe | 00000014 | Arroyo village | |||||
Jordan | ACJORDAN.MSG | Expert warrior | Tribal outfit | 00000003 | Arroyo village | |||||
Klint | ACKLINT.MSG | Guard of the Temple of Trials | Tribal outfit | 00000003 | Temple of Trials | |||||
Lucas | ACFIST.MSG | Unarmed warrior | Tribal outfit | 00000003 | Arroyo village | |||||
Morlis | ACMORLIS.MSG | Mother of Nagor | Tribal outfit | 00000004 | Arroyo village | |||||
Mynoc | ACMynoc.msg | Guard at the bridge | Tribal outfit | 00000010 | The Canyon | |||||
Nagor | ACNAGOR.MSG | Son of Morlis, owns Smoke | Tribal outfit | 00000003 | Arroyo village | |||||
Smoke | Nagor's dog | 00000009 | Arroyo hunting grounds |
Unnamed | |
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Arroyo villager | Arroyo warrior |
Mentioned only | |
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Reyna | Kor |
Player characters | |||
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Chosen One | Chitsa | Mingan | Narg |
Related quests[]
Name | Given by | Reward | ||
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Alternative 1 | Alternative 2 | Alternative 3 | ||
Finish Temple of Trials | Arroyo elder | 300 XP Vault 13 jumpsuit Pip-Boy 2000 +15 Karma $152 Vic's water flask Klamath location |
600 XP Vault 13 jumpsuit Pip-Boy 2000 +15 Karma $152 Vic's water flask Klamath location |
— |
Kill the evil plants that infest Hakunin's garden | Hakunin | 100 XP 2 healing powders Hakunin will make healing powder |
— | — |
Obtain flint to have Mynoc sharpen your spear | Mynoc | Sharpened Spear in exchange for Spear | if you have no Spear, Mynoc will give you one of his Sharpened Spears | 50 XP if convince Morlis give Flint free; or -3 Karma if steal Flint |
Fix the well for Feargus | Feargus | 100 XP | — | — |
Rescue Nagor's dog, Smoke, from the wilds | Nagor | 100 XP and +5 Karma
Smoke is Temporary companion |
-3 Karma if Smoke is dead | -3 Karma and dead Nagor if the quest is refused |
Find Vic the Trader | Arroyo elder | 500 XP | — | — |
Retrieve the GECK for Arroyo | Arroyo elder | 4000 XP | — | — |
Stop the Enclave | Hakunin Gruthar Matt |
Ending Fallout 2 Hintbook |
— | — |
Notes[]
Turning the village hostile and leaving the village ends the game prematurely.
Appearances[]
Arroyo appears in Fallout 2 and is mentioned in Fallout: New Vegas.
Behind the scenes[]
- The name Arroyo comes from the Spanish for "brook." An arroyo, also called a wash, is a dry creek bed or gulch that temporarily fills with water after a heavy rain or seasonally.
- The tribal nature and the customs of Arroyo are inspired by the 1949 novel Earth Abides by George R. Stewart, where the main character survives a world ending apocalypse and ends up rebuilding a community. The later generations of the community hold everything from the old world in superstitious reverence.[Non-game 5]
Gallery[]
References[]
- ↑ The Courier: "How long have you been with the Followers?"
Emily Ortal: "About five years now. I have family back in Arroyo, but this is where all of the good work is being done, so to speak. NCR taxes and inflation have been hard for a lot of people to deal with, and most of the money is going to the war effort. There's not much funding for medical research with OSI or any other group - not unless it has a military application, anyway."
(Emily Ortal's dialogue)
Non-game
- ↑ Fallout 2 manual; Vault Dweller's memoirs
- ↑ Fallout Bible 6
- ↑ Fallout Bible 3
- ↑ Fallout Bible 1
- ↑ "28. I'd really like to know this. Why did they become tribals in such a short time? Religious reasons? Drugs?"
Chris Avellone: "Well, the long answer is read 'Earth Abides' by George R. Stewart."
(Fallout Bible 5)
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