The armor workbench is a crafting table in Fallout 4.
Uses[]
The Sole Survivor can use the armor workbench in order to attach and detach armor mods on body armor parts and some clothing pieces. The armor parts that can be modified are divided into chest, right arm, left arm, right leg and left leg. Armor workbenches can be found all over the Commonwealth, including one outside a house nearby the workshop in Sanctuary Hills, along with a weapons workbench and a power armor station.
Some clothing can be upgraded at the workbench, such as vault jumpsuits and red dresses. When applying an armor mod, the name of the armor part can change accordingly. To create a mod, the Sole Survivor needs proper materials, as well as the corresponding perk, Armorer. The Armorer perk has four ranks, and each rank unlocks another rank tier for armor crafting.
Crafting[]
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Aluminum (8) Gears (5) Screw (4) Spring (4) Wood (1) | Local Leader, rank two | Armor workbench (1) |
Miscellaneous[]
Some mods will add additional functions to the armor piece.
- Pocketed improves carrying capacity.
- Padded or Dense reduces damage from explosions. This will greatly deflect limb damage.
- Lining will reduce radiation or any specific damage depending of the materials used.
- Light build mods will decrease the weight (WT) and add a few maximum Action Points.
The legs armor have special mods:
- Cushioned, that reduces falling damage
- Strengthened, that reduces limb damage.
- Muffled, that reduces detection from moving.
- Custom Fitted, making sprinting take less AP.
Locations[]
Within settlements[]
These are associated with the workshop for the settlement. With the second level of the Local Leader perk the Sole Survivor can craft weapons workbenches in other settlements. The player character will not be able to access these until they are aligned with the settlement.
- Sanctuary Hills, accross the street from the House of Tomorrow.
- Red Rocket truck stop
Within possible settlements[]
- The Slog, leaning against the barracks.
- The Castle, in the armory.
- Bunker Hill, just south of main entrance, down the first street right downhill.
- Nuka-World Red Rocket
Other locations[]
These can be used at any time by the player character. All locations with an interior map, have the station marked on the local map.
- Outside Andrew station, upstairs.
- ArcJet Systems, inside the building in the south, alongside a weapons workbench.
- One in he Atom Cats garage, in the barn.
- One in Back Street Apparel, near a terminal.
- Inside BADTFL regional office, on the east side.
- Boston Airport, in the work room with Liberty Prime pieces.
- Inside, towards the southeast area of the Boston mayoral shelter.
- One at the Coast Guard pier, in an Advanced locked cabin.
- Inside the Combat Zone, towards the southeast wall.
- Compound, in the room with the Dr. Roslyn Chambers' laboratory.
- Diamond City, to the right of Myrna at Diamond City Surplus.
- Outside and to the east of Diamond City, in an area beneath the stands.
- Dunwich Borers, in the underground caves, near Bedlam's position and an Astoundingly Awesome Tales.
- Northwest of East Boston Preparatory School, in a barn.
- Easy City Downs, in a small shack with a repair shop terminal.
- Southeast of Faneuil Hall, at Opal's shop.
- Two in the Electrical Hobbyist's Club of which one in the cellar.
- One in the Federal ration stockpile, in the south.
- North of Forest Grove marsh, in a shed at a sluice.
- In the Fort Hagen filling station.
- Fort Strong sublevel, in one of the rooms just after taking the elevator down.
- One in the Fort Hagen, in the south.
- In Fraternal Post 115, against the north wall.
- In General Atomics factory, near a Lieutenant Gutsy in the southeast.
- Goodneighbor, behind the counter inside Daisy's Discounts.
- One in the building with the Blast Radius sign, east of Greenetech Genetics.
- Two in Gunners plaza: one on the roof and another in the basement, in the southeast.
- One in Hardware Town, near Demo's position.
- Haymarket Mall, on the east wall.
- One in Hester's Consumer Robotics, ground level.
- One in the east inside Hub 360.
- One in a barn in the northwest of Hyde Park.
- Irish Pride Industries shipyard, in a cabin in the southwest.
- Jalbert Brothers Disposal, against a barn with a Nuka-Cola machine next to it.
- In Joe's Spuckies, in the southwest.
- Two in Kendall Hospital, both near the center of the map.
- Lexington, upstairs in a ruined building.
- One at Libertalia, in the raider shack on the ship's stern.
- In Listening Post Bravo, in a corner south.
- One in Mass Bay Medical Center, in radiology.
- One in Mass Fusion building, in the south.
- In Massachusetts State House, in the south.
- Monsignor Plaza third floor, by Appliances.
- One southwest in National Guard training yard's armory.
- Roof of Parkview Apartments, go down two stairs.
- One in the Poseidon reservoir, in the north.
- One on the roof of Poseidon reservoir, in the blue cabin.
- Three in The Prydwen.
- One in Public works maintenence area.
- One in the Railroad HQ.
- One the Guns Guns Guns shop east of the Quincy church.
- At the Red Rocket (Big John's Salvage)
- One at the Red Rocket (Cambridge).
- Red Rocket, opposite the Collegiate administration building.
- West of Lexington, behind Lexington's Red Rocket.
- Red Rocket (Mass Pike east), between the Boston Police rationing site and Mass Pike Tunnel east.
- On top of the Red Rocket in Nahant, accessible by the blue truck some feet to the east.
- West of the Quincy ruins, at the Red Rocket (Quincy).
- One at the Reeb Marina, in the barn near Eugene's terminal.
- Revere satellite array, the trailers to the south edge of the array.
- In the Rook family house, second floor.
- One in Saugus Ironworks, towards the east side.
- One in the Science! Center.
- Scrap palace, in the main barn, upstairs.
- One in the southeast of the Shamrock Taphouse.
- One in Shaw High School, in the outer north, near a magazine.
- One in a barn with open doors, north of South Boston Police Department.
- The Switchboard, in the room with the Carrington's prototype/Deliverer.
- One leaning against the shack at Federal Surveillance Center K-21B.
- Ticonderoga on the highest level.
- One west of University Point, in a house with green vertical wooden beams.
- USAF Satellite Station Olivia, right before going down the bunker.
- One in the USS Constitution, in the north.
- In Vault 95, towards the north, near a private terminal.
- Inside Wattz Consumer Electronics, center of the map.
- West Everett Estates, in the backyard bunker.
- One in West Roxbury station, in the east near a terminal.
- One at the Wicked Shipping Fleet Lockup, in the barn.
- One in Acadia, next to a weapons workbench.
- On the MS Azalea, in the south of the ship.
- One at Brooke's Head Lighthouse, at the bottom of the stairs.
- One in Far Harbor, Sandra Lee's shop.
- One inside Northwood Ridge Quarry, in the northeast.
- One in The Nucleus.
- In a shed between Pine Crest Cavern and Southwest Harbor.
- Down the road south from Rayburn Point, at the end of it, in a small shed.
- Northwest of Southwest Harbor, in a garage with a Nuka-Cola machine.
- Northeast of Southwest Harbor, in a shed with a red roof at the docks.
- Vim! Pop factory, south in the factory section.
- One east of the Cola-cars arena, in a storage barn.
- One in the Fizztop Grille, entrance area.
- One south of Fizztop Mountain, at a Disciples camp.
- One in King Cola's Castle Tower.
- One in Nuka-Town backstage, in the east.
- One in Nuka-Town market, Shelbie Chase's stand.
- One in Nuka-World junkyard, in the barn to the north.
- In the Nuka-World power plant, in an Advanced locked room.
- Nuka-World Red Rocket, in the garage. Another one to the east, in a Gunners house.
- One inside The Parlor, northeast area.
- One in a blue maintenance shed to the southwest of the Safari Adventure reptile house.
- One at Starport Nuka, in an employees only area.
- One to the south of Vault-Tec: Among the Stars, at a dead settler camp near the water.
Bugs[]
Certain sound effects can get "stuck" to companions and continue to play after said companion quit performing the respective action. Allowing them to re-use the corresponding workbench from where the glitched sound is and let them end its use by themselves without interruptions, the sound glitch should stop and be fixed.