|For the Van Buren character, see Arcade Gannon (Van Buren).|
- 1 Background
- 2 Interactions with the player character
- 3 Inventory
- 4 Notes
- 5 Notable quotes
- 6 Appearances
- 7 Behind the scenes
- 8 Bugs
- 9 Gallery
- 10 References
Arcade was an only child, the son of an Enclave officer, born at a military base in Navarro. His father passed away when he was young, but the circumstances and leading to his death were never shared with him. When the New California Republic sacked Navarro, he and his mother fled with troopers from his father's old unit. The group moved south, attempting to integrate, but were still sought by the NCR and Brotherhood of Steel, requiring repetitive relocation to the fringes.
Gannon credits the Followers of the Apocalypse for his knowledge base, including having received his medical training from the group while he lived within the NCR. His drive to help people and enjoyment of learning led him to move to the New Vegas area, where communities were especially in need of assistance. From his tent in Freeside's Old Mormon Fort, Arcade is currently researching alternative treatments for common illnesses and injuries, utilizing local flora such as barrel cacti.
Intentionally deflecting questions about himself at first, he will only describe in detail finding his niche in conducting research, sharing his goals of developing new ways of producing medical supplies as pre-War medical supplies are finite in number. Shortly thereafter, he will admit that the Followers may have overextended themselves by reaching out to the individuals there, but is determined to assist where no one else would. In addition, he will comment that research into his projects are slow going, but that he is enthusiastic about the possibility of his work helping people regardless.
He has remained close with the Enclave remnants who he sees as family. His closest bond is with Daisy Whitman, who he describes as being "the only woman in his life" after the death of his mother. He shares with the Courier that he has had many men in his life, but that "lovers make poor confidantes," instead choosing to remain close to Daisy, who never had children of her own and was always willing to listen. Arcade remembers Orion Moreno's unwavering support of the Enclave, and Cannibal Johnson's distain for it. He will also share that Judah Kreger did his best to make Arcade feel welcome in the group, doing so out of a sense of loyalty to his late father.
Arcade laments not being able to completely move past growing up without a father figure, wondering if what he had planned for him, and if those plans aligned with reality. He makes peace with what the remnant members recount about his father's good character, sharing that although he won't attempt to fill his father's shoes, he aims to do his best to follow in his footsteps in terms of making a difference in the lives of others. He feels a strong desire to repay the remnants for their support throughout his life, ultimately accepting that their path and his own were different, and that he is satisfied with having chosen the direction he did.
Arcade is strongly averse to groups he views as fascist or imperialist, such as the New California Republic and Caesar's Legion. Arcade feels strongly about Caesar's Legion and their potential desirous effects on the area, nothing Caesar's inability to learn from the past, instead recreating it.
Interactions with the player character
|This character is essential. Essential characters cannot be killed. Status expires when Hardcore mode begins.|
|This character is a permanent companion. They grant the Better Healing perk.|
|This character is a temporary companion.|
|This character starts quests.|
|This character is involved in quests.|
Recruiting as companion
There are several ways for the Courier to recruit Arcade while speaking with him. He will agree to accompanying the player character if any of the following requirements are met:
- The Courier has a high reputation with the Followers.
- The Courier has successfully completed High Times and given Julie Farkas the needed medical supplies.
- Note that for this approach, the Courier needs to first ask, "Do you need any help?" after which Arcade will thank the Courier for their work for the Followers and a "join me" option will appear.
- The Courier can pass a Speech check of 75.
- The Courier has the Confirmed Bachelor perk.
- If the Courier has an Intelligence of 3 or lower while speaking with him, Arcade will take pity on them. Temporary Intelligence-reduction effects can be useful in this situation if the Courier who cannot pass any of the other checks.
- As with Craig Boone, Arcade will refuse to join the Courier if they acquire a positive reputation with the Legion. To bypass this, the Courier can wear NCR faction armor and talk to Arcade again. It will temporarily bypass the faction check and allow Arcade to become a companion. Arcade is not affected by a negative reputation with the Followers of the Apocalypse when the Courier tries to recruit him.
- For Auld Lang Syne: After the Courier shifts the balance of power between factions and explores several locations Arcade will recall memories of his days with the Enclave. This will reunite the members of his father's old squad in order to have them render assistance in the upcoming battle at Hoover Dam.
- Beyond the Beef: The Courier can offer Arcade (or any other human companion) as a substitute main course to Mortimer for the banquet. Mortimer makes remarks about his height and his chin.
- Bitter Springs Infirmary Blues: Arcade can give Markland the specialized medical training he needs, bypassing the part of the quest that requires the retrieval of Tiny, Tiny Babies: All You Need to Know About Pediatric Medicine and Stress and the Modern Refugee: A Primer.
- Et Tumor, Brute?: The Courier has the option of selling Arcade into slavery as Caesar's personal doctor, completing the quest but losing Karma.
- ED-E My Love: When asked about which faction to send ED-E to near the end of ED-E My Love, he will unsurprisingly urge you to give it to the Followers.
- That Lucky Old Sun: In HELIOS One (and after listening to Fantastic), Arcade will urge the Courier to divert power to Freeside and outer Vegas on the belief that the NCR already has power from Hoover Dam and Mr. House has resources unlike the unfortunate citizens of Freeside.
- The White Wash: If the player chooses to help Tom Anderson rather than turn him in, Arcade will be very vocal and pleased about it.
- When recruiting Arcade with ED-E or Rex as a companion he will make a comment on either of them.
- Wearing a Legion outfit before recruiting Gannon and trying to activate conversation with is impossible as he will refuse to talk to the player character, stating he is only willing to talk after saying "take off that ridiculous Legion uniform. It's insulting."
- When putting Nuka-Cola in Arcade's inventory, Arcade will eventually drink the Nuka-Cola leaving only empty bottles and bottle caps.
- Arcade will comment on many quest events as the player character finds or completes them, such as when Vulpes Inculta gives the player character the Mark of Caesar commenting that Vulpes is the Legion's "most notorious" spy, when being asked to plant a bug in the Lucky 38 by Emily Ortal, or activating ARCHIMEDES II.
|Arcade Gannon's comments|
“That's a lot of energy weapons. Brings back some interesting memories.”
|Westside, before the completion of The White Wash.|
“Westside, huh? I passed through here with another Follower a while back, Anderson. The locals were having a lot of trouble getting water through.”
|Westside, after the completion of The White Wash.|
“Westside, huh? I heard about what happened with Anderson. Can't say I'm surprised. He was always a fringe operator in the Followers.”
“A vertibird. Interesting. It's been a long time since I've seen one of these.”
|The Tops, after getting the Mark of Caesar|
“So Mr. House doesn't care that one of Caesar's most notorious Legion spies is walking around on the Strip. Either that or his Securitrons' AI is too primitive to recognize the threat. Neither answer is particularly comforting.”
|Lucky 38, upon accepting The Moon Comes Over the Tower|
“ Would I like to help infiltrate the ? I'm so glad you asked...”
“The Strip's not a bad place if you love terrible things and people. ”
|REPCONN headquarters, front entrance|
“I've read about REPCONN. I think they did some work with the... before the war. Rockets and some energy weapon prototypes, I think.”
|Camp McCarran, after talking to Thomas Hildern and leaving the OSI's section of the camp|
“Hildern is a good example of 'big picture' obsession gone too far. At some point he became so fixated on large scale results that he lost the concept of 'the common good' along the way. It's an inhumane kind of public service when people and the basic resources they need become numbers in a ledger.”
|The Fort, entrance|
“Wait, wait, wait a second. What's going on? Am I playing Vergil to your Dante? I'd like to assume that we're tiptoeing into the mouth of hell out of academic curiosity, but I'm not so open-minded that I've lost my brains.”
|Vault 22, entrance|
“I'm no botanist, but I think this not be entirely natural.”
|Bitter Springs, entrance path|
“It's a shame what happened up here. I understand arguments about the 'fog of war', but that can't be much consolation to the survivors. ”
|Hoover Dam, near Hoover Dam visitor center|
“Well, I'll be. Hoover Dam. One of the last remaining wonders of the Pre-War world. I'm amazed it's still running at all. Too bad everyone's killing each other over it.”
|Old nuclear test site|
“Nuclear waste disposal. Pre-War, people figured there was so much desert in Nevada, you might as well turn it into a big dumping ground. People didn't like it, but they weren't about to give up easy access to power, not with all of the petroleum drying up.”
|Accepting quest Three-Card Bounty|
“I'm not exactly a mercenary, but taking out scumbags of this magnitude wouldn't cause me to lose any sleep.”
|Asking him to join while having ED-E as a companion without having finished ED-E My Love|
“There's something about that robot that doesn't seem... all right to me. I'm not saying we shouldn't take it with us. I'm just saying that if it were to "fall" into Lake Mead and be irreparably damaged... and if you threw an EMP grenade in after it... Well, there are worse things happening in the world, right?”
|Non-player character comments|
|Leaving the party|
Arcade will get fed up with the Courier if they do or say things that he dislikes. He has an internal counter of "dislike" points that are increased by doing or saying stupid or mean things or doing things that hurt the Followers. Once he has accumulated 3 "dislike" points, he will warn the Courier that they are "acting crazy." Most of these possible "dislike" points may be obtained during The White Wash quest. At 6 points, he will leave permanently. He also tracks "like" points, but those are only used to decide if he will start the For Auld Lang Syne quest early or not.
The "dislike" points are triggered by the following statements or actions:
Arcade will leave immediately and permanently if any of the following happens:
|Behind the scenes|
|Apparel||Weapon||Other items||On death|
|Arcade's lab coat
Gannon family Tesla armor*
Gannon family Tesla helmet*
|Arcade Gannon's Plasma Defender**
Arcade Gannon's Ripper
- * Only worn if fighting at Hoover Dam.
- ** Because Arcade's Plasma Defender uses magical companion ammo instead of energy cells, it does not have the -2 DT effect that comes from using standard energy ammunition. Otherwise, the weapon has the same statistics as the standard version.
- Arcade is the most intelligent companion, with an Intelligence of 10, and is the most charismatic companion, with a Charisma of 6.
- Arcade is taller than most non-player characters, as well as the Courier. The only characters taller than Arcade are The King, Pacer, Jean-Baptiste Cutting and Legate Lanius.
- "I'm no botanist, but I think this may not be entirely natural."
- "I don't think you need to worry about the specifics. Basically, expect a lot of firepower and dead bodies."
- "I'm enthusiastic about helping people, but nihil novi sub sole. (There's nothing new under the sun.)"
- "I'm really very boring. You’d get better stories out of a Freeside junkie."
- "I'm not exactly a mercenary, but taking out scumbags of this magnitude wouldn't cause me to lose any sleep."
- "Victrix causa deis placuit sed victa Catoni. (The conquering cause pleased the gods, but the conquered cause pleased Cato.)"
- "I can't comprehend how Caesar could so extensively scramble your sense of morality to make you think the Legion is a better alternative to anything."
- "No, really. Have you ever snorted a ground up Cazador venom sac? Neither have I, but I can guarantee you that a Freeside junkie has."
- "Okay. I just wanted you to confirm that I'm traveling in the company of an insane fascist. Thanks."
- "The people who live here don't deserve to be victims of your misguided attempts at political engineering. Or are they just collateral damage?"
- "'Knowledge is power,' but to what end for Henry, I have no idea. The problem was what mattered to him, not its practical impact."
- "I mean, I'm not like them. I was born at Navarro and my father served with them, but I wasn't really part of the Enclave. It seems presumptuous of me to think that I could join the fight, even if this is a cause worth fighting for. Because I know once the fighting breaks out at the Dam, all hell is going to break loose in Freeside. They're going to need every doctor they can get."
- "Great! You're either unimaginably cruel or profoundly insane!"
- "I still don't know how this is all going to shake out in the end, but at least the Enclave can atone a bit for all the damage it's done."
- "All I ask is that you put it to good use. This place has lived in the shadow of Caesar for long enough. I may not be the one to help stop him here, but you are. Fortis fortuna adiuvat. Good luck, and good bye."
- "Oh, you know. Finding alternative treatments for common illnesses and injuries. Stimpaks out of barrel cacti and other fantastic improbabilities. As far as fruitless wastes of time go, it's quite noble in its aims."
- "Hey there! Was it always your plan to sell me into slavery to Caesar, or was that just a spur of the moment thing?"
- "Why don't you make like Odysseus and get lost?"
- "Wait, wait, wait a second. What's going on? Am I playing Vergil to your Dante? I'd like to assume that we're tiptoeing into the mouth of hell out of academic curiosity, but I'm not so open-minded that I've lost my brains."
Arcade Gannon appears only in Fallout: New Vegas.
Behind the scenes
|Behind the scenes|
“Arcade's conflict is about his identity. He is torn between a sense of loyalty and tradition to his father and adoptive family and a desire to be independent, self-made. He feels caught between generations and cultures and isn't sure who he should be or how, if at all, to use the "legacy" (material and otherwise) left to him by his father.
Arcade's endings are intended to reflect that no one is damaged more by reality than the idealist. He does his best to be practical and rational, but there is a strong idealist streak in him/the Followers in general. In some of Arcade's "best" endings (meaning, the circumstances he thought he wanted), he is still somewhat disappointed by how things turned out. In his "worst" endings, he can wind up bitterly disillusioned, brutally murdered, crucified, casually executed and discarded in a ditch, or even defiantly suicidal.Arguably the worst ending is the one in which Arcade is given to Caesar as an enslaved doctor. The existence is so unbearable to him that he does what the historical Cato the Younger did at Utica: rather than give Caesar satisfaction, he disembowels himself. Like Cato, Arcade cannot live in a world where everything he tried to resist has come to pass.”— Joshua Sawyer on Formspring
“Hey, sorry if this has been asked before, but I had a question about Arcade Gannon, specifically the ending where he’s sold to Caesar. Why doesn’t he kill him during the surgery, or even refuse to do the operation so Caesar might die of his tumor? Sure, he’d probably be crucified for either of these things, but given that he’s willing to disembowel himself later on I would have assumed he would have been willing to die in order to strike a blow against the legion, especially since slavery is the only thing to look forward to if he lives.
Arcade is an idealist, so I did not think that he would do harm in his capacity as a doctor, nor would he refuse to provide medical aid even to a mortal enemy. Yes, Arcade will follow you around and blast everything in the Mojave Wasteland with his plasma defender, but the circumstances of gameplay are different from when he’s put in the position of providing (or not) medical aid.
Arcade is not a pragmatic person, so in the circumstances where he becomes a long-term instrument of Caesar (post-endgame), he disembowels himself rather than living as a tool of evil (in his mind). His suicide is intended to mirror the death of one of the most notable idealists of the Roman Republic, Cato the Younger.His name is also intended to reflect his idealism. At a certain point in time, the region of Arcadia became associated with an idyllic state of being, later utilized in the memento mori Et in Arcadia ego.”— Joshua Sawyer on Tumblr