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As Dharma said, 'Caution is life in troubled times.' Your origin is not the issue. Your intent is.

Aradesh is the leader of Shady Sands in 2161.


Aradesh has been leader of Shady Sands since its founding in 2142. He is also the father of Tandi, the founder and first president of the New California Republic. Aradesh is a good man who is genuinely concerned about his people and their problems. He may be a bit suspicious of the Vault Dweller at first and can seem a bit paranoid, but that's because he distrusts all outsiders. It is possible to earn his trust.[Non-canon 1]

Vault 15

Aradesh was originally a Vault 15 dweller, a sister vault of Vault 13. His accent and appearance are attributed to living in Vault 15, which housed the social experiment of incorporating people of diverse cultural backgrounds. However, Aradesh left the vault with the other dwellers following a disastrous attack by raiders. Along with a few other exiled inhabitants of the vault, he ventured out into the wastes, looking for a place to begin anew.

New Frontiers

Soon after the attack, Aradesh founded the humble community of Shady Sands using a G.E.C.K. in 2142. He then led the community with a steady, guiding hand, reinforcing the slightly xenophobic attitudes of the townsfolk, aiming to make it a completely self-sufficient community, and keep it that way. Initially, he greeted the Vault Dweller with reserve, but after they removed the radscorpion threat and later saved his daughter from the Khans, he welcomed them openly in the community. Broad horizons were opening up for the small town.

Founding NCR

Aradesh (along with Seth and Tandi), would later start laying the foundations for the New California Republic, with him being elected as its first president.[1] Soon after, inspired by the Vault Dweller's legacy, Aradesh and Seth began searching for Vault 13. However, during one of their expeditions, they disappeared and were proclaimed dead. Afterward, his daughter took her father's position of president, following in his footsteps to guide the NCR to a brighter, safer future.

Interactions with the player character

Interactions overview

Icon talkinghead.png
This character has a talking head.
Icon quest starter.png
This character starts quests.


  • Rescue Tandi from the Raiders: Aradesh's daughter has been kidnapped by some Khans. He wants the Vault Dweller to rescue her.
  • Stop the Radscorpions: Aradesh tells the Vault Dweller that there is a nearby cave that's filled with radscorpions and he's wary that they could cause some damage.

Other interactions

  • He is likely to be among the first non-player characters with a talking head that are encountered.
  • It will quickly become apparent that he does not tolerate being lied to. Should the Vault Dweller act rash, refuse to answer questions, or lie about their origins in Vault 13 (excusing the fact that with a high Speech skill it is possible to lie one's way in), Aradesh has no qualms about leading them back to the town borders. This has no real effect on further interactions in the town, as one can return and re-initiate dialogue with Aradesh without negative repercussions.

Tell me about


Apparel Weapon Other items
Brown robe Spear
Bottle caps x41


  • Aradesh will say that he has never heard about Shady Sands even though he runs the town if asked as a "Tell-Me-About" because the feature does not support spaces.
  • A fort in the American southwest was named after Aradesh, mentioned by Ulysses during the Courier's trek through the Divide.[2]


Aradesh appears in Fallout as a talking head. He is mentioned by Tandi in Fallout 2, and appears on the NCR five dollar bill. He is also mentioned by Caesar in Fallout: New Vegas and in Fallout 4 on the radio broadcast while exploring Conrad Kellogg's memories.



  1. Kellogg memory radio broadcast
  2. Ulysses: "Circle Junction. Reno. Vault City. Word of you at Fort Aradesh... Fort Abandon. Even further West than that, Brahmin drives on the Big Circle."
    (Ulysses' dialogue)


FNV NCR Flag.png