Background[edit | edit source]
Aradesh is a good man who's genuinely concerned about his people and their problems. He may be a bit suspicious of the Vault Dweller at first and can seem a bit paranoid, but that's because he distrusts all outsiders. It is possible to earn his trust.
Vault 15[edit | edit source]
Aradesh was originally a Vault 15 dweller, a sister vault of Vault 13. His accent and appearance are attributed to living in Vault 15, which housed the social experiment of incorporating people of diverse cultural backgrounds.
However, Aradesh left the vault with the other dwellers following a disastrous attack by raiders. Along with a few other exiled inhabitants of the vault, he ventured out into the wastes, looking for a place to begin anew.
New Frontiers[edit | edit source]
Soon after the attack, Aradesh founded the humble community of Shady Sands using a G.E.C.K. in 2142. He then led the community with a steady, guiding hand, reinforcing the slightly xenophobic attitudes of the townsfolk, aiming to make it a completely self-sufficient community, and keep it that way. Initially, he greeted the Vault Dweller with reserve, but after they removed the radscorpion threat and later saved his daughter from the Khans, he welcomed them openly in the community. Broad horizons were opening up for the small town.
Founding NCR[edit | edit source]
Aradesh (along with Seth and Tandi), would later start laying the foundations for the New California Republic, with him being elected as its first president. Soon after, inspired by the Vault Dweller's legacy, Aradesh and Seth began searching for Vault 13. However, during one of their expeditions, they disappeared and were proclaimed dead. Afterward, his daughter took her father's position of president, following in his footsteps to guide the NCR to a brighter, safer future.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character starts quests.|
|This character has a talking head.|
Quests[edit | edit source]
- Rescue Tandi from the Raiders: Aradesh's daughter has been kidnapped by some Khans. He wants the Vault Dweller to rescue her.
- Stop the Radscorpions: Aradesh tells the Vault Dweller that there is a nearby cave that's filled with radscorpions and he's wary that they could cause some damage.
Other interactions[edit | edit source]
He is likely to be among the first non-player characters with a talking head that are encountered. It will be learned quickly that he does not tolerate being lied to. Should the Vault Dweller act rash, refuse to answer questions, or lie about their origins in Vault 13 (excusing the fact that with a high Speech skill it is possible to lie one's way in), Aradesh has no qualms about leading them back to the town borders. This has no real effect on further interactions in the town, as one can return and re-initiate dialogue with Aradesh without negative repercussions.
Tell me about[edit | edit source]
|Aradesh||"I am he. I lead this humble town of Shady Sands."|
|Claw||"Yes, yes, yes. It is a rumor of a monster created during the War."|
|Dharma||"Dharma was a great, religious man. You would do well to listen closely to his sayings."|
|Garl||"He leads the Khans. He is one of the most dangerous men that has ever set eyes on Shady Sands. He leads the raider clans with a heavy fist." (In Shady Sands)|
|Hub, The Hub||"Go talk to Seth about that. He'll know more than I."|
|Junktown||"Junktown lies south of here. Their merchants occasionally come to trade, but not often."|
|Khans||"Umm, yes, yes. The Khans are nastier then the Vipers, let me tell you. These barbarians attack from the southeast."|
|Lair||"No one knows for certain, but the packs seem to be coming from the northeast."|
|Raiders||"Ummm, um, um. Very bad. There are two bands of raiders that we know of. They call themselves the Vipers and the Khans."|
|Razlo||"Hmm, yes, yes. Razlo is our doctor. If it ails you, he can heal it. I would wager he is just a little north of here at this moment."|
|Scorpion, Scorpions||"Mean creatures, they are. Be careful of their tail. Their poison can be lethal if not looked after."|
|Seth||"A fine young man, Seth. Captain of our guards. He is likely to be at the Guard House."|
|Spear||"The Vipers and Khans both use spears. We know this from their attacks."|
|Station, Tower||"You will find it at the front of town. Seth will likely be there."|
|Tandi||"She is my daughter. It is she that makes this hard life worth living."|
|Vipers||"Be very careful with such as these. Raiders who are fanatically religious can be quite dangerous. No one here knows of their base."|
|Anything else||I don't know.|
|I can't really say I have heard of that.|
|Hm, no. No, I have not heard of that.|
Inventory[edit | edit source]
Notes[edit | edit source]
- Aradesh will say that he has never heard about Shady Sands even though he runs the town if asked as a "Tell-Me-About" because the feature does not support spaces.
- A fort in the American southwest was named after Aradesh, mentioned by Ulysses during the Courier's trek through the Divide.
Appearances[edit | edit source]
Aradesh appears in Fallout as a talking head. He is mentioned by Tandi in Fallout 2, and appears on the NCR five dollar bill. He is also mentioned by Caesar in Fallout: New Vegas and in Fallout 4 on the radio broadcast while exploring Conrad Kellogg's memories.
Gallery[edit | edit source]
References[edit | edit source]