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For an overview of all land mines, see Land mine.
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This is an overview article which contains background information and cross-game comparisons. For game-specific information and stats, see the articles linked on the right.
Gameplay articles
Fallout 3Bottlecap mine
Frag mine
Plasma mine
Cryo mine Gametitle-FO3 MZ
Fallout: New VegasBottlecap mine
Frag mine
Plasma mine
Powder charge
Gas bomb Gametitle-FNV DM
MFC cluster Gametitle-FNV GRA
Fallout 4Bottlecap mine
Fragmentation mine
Plasma mine
Fallout 76Bottlecap mine
Fragmentation mine
Plasma mine
Fallout TacticsT13 antipersonnel mine
T86 acid sprayer
Fallout: New CaliforniaBottlecap mine
Gametitle-FO3Gametitle-FO3 MZGametitle-FNVGametitle-FNV DMGametitle-FNV GRAGametitle-FO4
Gametitle-FO3Gametitle-FO3 MZGametitle-FNVGametitle-FNV DMGametitle-FNV GRAGametitle-FO4Gametitle-FO76Gametitle-FOTGametitle-FBGNC

Anti-personnel mines are explosive devices found in Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76 and Fallout Tactics. Used to primarily target personnel, they can wound by dispersing lethal fragments, dispensing chemical agents or gasses and by releasing searing hot plasma. Anti-personnel mines are proximity fused, and can typically be deactivated and retrieved if not exploded.

Chemical and gas modelsEdit

Cryo mineEdit

Gameplay article: Fallout 3

Cryo mines are a specialized variation of normal proximity mines which can be obtained in the Mothership Zeta add-on. While the mine itself does very little damage, it releases a spray of chilling liquid nitrogen, freezing its hapless victim (or victims) in place for several seconds.

Gas bombEdit

Gas bomb
Gameplay article: Dead Money

The gas bomb is an improvised weapon found in the Dead Money add-on. It causes explosion and fire damage to enemies. Unlike other placed mines, it is thrown a short distance when used.


Mini-FOT LogoThe following is based on Fallout Tactics and some details might contradict canon.
FOT puffer
Gameplay article: Fallout Tactics

Puffers are not really a mine, strictly speaking, but the Beastlords use them in a similar fashion. This variety of fungus releases a cloud of highly-toxic spores when compressed, making it function in more or less the same way.

T86 acid sprayerEdit

Mini-FOT LogoThe following is based on Fallout Tactics and some details might contradict canon.
Gameplay article: Fallout Tactics

Designed to maim personnel and damage machinery, the acid sprayer does good damage to small targets and great damage to robots. It releases a caustic agent upon detonation, spray acid in the effected area.

Fragmentation modelsEdit

Bottlecap mineEdit

Bottlecap mine

Bottlecap mines are powerful improvised explosives which can be found in Fallout 3 and Fallout: New Vegas. The player can also construct this weapon themselves at a workbench if they find the necessary schematics and materials to do so.

Frag mineEdit


Frag mines are standard military-issue anti-personnel proximity explosives. These mines have no special function or noteworthy features, and simply deal explosive damage upon detonation.

Powder chargeEdit

Gameplay article: Fallout: New Vegas

It works very much like a frag mine, in that it is deployed by placing it on a surface and will explode (after an audible warning beep) if a character who is hostile to whoever placed the charge approaches it.

T13 antipersonnel mineEdit

Mini-FOT LogoThe following is based on Fallout Tactics and some details might contradict canon.
Gameplay article: Fallout Tactics

T13 antipersonnel mines are an explosive trap found in Fallout Tactics. These small proximity bombs are designed primarily to take out human-sized targets, and lack the explosive power to effectively destroy larger objects, such as vehicles.

MFC clusterEdit

MFC cluster
Gameplay article: Gun Runners' Arsenal

The MFC cluster is an improvised weapon found in the Gun Runners' Arsenal add-on, which uses microfusion cells as explosives. When thrown, several small mines are scattered around the target area.

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