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Icon disambig
For the main game version of this weapon, see Anti-materiel rifle.
 
Gametitle-FNV GRA
Gametitle-FNV GRA
Have you seen what one of those anti-materiel rifles can do to a deathclaw?Gun Runner guard

The anti-materiel rifle (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

CharacteristicsEdit

The anti-materiel rifle is a magazine-fed, bolt-action .50 caliber rifle that is designed for use against military targets and equipment (or "materiel" in military terminology). The GRA variant is similar in design principle to that of a sniper rifle, delivering a high-powered shot at long distances with great accuracy. It is specially chambered with a larger caliber for hardened targets, and as such has extremely high damage and low weapons spread, and is scoped with a magnification level of 3.13x. The damage benefits of the rifle are offset by the fact that it is bolt-action, greatly lowering the rate of fire and resulting in a low damage-per-second, and the weapon itself without modifications weighs in at 20 pounds, making it one of the heaviest shoulder-fired weapons in the game. The gun's recoil is extreme, causing each shot to push the player back a few inches.

The Gun Runners' Arsenal variant differs from the standard anti-materiel rifle, in that it was specially constructed by the Gun Runners to accept weapon modifications.

DurabilityEdit

The anti-materiel rifle (GRA) can fire a total of about 470 standard rounds, the equivalent of 59 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, AP, match, incendiary & explosive47059

ModificationsEdit

VariantsEdit

Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.
Icon cut contentEnd of information based on Fallout: New Vegas cut content.

ComparisonEdit

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Anti-materiel rifle 110
49.30.45x11105520.01584702056002801008
Anti-materiel rifle Gametitle-FNV GRA110
49.30.45x1110651.70.01584702056002801008
Anti-materiel rifle Icon plus Gametitle-FNV GRA110
59.10.54x1110651.70.015847013133001023.11008

LocationsEdit

NotesEdit

  • This variant costs ten more Action Points to use in V.A.T.S than the standard variant.
  • If the Trigger Discipline trait is taken, the rifle's custom bolt cancels out the decreased firing speed penalty.
  • Even when upgraded with the suppressor modification, the rifle is still not technically silenced. Missing a target will still sometimes alert enemies to the player's presence, unlike other rifles, such as Christine's CoS silencer rifle.
  • Utilizing the Heavyweight perk and the carbon fiber parts modification, this weapon's weight can be reduced to 6.5 pounds, making it one pound heavier than a varmint rifle, and two pounds lighter than a service rifle. This will significantly increase the weapon's desirability for players who wish to travel light.

Behind the scenesEdit

The anti-materiel rifle was influenced by the PGM Hécate II.[1]

BugsEdit

  • PCIcon pc Xbox 360Icon xbox360 When attempting to purchase the gun from the Gun Runner's Vendortron no matter the number of caps in your inventory, it may gray out the purchase price of the rifle as if you don't have enough.[verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Sometimes, when dropped with all modifications, the rifle will appear as if no modifications were added.[verified]
  • PCIcon pc Xbox 360Icon xbox360 Sometimes, even if you have the mods, you will not be allowed to put them on the gun.[verified]
  • Playstation 3Icon ps3 Sometimes, when you zoom in the scope bugs out and prevents you from sniping with the scope. Turning off the system and reloading a save file will fix this. [verified]

SoundsEdit

SingleShotVB
ReloadVB
JamVB

GalleryEdit

ReferencesEdit

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