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Creation Club logoThe following is based on Creation Club content and has not been confirmed by canon sources.

The anti-materiel rifle is a weapon in the Fallout 4 Creation Club content "Anti-Materiel Rifle."

BackgroundEdit

The raider Zane somehow acquired an anti-materiel rifle thanks to his "paper mirror" book. However, it was stolen by his subordinate Connor, who felt that Zane had become weak and planned to start his own raider gang. This particular AMR has the words "New California Republic" and two-headed bear icons engraved on it, suggesting that it once belonged to the NCR. How it found its way to the Commonwealth is unknown.

CharacteristicsEdit

The anti-materiel rifle if functionally the same as the hunting rifle and has similar stats and a very similar selection of modifications. Both are bolt action rifles with very slow rates of fire suited to long range sniping and have relatively high per shot damage, but pale in comparison to the gauss rifle's damage output. Both weapons also have access to the full range of scope and sight modifications.

The anti-materiel rifle has higher damage compared to the hunting rifle, but is heavier and with a slower rate of fire. The anti-materiel it also restricted to the rare .50 caliber ammunition type, whereas the hunting rifle uses .308's by default with the option to rechamber it for .50 rounds with a receiver modification. The hunting rifle also can accept quick eject magazines modifications whereas the anti-materiel rifle cannot.

Both weapons also have the option to be rechambered for the very common .38 ammo type at the cost of reduced damage. At 38 damage per shot, the anti-materiel rifle has the highest per shot damage for a weapon using .38 ammo, making it a potentially useful early game sniper rifle. Although the .38 receiver can only be built with Gun Nut 3, weapon vendors sometimes sell anti-materiel rifles already equipped with the .38 receiver even at low levels, and even without high charisma or bartering perks they rarely cost more than 500 caps.

Weapon modificationsEdit

Receiver
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard receiverStandard.Gears x1
Oil x2
Screw x2
Spring x2
Steel x6
Light frame receiverLighter weight. Reduced damage.Light-5-4.2+3Adhesive x1
Aluminum x3
Gears x1
Oil x2
Screw x2
Heavy frame receiverHeavier weight. Improved damage.Heavy+5+3.8+5Adhesive x1
Gears x1
Oil x2
Screw x2
Steel x6
Tuned receiverImproved rate of fire.Tuned+1+0.1+7Adhesive x3
Oil x4
Screw x2
Steel x5
Calibrated receiverBetter critical shot damage.Calibrated+1+0.6+9Adhesive x3
Gears x4
Oil x3
Screw x3
Steel x6
Hardened receiverBetter damage.Hardened+12+1+13Gun Nut 1Adhesive x4
Gears x2
Oil x3
Screw x3
Steel x5
Powerful receiverSuperior damage.Powerful+25+1.8+19Gun Nut 1Adhesive x5
Aluminum x8
Gears x3
Oil x4
Screw x6
Calibrated powerful receiverSuperior damage. Better critical shot damage and accuracy.Calibrated powerful+25+1+2.6+27Gun Nut 2Adhesive x6
Aluminum x9
Gears x4
Oil x5
Screw x7
.38 receiverReduced damage. Changes ammo type to .38 Caliber..38-12+3.3+33Gun Nut 3Adhesive x7
Aluminum x10
Gears x4
Oil x5
Screw x8
Barrel
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Short barrelStandard.ShortAdhesive x1
Screw x3
Steel x3
Medium barrelImproved range, recoil, and sighted accuracy.Short+42+1+2Adhesive x3
Screw x5
Steel x5
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+84+3+2+4Adhesive x3
Screw x6
Steel x6
Short encased barrelImproved range. Reduced damage.Short-5+12+2Adhesive x4
Screw x7
Steel x7
Medium encased barrelBetter range and sighted accuracy. Improved recoil. Reduced damage.Short-5+42+1+1+2Adhesive x3
Screw x5
Steel x5
Long encased barrelExceptional sighted accuracy. Superior range. Better recoil. Poor hip-fire accuracy. Reduced Damage.-5+84+5+2+4Adhesive x5
Screw x8
Steel x8
Stock
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Short stockStandard.Adhesive x2
Screw x5
Wood x5
Full stockBetter recoil.+1.6+4Gun Nut 1Adhesive x4
Aluminum x4
Rubber x2
Screw x8
Spring x3
Wood x8
Marksman's stockSuperior recoil. Better aim with scopes.Marksman's+2.3+8Gun Nut 1Adhesive x4
Aluminum x8
Rubber x2
Screw x8
Spring x3
Marksman's Light StockSuperior recoil. Better aim with scopes. Reduced weight.Marksman's+0.8+8Gun Nut 2Adhesive x4
Aluminum x4
Rubber x2
Screw x8
Spring x2
Wood x6
Magazine
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Small magazineSmall magazine, faster reload speeds.Spring x2
Steel x2
Medium magazineStandard.+2+0.3+3Adhesive x1
Screw x3
Spring x3
Steel x3
Large magazineSuperior ammo capacity. Inferior reload speed.High capacity+7+0.8+7Gun Nut 1Adhesive x4
Screw x4
Spring x5
Steel x5
Sights
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard sightsStandard.Adhesive x2
Steel x3
Glow sightsImproved focus and better sighted accuracy.Glow-sighted+2+3Adhesive x3
Nuclear material x3
Steel x4
Short scopeImproved magnification. Superior sighted accuracy.Scoped+17+1.4+7Adhesive x2
Glass x2
Screw x2
Steel x2
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.6+9Adhesive x3
Aluminum x3
Glass x3
Nuclear material x2
Screw x3
Silver x2
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.6+9Adhesive x3
Aluminum x3
Glass x3
Nuclear material x2
Screw x3
Silver x2
Medium scopeBetter magnification. Superior sighted accuracy.Scoped+23+1.8+15Gun Nut 1Adhesive x3
Glass x4
Screw x3
Steel x3
Long scopeSuperior magnification and sighted accuracy.Scoped+37+2.2+19Gun Nut 2Adhesive x4
Aluminum x5
Glass x5
Screw x3
Short night vision scopeNight vision. Improved magnification. Superior sighted accuracy.Scoped+17+1.4+25Gun Nut 2
Science! 1
Adhesive x4
Aluminum x6
Circuitry x3
Fiber optics x3
Glass x5
Nuclear material x3
Screw x4
Silver x3
Medium night vision scopeNight vision. Better magnification. Superior sighted accuracy.Scoped+23+1.8+29Gun Nut 2
Science! 1
Adhesive x5
Aluminum x7
Circuitry x3
Fiber optics x4
Glass x6
Nuclear material x3
Screw x4
Silver x3
Long night vision scopeNight vision. Superior magnification and sighted accuracy.Scoped+37+2.2+33Gun Nut 3
Science! 1
Adhesive x6
Aluminum x8
Circuitry x4
Fiber optics x4
Glass x6
Nuclear material x4
Screw x5
Silver x3
Short recon scopeTracks targets. Improved magnification. Superior sighted accuracy.Recon+17+2.6+39Gun Nut 3
Science! 1
Adhesive x7
Aluminum x9
Circuitry x4
Crystal x6
Fiber optics x5
Nuclear material x4
Screw x5
Silver x4
Long recon scopeTracks targets. Superior magnification and sighted accuracy.Recon+37+2.6+39Gun Nut 3
Science! 1
Adhesive x7
Aluminum x9
Circuitry x4
Crystal x6
Fiber optics x5
Nuclear material x4
Screw x5
Silver x4
Muzzle
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
No muzzle
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.Compensated-12+1+1.6+20Gun Nut 2Adhesive x3
Aluminum x3
Muzzle brakeExceptional recoil control. Better per-shot recoil. Inferior range.Muzzled-18+1+1.6+30Gun Nut 2Adhesive x4
Aluminum x4
SuppressorSuppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.Suppressed-30+1+2+40Gun Nut 3Adhesive x4
Aluminum x6
Plastic x4
Screw x2
Bolt
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard boltStandard.Spring x2
Steel x5
Custom BoltBetter rate of fire.+1Silver x2
Spring x2
Steel x5

LocationsEdit

Related questEdit

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