Fallout Wiki
Advertisement
Fallout Wiki

The anti-materiel rifle is a weapon in the Fallout 4 Creation Club content "Anti-Materiel Rifle."

Background[]

The raider Zane somehow acquired an anti-materiel rifle thanks to his "paper mirror" book. However, it was stolen by his subordinate Connor, who felt that Zane had become weak and planned to start his own raider gang. This particular AMR has the words "New California Republic" and two-headed bear icons engraved on it, suggesting that it once belonged to the NCR before making its way to the Commonwealth.

Characteristics[]

The anti-materiel rifle is a left-handed, bolt-action rifle that uses .50 caliber rounds. It has a high damage output per round, but low rate of fire due to the action type. While the anti-materiel rifle can be modified with enhanced magazines, it does not have the option of being modified with quick eject magazines, so the AP usage will increase when modifying the magazines. This rifle can be modified to fire the more common .38 round, but cannot be modified to accept .308 rounds.

While the crafting of the .38 receiver requires Gun Nut to be Rank 3, anti-materiel rifles with the .38 receiver attached will be sold by weapon vendors at lower levels; the cost will rarely be over 500 caps, even without a high Charisma stat or bartering perks.

Weapon modifications[]

Receiver
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard receiverStandard.Gears x1
Oil x2
Screw x2
Spring x2
Steel x6
Light frame receiverLighter weight. Reduced damage.Light-5-4.2+3Adhesive x1
Aluminum x3
Gears x1
Oil x2
Screw x2
Heavy frame receiverHeavier weight. Improved damage.Heavy+5+3.8+5Adhesive x1
Gears x1
Oil x2
Screw x2
Steel x6
Tuned receiverImproved rate of fire.Tuned+1+0.1+7Adhesive x3
Oil x4
Screw x2
Steel x5
Calibrated receiverBetter critical shot damage.Calibrated+1+0.6+9Adhesive x3
Gears x4
Oil x3
Screw x3
Steel x6
Hardened receiverBetter damage.Hardened+12+1+13Gun Nut 1Adhesive x4
Gears x2
Oil x3
Screw x3
Steel x5
Powerful receiverSuperior damage.Powerful+25+1.8+19Gun Nut 1Adhesive x5
Aluminum x8
Gears x3
Oil x4
Screw x6
Calibrated powerful receiverSuperior damage. Better critical shot damage and accuracy.Calibrated powerful+25+1+2.6+27Gun Nut 2Adhesive x6
Aluminum x9
Gears x4
Oil x5
Screw x7
.38 receiverReduced damage. Changes ammo type to .38 Caliber..38-12+3.3+33Gun Nut 3Adhesive x7
Aluminum x10
Gears x4
Oil x5
Screw x8
Barrel
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Short barrelStandard.ShortAdhesive x1
Screw x3
Steel x3
Medium barrelImproved range, recoil, and sighted accuracy.Short+42+1+2Adhesive x3
Screw x5
Steel x5
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+84+3+2+4Adhesive x3
Screw x6
Steel x6
Short encased barrelImproved range. Reduced damage.Short-5+12+2Adhesive x4
Screw x7
Steel x7
Medium encased barrelBetter range and sighted accuracy. Improved recoil. Reduced damage.Short-5+42+1+1+2Adhesive x3
Screw x5
Steel x5
Long encased barrelExceptional sighted accuracy. Superior range. Better recoil. Poor hip-fire accuracy. Reduced Damage.-5+84+5+2+4Adhesive x5
Screw x8
Steel x8
Stock
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Short stockStandard.Adhesive x2
Screw x5
Wood x5
Full stockBetter recoil.+1.6+4Gun Nut 1Adhesive x4
Aluminum x4
Rubber x2
Screw x8
Spring x3
Wood x8
Markman's stockSuperior recoil. Better aim with scopes.Marksman's+2.3+8Gun Nut 1Adhesive x4
Aluminum x8
Rubber x2
Screw x8
Spring x3
Marksman's light stockSuperior recoil. Better aim with scopes. Reduced weight.Marksman's+0.8+8Gun Nut 2Adhesive x4
Aluminum x4
Rubber x2
Screw x8
Spring x2
Wood x6
Magazine
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Small magazineSmall magazine, faster reload speeds.Spring x2
Steel x2
Medium magazineStandard.+2+0.3+3Adhesive x1
Screw x3
Spring x3
Steel x3
Large magazineSuperior ammo capacity. Inferior reload speed.High capacity+7+0.8+7Gun Nut 1Adhesive x4
Screw x4
Spring x5
Steel x5
Sights
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard sightsStandard.Adhesive x2
Steel x3
Glow sightsImproved focus and better sighted accuracy.Glow-sighted+2+3Adhesive x3
Nuclear material x3
Steel x4
Short scopeImproved magnification. Superior sighted accuracy.Scoped+17+1.4+7Adhesive x2
Glass x2
Screw x2
Steel x2
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.6+9Adhesive x3
Aluminum x3
Glass x3
Nuclear material x2
Screw x3
Silver x2
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.6+9Adhesive x3
Aluminum x3
Glass x3
Nuclear material x2
Screw x3
Silver x2
Medium scopeBetter magnification. Superior sighted accuracy.Scoped+23+1.8+15Gun Nut 1Adhesive x3
Glass x4
Screw x3
Steel x3
Long scopeSuperior magnification and sighted accuracy.Scoped+37+2.2+19Gun Nut 2Adhesive x4
Aluminum x5
Glass x5
Screw x3
Short night vision scopeNight vision. Improved magnification. Superior sighted accuracy.Scoped+17+1.4+25Gun Nut 2
Science! 1
Adhesive x4
Aluminum x6
Circuitry x3
Fiber optics x3
Glass x5
Nuclear material x3
Screw x4
Silver x3
Medium night vision scopeNight vision. Better magnification. Superior sighted accuracy.Scoped+23+1.8+29Gun Nut 2
Science! 1
Adhesive x5
Aluminum x7
Circuitry x3
Fiber optics x4
Glass x6
Nuclear material x3
Screw x4
Silver x3
Long night vision scopeNight vision. Superior magnification and sighted accuracy.Scoped+37+2.2+33Gun Nut 3
Science! 1
Adhesive x6
Aluminum x8
Circuitry x4
Fiber optics x4
Glass x6
Nuclear material x4
Screw x5
Silver x3
Short recon scopeTracks targets. Improved magnification. Superior sighted accuracy.Recon+17+2.6+39Gun Nut 3
Science! 1
Adhesive x7
Aluminum x9
Circuitry x4
Crystal x6
Fiber optics x5
Nuclear material x4
Screw x5
Silver x4
Long recon scopeTracks targets. Superior magnification and sighted accuracy.Recon+37+2.6+39Gun Nut 3
Science! 1
Adhesive x7
Aluminum x9
Circuitry x4
Crystal x6
Fiber optics x5
Nuclear material x4
Screw x5
Silver x4
Muzzle
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
No muzzle
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.Compensated-12+1+1.6+20Gun Nut 2Adhesive x3
Aluminum x3
Muzzle brakeExceptional recoil control. Better per-shot recoil. Inferior range.Muzzled-18+1+1.6+30Gun Nut 2Adhesive x4
Aluminum x4
SuppressorSuppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.Suppressed-30+1+2+40Gun Nut 3Adhesive x4
Aluminum x6
Plastic x4
Screw x2
Bolt
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard boltStandard.Spring x2
Steel x5
Custom BoltBetter rate of fire.+1Silver x2
Spring x2
Steel x5

Locations[]

Related quest[]

Notes[]

  • The NCR engraving is unique to the rifle carried by Connor in the Paper Mirror quest. It does not appear on anti-materiel rifles purchased from vendors or spawned by console commands.
  • The legendary anti-materiel rifle sold by Daisy in Goodneighbor features a unique texture on its receiver. The bottom half of it is rusted, there's more wear and tear and the section near the bolt features an engraving that reads "BIG MONSTER KILLING MACHINE" and a kill tally etched into the metal. Like the NCR engraving, it doesn't appear on other variants of the anti-materiel rifle.
  • Although by definition, "anti-materiel rifles" refer to a strong, heavy caliber rifle, this weapon can be rechambered for the weaker .38 round.

Behind the scenes[]

The anti-materiel rifle first appeared in Fallout: New Vegas and its appearance in the Fallout 4 Creation Club content is based on the New Vegas version. By extension, it was inspired by the real-world PGM Hécate II.[Non-game 1][Non-game 2]

Gallery[]

References[]

Non-game

  1. Joshua Sawyer Formspring posts/2011: "I have read your comment at the Bozar - regardless if it was just a joke or not - the antimaterial rifle always reminded me of the Bozar from the first Trailer I saw - was the design of it inspired by the Bozar?"
    Joshua Sawyer: "The design of the AMR was inspired by the PGM Hécate II."
  2. Joshua Sawyer on Tumblr: "I based the anti-materiel rifle on the Hécate II because honestly I was/am sick of seeing Barretts in games and I think the Hécate II looks better."
Advertisement