|For a cross-game overview of this perk, see Animal Friend.|
This perk allows for affecting an animal by looking down a weapon's sights and pressing the confirm/use button. Successfull pacification is indicated with an animation, whereas failure results in a notification. Once failed, another pacification attempt on the same creature cannot be undertaken without waiting 60 seconds. After a small amount of time, all pacified enemies will become hostile again.
|1||Aim down your gun at an animal to gain a 25% chance to pacify it.||003A4A52|
|2||Aim down your gun at an animal to gain a 50% chance to pacify it.||003A4A53|
|3||Aim down your gun at an animal to gain a 75% chance to pacify it.
Chance to tame animals.
This perk affects both regular and legendary animals of the species:
With the third rank of this perk, there is a rare chance to tame an animal instead of pacifying it. Higher levels of Charisma improve the chance of successfully taming an animal. After an animal has been tamed, it will walk to the player character's C.A.M.P. and will guard it from there on. Only one tamed animal may be kept at any given time, and tamed animals do not respawn when they get killed.
- Insect creatures such as bloatflies, stingwings and radscorpions are not affected by this perk, instead requiring the Wasteland Whisperer perk.
- A tameable animal can randomly be encountered, pacified by this perk, and then sent to the player's C.A.M.P.