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FalloutAnimal Friend
Fallout 3Animal Friend
Fallout: New VegasAnimal Friend
Fallout 4Animal Friend
Fallout 76Animal Friend
Fallout: The Roleplaying GameAnimal Friend

Animal Friend is a perk in Fallout, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, and Fallout: The Roleplaying Game.

Overview[]

Fallout[]

AnimalFriend
Gameplay article: Fallout

The perk pacifies creatures, changing their attitude toward the Vault Dweller to neutral. Neutral creatures can still be attacked, in which case they turn hostile.

Fallout 3 and Fallout: New Vegas[]

AnimalFriendFO3
Gameplay articles: Fallout 3, Fallout: New Vegas

The perk's first rank pacifies creatures and allies them with the player with the second rank. However, allied creatures do not come to aid against other animals.

Fallout 4 and Fallout 76[]

Fo4 Animal Friend
Gameplay articles: Fallout 4, Fallout 76

For the first time in the series, the perk requires the player to actively look down their weapon's sights in order to pacify an animal. The perk comes with three ranks for both games. In Fallout 4, the first rank allows for the pacification of a creature, while subsequent ranks allow for giving the creature more specific commands. In Fallout 76, each rank increases the chance to successfully pacify an animal for a short time period, with the last rank also giving a rare chance to tame the animal.

Fallout: The Roleplaying Game[]

2D20 Animal Friend

The perk's first rank pacifies creatures, getting them to not roll an attack on the player. The second rank enables the pacify animals major action for the player.

Behind the scenes[]

The Fallout 4 version of this perk was implemented by level designer Justin Schram, as part of a suite of perks tailored to a combat-avoidance playstyle, alongside Intimidation and Wasteland Whisperer.[1]

Gallery[]

References[]

  1. Alumni Guest: Justin Schram From Bethesda Game Studios (reference starts at 4:30)
    Justin Schram: "For Fallout 4, I actually developed three of the perks...the hold-up system. So, Animal Friend, Intimidation, and Wasteland Whisperer were these perks where you could get an enemy to not fight, you could essentially pacify them. I was trying to make a non-combat sort of play style."
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