The station entrance is located north of the tower platform linking the Rivet City access bridge to the riverbank. Talon Company mercs or Regulators appear outside of the station depending on the Lone Wanderer's Karma. The station below is inhabited by several lightly armed raiders, and the tunnels allow transit to the Mall and Seward Square. Just west of here lies a super mutant camp, overlooking the Jefferson Memorial.
Entering from the Anacostia Metro entrance, just north of Rivet City, leads out onto the raised platform in the center of the station. The central focus of the platform is the ticketing booth. To the west of the ticketing booth is a sandbag barricade that separates the main floor of the platform from a raider encampment. There are raiders waiting behind the barricade. Continuing to head west on the upper platform, the rear section is the raider encampment.
Seven raiders reside within the station. Three primarily inhabit the central upper area from the ticket booth to the section north of it containing several tables, chairs, and a Nuka-Cola machine. One raider stalks the office area near the Protectron and the Seward Square exit. Another raider guards the north train tunnel entrance below the station platform. The remaining two may be found sleeping or wandering about the northern alcove preceding the exit to Museum station.
- From the entrance, go to the left on the raised platform above the tracks. Near the wall, to the north, will be a few tables. On one of the tables will be a Pugilism Illustrated.
- 132 bent tin cans, the largest amount in a single area in the game.
- A Protectron can be activated in the office areas near Seward Square. The same computer that activates the Protectron also offers a metro map that is downloadable to the Pip-Boy.
- In the rubble and debris at the rear of the entrance is a glitch that allows travel off the map, providing easy access to the National Guard depot after a long trek to the north that leads through the depot's door on the opposite side.
Anacostia Crossing Station appears only in Fallout 3.
Dogmeat (and possibly other companions) to become trapped inside it. While the player can still interact with him, he can not move. This means that Dogmeat might disappear for no apparent reason and that he will not respawn at Vault 101 and never return to the player.[verified]There is a bug in the station at the piles of rubble near the tracks, which might cause
- This can be fixed on PC by leaving the area, opening the console, and typing: prid 6a775, then moveto player. This should make Dogmeat spawn next to the player.