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The ammunition types provided are:
 
The ammunition types provided are:
* [[.308 caliber round (Fallout 3)|.308 caliber round]]
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* [[.308 caliber round (Fallout 3)|.308 caliber round]](24 round increments)
* [[10mm round (Fallout 3)|10mm round]]
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* [[10mm round (Fallout 3)|10mm round]](120 round increments)
* [[5mm round (Fallout 3)|5mm round]]
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* [[5mm round (Fallout 3)|5mm round]](480 round increments)
* [[5.56mm round (Fallout 3)|5.56mm round]]
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* [[5.56mm round (Fallout 3)|5.56mm round]](240 round increments)
* [[Flamer fuel (Fallout 3)|Flamer fuel]]
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* [[Flamer fuel (Fallout 3)|Flamer fuel]](120 round increments)
* [[Shotgun shell (Fallout 3)|Shotgun shell]]
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* [[Shotgun shell (Fallout 3)|Shotgun shell]](36 round increments)
   
 
The dispenser does not refill [[microfusion cell (Fallout 3)|microfusion cells]] (for the [[Gauss rifle (Fallout 3)|scoped Gauss rifle]]), [[missile (Fallout 3)|missiles]], [[frag grenade (Fallout 3)|frag grenade]]s or [[frag mine (Fallout 3)|frag mine]]s. These ammunition types can often be found separately in the vicinity of dispensers though.
 
The dispenser does not refill [[microfusion cell (Fallout 3)|microfusion cells]] (for the [[Gauss rifle (Fallout 3)|scoped Gauss rifle]]), [[missile (Fallout 3)|missiles]], [[frag grenade (Fallout 3)|frag grenade]]s or [[frag mine (Fallout 3)|frag mine]]s. These ammunition types can often be found separately in the vicinity of dispensers though.
   
 
==Notes==
 
==Notes==
* While an ammo dispenser only gives a limited number of rounds per weapon carried, additional rounds can be obtained by dropping any related ammo and activating the dispenser again. During the initial quest this is a wasted feature, as the player's equipment is removed prior to starting the main part of the simulation, but the player can use the Gary 23 Glitch to keep the ammo.
+
* While an ammo dispenser only gives a limited number of rounds per weapon carried, additional rounds can be obtained by dropping any related ammo and activating the dispenser again. During The Guns of Anchorage quest, this is a wasted feature, as the player's equipment is removed prior to starting the main part of the simulation, but the player can use the Gary 23 Glitch to keep any ammunition collected after finishing the initial quest.
 
* The machine will provide 5mm rounds and flamer fuel, though no weapons that utilized such ammo are readily obtainable in the simulation. However, a limited number of [[Flamer (Fallout 3)|flamers]] and [[Minigun (Fallout 3)|Gatling guns]] can be obtained near the conclusion of the simulation via reverse pickpocketing.
 
* The machine will provide 5mm rounds and flamer fuel, though no weapons that utilized such ammo are readily obtainable in the simulation. However, a limited number of [[Flamer (Fallout 3)|flamers]] and [[Minigun (Fallout 3)|Gatling guns]] can be obtained near the conclusion of the simulation via reverse pickpocketing.
   

Revision as of 22:55, February 14, 2013

 
Gametitle-FO3 OA
Gametitle-FO3 OA

Ammo dispensers are virtual ammunition boxes only found in the Anchorage Reclamation simulation in Fallout 3's add-on Operation: Anchorage.

These machines will restore certain ammunition types to a preset limit.

The ammunition types provided are:

The dispenser does not refill microfusion cells (for the scoped Gauss rifle), missiles, frag grenades or frag mines. These ammunition types can often be found separately in the vicinity of dispensers though.

Notes

  • While an ammo dispenser only gives a limited number of rounds per weapon carried, additional rounds can be obtained by dropping any related ammo and activating the dispenser again. During The Guns of Anchorage quest, this is a wasted feature, as the player's equipment is removed prior to starting the main part of the simulation, but the player can use the Gary 23 Glitch to keep any ammunition collected after finishing the initial quest.
  • The machine will provide 5mm rounds and flamer fuel, though no weapons that utilized such ammo are readily obtainable in the simulation. However, a limited number of flamers and Gatling guns can be obtained near the conclusion of the simulation via reverse pickpocketing.
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