Amata Almodovar[1][Non-game 1] is a resident of Vault 101, the only child of Overseer Alphonse Almodovar, and a major character in Fallout 3. Along with Owyn Lyons and Sarah Lyons, she is one of only three characters in the game to have "Very Good" Karma.
Background[]
The only daughter of the overseer, Amata is around the Lone Wanderer's age and the two grew up together ever since James arrived in the Vault with his child in tow.[2] They bonded over many things, from Grognak the Barbarian to being raised by single fathers after their mothers passed away at a young age: Amata lost her mother at two, leaving her father, the overseer, to raise her on his own. The burden of leading the Vault and enforcing his isolationist policy slowly drove Amata and Alphonse apart, despite her deep love for her father and an innate sense of loyalty.[Non-game 1]
The bond between Amata and the Lone Wanderer developed into a deep friendship over the years,[3] with the two becoming inseparable, best friends.[Non-game 1] Amata organized the Wanderer's 10th birthday party, when they became a full Vault 101 citizen and received the Pip-Boy 3000. Amata worked hard on the decorations on her own, with Alphonse providing only "appropriate parental support" and a permit for a short break in the usual daily work routine. Part of the reason was that Alphonse didn't want to appear to be compromising his position as overseer and play favorites by granting his daughter special privileges.[4] Another was that he simply didn't like the Lone Wanderer,[5] in part due to their father's stubborn, insubordinate personality.[6]
Amata did not enjoy being the overseer's daughter, and she preferred to tackle challenges and resolve problems on her own so that she could appear more independent to the other residents. This included coming up with ways to manage Butch DeLoria, as she realized at a young age that relying on her father's position would only lead to ostracism and worse.[7]
This independent streak was reinforced by Alphonse's controlling behavior. He was puzzled and frustrated by Amata pushing him away as she grew older. While she embraced the virtues he taught her (loyalty, honesty, commitment, hard work), growing into a fine young woman in Alphonse's eyes, she saw him less as a father figure, and more as the aloof, distant overseer.[8] A lack of trust was likely a factor: While he did not use his position to her advantage, he used it to keep close tabs on her, up to and including being present during Amata's routine medical examinations even in her teenage years. James, as the Vault's physician, considered it sad, as Amata was growing up to be a mature, responsible young woman, with minimal chances of contracting syphilis or becoming pregnant.[9]
Amata became the subject of bullying by the Tunnel Snakes, a "gang" that formed with her father's tacit approval under Butch DeLoria, though they shifted from insulting her familial ties to mocking her body image issues, calling her overweight, and making lewd suggestions.[10][11][12] Her father was well aware of her situation and kept close tabs on her troubles with the Tunnel Snakes, with their harassment of Amata a major factor in deciding whether to tolerate their continued existence or not.[13]
Amata refused to leverage her father's position, leaving her with only the Lone Wanderer as a source of help and support.[14] The G.O.A.T. placed her on the supervisory track, a path to replacing her father as overseer.[1]
James and his child's escape of Vault 101[]
Her opportunity would come sooner than she'd have liked. When James decided to flee Vault 101 to restart Project Purity, the overseer went crazy, letting his security force off the leash.[15] Risking everything, Amata stole her father's 10mm pistol and made her way through the locked down Vault, rousing the Lone Wanderer and helping them get out of the Vault. However, she was caught by security and brought before her father for questioning. Alphonse decided to have Officer Mack beat answers out of her, which is either successful or results in the death of the aforementioned Officer Mack depending on whether or not the Lone Wanderer accepted the pistol.[16]
She was freed by the Lone Wanderer and witnessed them exiting Vault 101 into the wasteland. Amata had no doubts that she'd be able to defuse the situation, falling back on the tried-and-true strategy of smiling and pretending that everything was all right, even the murder of Jonas Palmer on orders from her father.[17] However, she knew that it wasn't likely: Everything her generation was taught turned out to be a lie and the outside world was habitable.[18] Coupled with her old desire to venture beyond the tiny, dying world of the Vault, a rebellion was brewing,[Non-game 1] complicated by her feelings for her father: Alphonse may have been a power-hungry madman, but he was still her father and the only family she had left.[19][20]
Another rebellion[]
With the door sealed again, she realized that isolation would mean the death of the Vault; eventually, it would reduce the population to a handful of inbred remnants.[21] Her leadership and charisma, coupled with a rising wave of resentment towards isolationism caused a second crisis immediately after James' and the Lone Wanderer's escape.[22] Amata was the first to speak of opening the Vault and starting building a life outside its walls, which prompted the overseer to clamp down on all dissent.[23]
Predictably, attempts to crush the rebellion only inflamed it. Amata and Edwin Brotch became its leaders, rallying the youth and idealists around the idea of re-opening the Vault. The Tunnel Snakes, once Amata's bane, became the movement's muscle, taking over the Vault's clinic and schoolroom, but crucially missing storerooms, allowing the overseer to try and starve them out. Amata became the sole leader of the rebellion after Brotch was arrested for trying to open the Vault door on his own.[24] However, the movement remained strong, and many people who resented Amata earlier sided with her, including Susie Mack, who developed a new perspective on life after the escape crisis.[Non-game 2]
While horrified at the idea of opening the Vault, Amata's father was proud of her natural talents for leadership, and viewed her as a worthy successor. In fact, it was her presence that prevented a violent crackdown, as he refused to make the mistake of giving the security force free reign in restoring order, unaware that the security officers were no longer fully under his control.[25] Knowing that outside help was needed to deal with the overseer, Amata set up a distress signal to try and get the Lone Wanderer to return to the Vault.[26]
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character is essential. Essential characters cannot be killed. | ||
This character starts quests. | ||
This character is involved in quests. | ||
This character drops an ear upon death (Contract Killer). |
Quests[]
- Growing Up Fast: Amata organizes the Lone Wanderer's birthday party July 13, 2268, gifting them an intact copy of the 14th issue of Grognak the Barbarian, and demonstrating some of the reactivity of the game.
- Future Imperfect: Amata takes the G.O.A.T. on August 3, 2274, together with the Lone Wanderer. Before entering the class room, she is harassed by the Tunnel Snakes, allowing the player to experiment with various approaches to resolving quests and introducing them to the Karma system.
- Escape!: Amata awakens the Lone Wanderer with news of James' escape from the vault. She offers a gun and outlines a plan for the Lone Wanderer's own escape.[27] Toward the end of the quest, it turns out that she was captured and is interrogated by her father and Officer Mack.[28] Amata is coded as invulnerable, so she can take damage and be knocked out without permanent issues.
- If she was told to keep the gun, she will pull it out, kill Officer Mack and run into another room. It is possible to intervene before she kills Officer Mack, in which case she will express her gratitude when next spoken to, saying she does not know what she might have done. Amata will not return the pistol at the Vault door if the player already grabbed one from the Vault officers.
- The player's decision whether or not to kill her father drastically changes her attitude and affects the options in the next quest.
- Trouble on the Homefront: After The Waters of Life, there is a new radio signal in the vicinity of Vault 101, the Vault 101 distress signal from Amata. She gives a brief explanation on the events leading up to that day and provides the password to open the Vault door.[29] Amata will mention the Vault is in trouble and that she needs help to stop the overseer. The player can resolve the quest in a variety of ways, including making Amata the new overseer.
- Completing Trouble on the Homefront by sabotaging the Vault and telling Amata about it will make her hostile when attempted to be spoken to again. This also unlocks a special random encounter.
- Amata's Fate: Destroying the Vault's reactor enables a random encounter involving Amata and an Enclave officer leading a pair of Enclave soldiers. After assuring her that the Enclave is always ready to assist citizens in distress, the officer asks if Amata has the vault's location. After she states that it's in her Pip-Boy, the officer orders soldiers to open fire and gun her down:
- Enclave soldier: "Sorry, miss, but we need to ask you a few questions. We need to know where you got that suit."
- Amata Almodovar: "I'm from Vault 101! Please, you've got to help me."
- Enclave soldier: "Of course. We are always ready to assist American citizens in distress. Can you tell us where your Vault is?"
- Amata Almodovar: "I've got the location right here on my Pip-Boy. Why?"
- Enclave soldier: "Excellent. That's all we need from her. Open fire."
- The soldiers will kill her, unless the player intervenes. If she lives, she will walk away, and scold the Lone Wanderer; saying to stay away from her because her situation is the Lone Wanderer's fault.[30]
Other interactions[]
- Amata appears floating face down during the hallucination that occurs while intoxicated with punga plant seeds in the Point Lookout add-on.
- Amata appears running down the hall towards the player character during a hallucination inside Vault 106. Firing on her figure will result in a Karma loss.
Inventory[]
- Fallout 3
Apparel | Weapon | Other items |
---|---|---|
Vault 101 jumpsuit Pip-Boy 3000 |
10mm pistol* |
* Only if she was told to keep the pistol during "Escape!"
- Fallout Shelter
Notable quotes[]
- "Things got worse after you left. My father's gone mad with power. If you can hear this, please stop looking for your dad and help stop mine."
- "Daddy, please stop! Don't you understand, I can't tell you. Why are you doing this to me?"
- "I'm not telling you anything! And don't pretend you aren't enjoying this, Daddy. You're sick!"
- "My God, what have you done? You killed him, why would you kill my father?"
- "Thank you, father, I'll do my best to keep us all safe, inside the Vault and beyond."
- "What is their problem, anyway? So I'm the Overseer's daughter? So what? Like I get any kind of special treatment!"
Appearances[]
Amata Almodovar appears in Fallout 3, Fallout Shelter and Fallout Shelter Online.
Behind the scenes[]
- Amata's last name is mentioned exactly once in the game, by Edwin Brotch during her G.O.A.T. exam results.
- Completing the Trouble on the Homefront quest by killing the overseer and convincing her it was the only option will result in her saying, "I'm sorry. You're a hero... and you have to leave." The Vault 13 overseer says the same line to the Vault Dweller at the end of Fallout.
- In promotional content for Fallout 76, a teammate with the nickname "AAlmadovar" can be seen.
- Chris Avellone, a developer on Fallout 2 and Fallout: New Vegas, mentioned in Fallout Apocrypha that one of his complaints with Fallout 3 was the inability to kill Amata or Andy from the outset, as he hated them both.
Gallery[]
Fallout 3[]
Fallout Shelter series[]
References[]
|
Non-game
- ↑ 1.0 1.1 1.2 1.3 Fallout 3 Official Game Guide Game of the Year Edition p. 60: "Amata Almodovar
Amata is the Overseer's daughter. Her mother died when she was just two years old. She loves her father dearly and is very loyal to him, but she hopes to change his stance on isolationism. She does not want to defy Alphonse but longs to experience the outside world. You and Amata have been best friends all your life, drawn together by the common bond of not having known your mothers."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census) - ↑ Fallout 3 Official Game Guide Game of the Year Edition p. 99: "Susie Mack
Wally's younger sister, Susie despises the Tunnel Snakes, and Wally won't dare tease her, because she will give worse than she gets. She has a secret crush on Freddie Gomez, but no time for you. However, she becomes more philosophical and befriends Amata after your escape."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
|
|
|