The All-American is a unique weapon in Fallout: New Vegas.


All American blown up

All-American expanded

The All-American is the unique variant of the semi-automatic marksman carbine with woodland camouflage, a magazine capacity of 24, and a higher magnification scope. It also bears the distinctive 82nd "All-American" Airborne division insignia.

It is highly accurate, reliable, and powerful with its fast rate of fire and low Action Point cost, making it one of the most versatile weapons in the game. This versatility includes the wide range of 5.56mm ammunition types; characters should be sure to stock up on different 5.56mm variants to utilize this weapon to its full potential.


The All-American can fire a total of about 1995 standard rounds, the equivalent of 84 reloads, from full condition before breaking.

Ammunition typeDurability
Standard, HP, AP & match199584
.223 caliber round2495104


  • Marksman carbine - The standard variant with comparatively reduced damage, rate of fire, a smaller magazine and less zoom.


Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Marksman carbine 24
All-American 26


It is located in Vault 34's armory (opened with the overseer's terminal), on an overturned table to the right side of the armory. If a human or ghoul companion is following when the armory is accessed, they may pick up the All-American. Also, the ghouls can kick around the weapon, and explosions can send it flying, so if the gun isn't on the table or in a companion's inventory, make sure to search the armory thoroughly.


  • The scope has the same crosshairs and 3.5x magnification as the sniper rifle and the Gobi Campaign scout rifle.
  • When experiencing a malfunction with the All-American (or any other weapons which share its reload animation) the Courier will use proper procedure and utilize the forward assist to fully seat the bolt carrier group.

Behind the scenesEdit

  • Its name is a reference to the 82nd Airborne Division, nicknamed the "All-American" division because upon activation in 1917 it was found to contain draftees from all forty-eight states then recognized.[1]
  • The All-American was designed by J.E. Sawyer.[2]


  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet. [verified]
  • Xbox 360Icon xbox360 When going into zoom mode with the weapon equipped, a blank terminal screen may come up (re-loading the last save will fix this). [verified]
  • Playstation 3Icon ps3 When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this). [verified]



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