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The All-American is a unique weapon in Fallout: New Vegas.


All-American expanded

The All-American is the unique variant of the semi-automatic marksman carbine with woodland camouflage, a magazine capacity of 24, and a higher magnification scope. It also bears the distinctive 82nd "All-American" Airborne division insignia.

It is highly accurate, reliable, and powerful with its fast rate of fire and low Action Point cost, making it one of the most versatile weapons in the game. This versatility includes the wide range of 5.56mm ammunition types; characters should be sure to stock up on different 5.56mm variants to utilize this weapon to its full potential.


The All-American can fire a total of about 1995 standard rounds, the equivalent of 84 reloads, from full condition before breaking.

Ammunition typeDurability
Standard, HP, AP & match199584
.223 caliber round2495104


  • Marksman carbine - The standard variant with comparatively reduced damage, rate of fire, a smaller magazine and less zoom.


Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Marksman carbine 24
All-American 26


It is located in Vault 34's armory (opened with the overseer's terminal), on an overturned table to the right side of the armory. If a human or ghoul companion is following when the armory is accessed, they may pick up the All-American. Also, the ghouls can kick around the weapon, and explosions can send it flying, so if the gun isn't on the table or in a companion's inventory, make sure to search the armory thoroughly.


  • The scope has the same crosshairs and 3.5x magnification as the sniper rifle and the Gobi Campaign scout rifle.
  • When experiencing a malfunction with the All-American (or any other weapons which share its reload animation) the Courier will utilize the forward assist to fully seat the bolt carrier group.

Behind the scenes

  • Its name is a reference to the 82nd Airborne Division, nicknamed the "All-American" division because upon activation in 1917 it was found to contain draftees from all forty-eight states then recognized.[1]
  • The All-American was designed by J.E. Sawyer.[2]


  • Icon pc.png Icon ps3.png Icon xbox360.png When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet. [verified]
  • Icon xbox360.png When going into zoom mode with the weapon equipped, a blank terminal screen may come up (re-loading the last save will fix this). [verified]
  • Icon ps3.png When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this). [verified]