The All-American is a unique weapon in Fallout: New Vegas.
Characteristics
The All-American is the unique variant of the semi-automatic marksman carbine with woodland camouflage, a magazine capacity of 24, and a higher magnification scope. It also bears the distinctive 82nd "All-American" Airborne division insignia above the magazine well.
It is highly accurate, reliable, and powerful with its fast rate of fire and low Action Point cost. The scope has the same crosshairs and 3.5x magnification as the sniper rifle and its Gobi Campaign scout rifle variant.
When experiencing a malfunction with the All-American (or any other weapons which share its reload animation), the Courier will utilize the forward assist to fully seat the bolt carrier group.
Durability
The All-American can fire a total of about 1995 standard rounds, the equivalent of 84 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, HP, AP & match | 1995 | 84 |
Surplus | 662 | 28 |
.223 caliber round | 2495 | 104 |
Variants
- Marksman carbine - The standard variant with comparatively reduced damage, rate of fire, magazine capacity, and scope zoom.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Marksman carbine | 24 | 136.8 | 5.7 | x1 | 24 | 14 | 1.7 | 0.04 | 20 | 1995 | 6 | 5200 | 866.7 | 100 | 4 |
All-American | 26 | 156 | 6 | x1 | 26 | 13 | 2 | 0.035 | 24 | 1995 | 6 | 5900 | 983.3 | 100 | 4 |
Location
It is located in Vault 34's armory (opened with the overseer's terminal), on an overturned table to the right side of the armory. If a human or ghoul companion is following when the armory is accessed, they may pick up the All-American.
Behind the scenes
The All-American was designed by Joshua Sawyer, its name is a reference to the 82nd Airborne Division, nicknamed the "All-American."[Non-canon 1][Non-canon 2]
Bugs
- When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet. [verified]
- When going into zoom mode with the weapon equipped, a blank terminal screen may come up (re-loading the last save will fix this). [verified]
- When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this). [verified]
Gallery
References
Non-canon