The All-American is a unique weapon in Fallout: New Vegas.
Characteristics[]
Compared to the standard marksman carbine, All-American does slightly more damage per shot, has a faster rate of fire and so a higher damage-per-second (DPS) value, does slightly more critical hit damage, costs slightly less AP, has slightly less spread, has a higher magazine capacity, and has the same durability, the same weight, and the same caps value. The pre-installed scope has the same crosshairs and 3.5x magnification as the sniper rifle.
In terms of appearance, the stock is given a woodland camouflage scheme and bears the distinctive 82nd "All-American" Airborne division insignia on the magazine well.
Durability[]
The All-American can fire a total of about 1,995 standard rounds, the equivalent of 84 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, HP, AP & match | 1995 | 84 |
Surplus | 662 | 28 |
.223 caliber round | 2495 | 104 |
Variants[]
- Marksman carbine - the standard variant found throughout the Mojave Wasteland.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Marksman carbine | 24 | 136.8 | 5.7 | x1 | 24 | 14 | 1.7 | 0.04 | 20 | 1995 | 6 | 5200 | 866.7 | 100 | 4 |
All-American | 26 | 156 | 6 | x1 | 26 | 13 | 2 | 0.035 | 24 | 1995 | 6 | 5900 | 983.3 | 100 | 4 |
Location[]
The All-American can be found in Vault 34's armory; opening it requires unlocking the overseer's terminal. The weapon is located on an overturned table to the right side of the armory. If a human or ghoul companion is following when the armory is accessed, they may pick up it themselves.
Notes[]
When the All-American (or any other weapons which share its reload animation) jams, the Courier utilizes the forward assist to fully seat the bolt carrier group.
Behind the scenes[]
The All-American weapon was designed by Joshua Sawyer, choosing its name as a reference to the 82nd Airborne Division, nicknamed the "All-American" division because upon activation in 1917 it was found to contain draftees from all forty-eight then-recognized states.[Non-game 1][Non-game 2]
Bugs[]
- When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet. [verified]
- When going into zoom mode with the weapon equipped, a blank terminal screen may come up (re-loading the last save will fix this). [verified]
- When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this). [verified]
- [verification overdue] The weapon may not spawn at all. The only fix is to reload a save.
Gallery[]
References[]
Non-game