The aligned splitter is a weapon mod for the Enclave plasma gun and plasma gun in Fallout 76.
Effects[]
Contrary to the mod description, the aligned splitter only reduces sighted transition speed and AP cost. It also decreases weapon durability.
- Technical details
Enclave plasma gun | |||
---|---|---|---|
Splitter | Aligned splitter | Net change | |
Damage | +10.0% | +10.0% | +0.0% |
Damage, energy | +10.0% | +10.0% | +0.0% |
Fire rate | - | - | - |
Projectiles | +500.0% | +500.0% | +0.0% |
Range, max | +900.0% | +900.0% | +0.0% |
Range, min | +500.0% | +500.0% | +0.0% |
Recoil, max | 800.0% | 800.0% | +0.0% |
Recoil, min | 400.0% | 400.0% | +0.0% |
Recoil, direction | 1500.0% | 1500.0% | +0.0% |
Recoil, deviation | 4500.0% | 4500.0% | +0.0% |
Weapon spread, max | 800.0% | 800.0% | +0.0% |
Weapon spread, min | 800.0% | 800.0% | +0.0% |
Sighted weapon spread | 100.0% | 100.0% | +0.0% |
Sighted transition speed | - | -1.5% | -1.5% |
AP cost | +100.0% | +95.0% | -5.0% |
Durability | -8.0 | -13.0 | -5.0 |
Weight | - | +10.0% | +10.0% |
Value | +10.0% | +50.0% | +40.0% |
Impact data | <PlasmaSmallImpactSet> | <PlasmaSmallImpactSet> | N/A |
Projectile override | <ProjectilePlasmaSmall> | <ProjectilePlasmaSmall> | N/A |
Keywords | <s_30_Auto>, <AnimsLaserBarrelStandard>, <dn_HasBarrel_Shotgun>, <remapNode>, <s_20_Scatter> |
<s_30_Auto>, <AnimsLaserBarrelStandard>, <dn_HasBarrel_Shotgun>, <remapNode>, <s_20_Scatter> |
N/A |
Plasma gun | |||
---|---|---|---|
Splitter | Aligned splitter | Net change | |
Damage | +10.0% | +10.0% | +0.0% |
Damage, energy | +10.0% | +10.0% | +0.0% |
Fire rate | - | - | - |
Projectiles | +500.0% | +500.0% | +0.0% |
Range, max | +900.0% | +900.0% | +0.0% |
Range, min | +500.0% | +500.0% | +0.0% |
Recoil, max | 800.0% | 800.0% | +0.0% |
Recoil, min | 400.0% | 400.0% | +0.0% |
Recoil, direction | 1500.0% | 1500.0% | +0.0% |
Recoil, deviation | 4500.0% | 4500.0% | +0.0% |
Weapon spread, max | 800.0% | 800.0% | +0.0% |
Weapon spread, min | 800.0% | 800.0% | +0.0% |
Sighted weapon spread | 100.0% | 100.0% | +0.0% |
Sighted transition speed | - | -1.5% | -1.5% |
AP cost | +100.0% | +95.0% | -5.0% |
Durability | -5.0 | -13.0 | -8.0 |
Weight | - | +10.0% | +10.0% |
Value | +10.0% | +50.0% | +40.0% |
Impact data | <PlasmaSmallImpactSet> | <PlasmaSmallImpactSet> | N/A |
Projectile override | <ProjectilePlasmaSmall> | <ProjectilePlasmaSmall> | N/A |
Keywords | <s_30_Auto>, <AnimsLaserBarrelStandard>, <dn_HasBarrel_Shotgun>, <remapNode>, <s_20_Scatter> |
<s_30_Auto>, <AnimsLaserBarrelStandard>, <dn_HasBarrel_Shotgun>, <remapNode>, <s_20_Scatter> |
N/A |
Learn chance[]
- Very low chance
Weapon | Plans | Learn chance |
---|---|---|
Plasma gun | Learned from scrapping | Very low (10%) |
- Unlearnable
Weapon | Plans | Learn chance |
---|---|---|
Enclave plasma gun | Unlearnable | N/A (0%) |
Crafting[]
Weapon modifications will modify an existing weapon, and any modifications previously equipped on the weapon will be destroyed, not unequipped. Loose mods cannot be crafted. For modifications unlocked through scrapping, the corresponding weapon must be scrapped in order to learn how to craft it.
- Plasma gun
ID table[]
Weapon | OMOD editor ID | OMOD ID | MISC editor ID | MISC ID |
---|---|---|---|---|
Enclave plasma gun | mod_Enclave_PlasmaGun_Barrel_Shotgun_Recoil-HipAccuracy | 0018C604 | miscmod_mod_Enclave_PlasmaGun_Barrel_Shotgun_Recoil-HipAccuracy | 0031D58F |
Plasma gun | mod_PlasmaGun_Barrel_Shotgun_Recoil-HipAccuracy | 0018ACBE | miscmod_mod_PlasmaGun_Barrel_Shotgun_Recoil-HipAccuracy | 0031D5B2 |
Location[]
- Craftable at any weapons workbench.
- Loose mods for the plasma gun may randomly be found in the Ash Heap, Toxic Valley and Savage Divide regions.
- Loose mods for the plasma gun may also be for sale from vendors.
- The mod for the Enclave plasma gun is unlearnable and thus can only be obtained already attached to an existing weapon found in the world. The loose mod does not exist.
Notes[]
The aligned splitter doesn't property change recoil and weapon spread. This is due to the PlasmaGun Splitter
mod template being invoked after all other templates. It executes a "set" operation for recoil and weapon spread, overwriting the previous property changes from other templates.