The aligned sniper barrel is a weapon mod for several energy weapons in Fallout 76.
Effects[]
When applied to a weapon, the mod decreases recoil while also increasing hip-fire accuracy. It is the only plasma caster barrel mod with a range of "very long."
Unlike the standard sniper barrel, the aligned sniper barrel changes the projectile and impact colors of the ultracite laser gun to the red variants used by the standard laser gun.
- Technical details
Enclave plasma gun | |||
---|---|---|---|
Sniper barrel | Aligned sniper barrel | Net change | |
Damage | +50.0% | +50.0% | +0.0% |
Damage, energy | +50.0% | +50.0% | +0.0% |
Fire rate | - | - | - |
Range, max | +1800.0% | +1800.0% | +0.0% |
Range, min | +1100.0% | +1100.0% | +0.0% |
Recoil, max | +50.0% | +37.5% | -12.5% |
Recoil, min | +50.0% | +37.5% | -12.5% |
Weapon spread, max | +100.0% | +100.0% | +0.0% |
Weapon spread, min | +100.0% | +87.5% | -12.5% |
Sighted weapon spread | -20.0% | -25.0% | -5.0% |
Sighted transition speed | +4.0% | +2.5% | -1.5% |
AP cost | +35.0% | +30.0% | -5.0% |
Ammo capacity | -70.0% | -70.0% | +0.0% |
Durability | -10.0 | -15.0 | -5.0 |
Weight | +15.0% | +25.0% | +10.0% |
Value | +40.0% | +80.0% | +40.0% |
Keywords | <s_30_Auto>, <AnimsLaserBarrelSuper>, <dn_HasBarrel_Long>, <remapNode>, <s_20_Sniper> |
<s_30_Auto>, <AnimsLaserBarrelSuper>, <dn_HasBarrel_Long>, <remapNode>, <s_20_Sniper> |
N/A |
Laser gun | |||
---|---|---|---|
Sniper barrel | Aligned sniper barrel | Net change | |
Damage | - | - | - |
Damage, energy | +25.0% | +25.0% | +0.0% |
Charge time | 3.0 | 3.0 | +0.0 |
Power, min | 50.0% | 50.0% | +0.0% |
Fire rate | - | - | - |
Range, max | +1800.0% | +1800.0% | +0.0% |
Range, min | +1100.0% | +1100.0% | +0.0% |
Recoil, max | -10.0% | -22.5% | -12.5% |
Recoil, min | -10.0% | -22.5% | -12.5% |
Weapon spread, max | +100.0% | +100.0% | +0.0% |
Weapon spread, min | +100.0% | +87.5% | -12.5% |
Sighted weapon spread | -20.0% | -25.0% | -5.0% |
Sighted transition speed | +5.0% | +3.5% | -1.5% |
Zoom offset, Z | +1.42 | +1.42 | +0.0 |
AP cost | +35.0% | +30.0% | -5.0% |
Ammo capacity | -70.0% | -70.0% | +0.0% |
Durability | -10.0 | -15.0 | -5.0 |
Weight | +45.0% | +55.0% | +10.0% |
Value | +60.0% | +100.0% | +40.0% |
Impact data | <LaserMusketImpactSet> | <LaserMusketImpactSet> | N/A |
Projectile override | <ProjectileLaserPowerBeamRed> | <ProjectileLaserPowerBeamRed> | N/A |
Keywords | <AnimsLaserBarrelSuper>, <dn_HasBarrelSuper>, <remapNode> |
<AnimsLaserBarrelSuper>, <dn_HasBarrelSuper>, <remapNode> |
N/A |
Plasma caster | |||
---|---|---|---|
Standard barrel | Aligned sniper barrel | Net change | |
Damage | - | - | - |
Fire rate | - | - | - |
Range, max | +900.0% | +1800.0% | +900.0% |
Range, min | +500.0% | +1100.0% | +600.0% |
Recoil, max | +50.0% | +37.5% | -12.5% |
Recoil, min | +50.0% | +37.5% | -12.5% |
Weapon spread, max | - | - | - |
Weapon spread, min | +25.0% | -12.5% | -37.5% |
Sighted weapon spread | -10.0% | -5.0% | +5.0% |
Sighted transition speed | +6.0% | -1.5% | -7.5% |
AP cost | - | -5.0% | -5.0% |
Durability | - | -15.0 | -15.0 |
Weight | - | +25.0% | +25.0% |
Value | +10.0% | +80.0% | +70.0% |
Keywords | <remapNode_RINGMOVE_P-RINGMOVE> | <dn_HasBarrel_Long>, <remapNode_RINGMOVE_P-RINGMOVE> |
Plasma gun | |||
---|---|---|---|
Sniper barrel | Aligned sniper barrel | Net change | |
Damage | +50.0% | +50.0% | +0.0% |
Damage, energy | +50.0% | +50.0% | +0.0% |
Fire rate | - | - | - |
Range, max | +1800.0% | +1800.0% | +0.0% |
Range, min | +1100.0% | +1100.0% | +0.0% |
Recoil, max | +50.0% | +37.5% | -12.5% |
Recoil, min | +50.0% | +37.5% | -12.5% |
Weapon spread, max | +100.0% | +100.0% | +0.0% |
Weapon spread, min | +100.0% | +87.5% | -12.5% |
Sighted weapon spread | -20.0% | -25.0% | -5.0% |
Sighted transition speed | +4.0% | +2.5% | -1.5% |
AP cost | +35.0% | +30.0% | -5.0% |
Ammo capacity | -70.0% | -70.0% | +0.0% |
Durability | -10.0 | -15.0 | -5.0 |
Weight | +15.0% | +25.0% | +10.0% |
Value | +40.0% | +80.0% | +40.0% |
Keywords | <s_30_Auto>, <AnimsLaserBarrelSuper>, <dn_HasBarrel_Long>, <remapNode>, <s_20_Sniper> |
<s_30_Auto>, <AnimsLaserBarrelSuper>, <dn_HasBarrel_Long>, <remapNode>, <s_20_Sniper> |
N/A |
Ultracite laser gun | |||
---|---|---|---|
Standard sniper barrel | Aligned sniper barrel | Net change | |
Damage | - | - | - |
Damage, energy | +25.0% | +25.0% | +0.0% |
Charge time | 3.0 | 3.0 | +0.0 |
Power, min | 50.0% | 50.0% | +0.0% |
Fire rate | - | - | - |
Range, max | +1800.0% | +1800.0% | +0.0% |
Range, min | +1100.0% | +1100.0% | +0.0% |
Recoil, max | -10.0% | -22.5% | -12.5% |
Recoil, min | -10.0% | -22.5% | -12.5% |
Weapon spread, max | +100.0% | +100.0% | +0.0% |
Weapon spread, min | +100.0% | +87.5% | -12.5% |
Sighted weapon spread | -20.0% | -25.0% | -5.0% |
Sighted transition speed | +5.0% | +3.5% | -1.5% |
Zoom offset, Z | +1.42 | +1.42 | +0.0 |
AP cost | +35.0% | +30.0% | -5.0% |
Ammo capacity | -70.0% | -70.0% | +0.0% |
Durability | -10.0 | -15.0 | -5.0 |
Weight | +45.0% | +55.0% | +10.0% |
Value | +60.0% | +100.0% | +40.0% |
Impact data | <LaseUltraciteImpactSet> | <LaserMusketImpactSet> | N/A |
Projectile override | <ProjectileLaserPowerBeamUltracite> | <ProjectileLaserPowerBeamRed> | N/A |
Keywords | <AnimsLaserBarrelSuper>, <dn_HasBarrelSuper>, <remapNode> |
<AnimsLaserBarrelSuper>, <dn_HasBarrelSuper>, <remapNode> |
N/A |
Learn chance[]
- Very low chance
Weapon | Plans | Learn chance |
---|---|---|
Laser gun | Learned from scrapping | Very low (10%) |
Plasma gun | ||
Ultracite laser gun |
- Plans only
Weapon | Plans | Learn chance |
---|---|---|
Plasma caster | Plan: Plasma caster aligned sniper barrel | N/A (0%) |
- Unlearnable
Weapon | Plans | Learn chance |
---|---|---|
Enclave plasma gun | None | N/A (0%) |
Crafting[]
Weapon modifications will modify an existing weapon, and any modifications previously equipped on the weapon will be destroyed, not unequipped. Loose mods cannot be crafted. For modifications unlocked through scrapping, the corresponding weapon must be scrapped in order to learn how to craft it.
- Laser gun
- Plasma caster
- Plasma gun
- Ultracite laser gun
ID table[]
Weapon | OMOD editor ID | OMOD ID | MISC editor ID | MISC ID |
---|---|---|---|---|
Enclave plasma gun | mod_Enclave_PlasmaGun_Barrel_Sniper_Recoil-HipAccuracy | 0018C647 | miscmod_mod_Enclave_PlasmaGun_Barrel_Sniper_Recoil-HipAccuracy | 0031D596 |
Laser gun | mod_LaserGun_Barrel_Super_Recoil-HipAccuracy | 00312999 | miscmod_mod_LaserGun_Barrel_Super_Recoil-HipAccuracy | 003AC630 |
Plasma caster | mod_PlasmaCaster_Barrel_Sniper_Recoil-HipAccuracy | 00584FBC | miscmod_mod_PlasmaCaster_Barrel_Sniper_Recoil-HipAccuracy | 005A2685 |
Plasma gun | mod_PlasmaGun_Barrel_Sniper_Recoil-HipAccuracy | 0018C413 | miscmod_mod_PlasmaGun_Barrel_Sniper_Recoil-HipAccuracy | 0031D5B9 |
Ultracite laser gun | mod_UltraciteLaserGun_Barrel_Super_Recoil-HipAccuracy | 00312A91 | miscmod_mod_UltraciteLaserGun_Barrel_Super_Recoil-HipAccuracy | 0032E2DF |
Locations[]
- The aligned sniper barrel mod may be crafted and applied at a weapons workbench if the relevant plan is known.
- Loose mods may be randomly sold by Responder, Raider, Brotherhood, and Free States vendors. They may also be found randomly in various locations or earned as quest rewards depending on the weapon type.
- The mod for the Enclave plasma gun is unlearnable and thus can only be obtained either already attached to an existing weapon found in the world or in the form of a loose mod. The loose mod can be sold by the Watoga vendor bot or Vendor bot Phoenix, given as a quest reward for Cop a Squatter, or found randomly in the Cranberry Bog region.
Loose mod locations | ||||||
---|---|---|---|---|---|---|
Weapon type | The Forest | Toxic Valley | Savage Divide | Ash Heap | The Mire | Cranberry Bog |
Plasma | ||||||
Ultracite laser | ||||||
Laser | ||||||
Enclave plasma |