Jspoelstra (talk | contribs) No edit summary |
|||
(3 intermediate revisions by 3 users not shown) | |||
Line 33: | Line 33: | ||
==Background== |
==Background== |
||
− | The alien disintegrator is an energy weapon created by [[Alien (Fallout 3)|aliens]], and is the primary rifle used by the alien soldiers onboard [[Zeta|Mothership Zeta]] in 2277, along with the [[Alien atomizer]]. |
+ | The alien disintegrator is an energy weapon created by [[Alien (Fallout 3)|aliens]], and is the primary rifle used by the alien soldiers onboard [[Zeta|Mothership Zeta]] in 2277, along with the [[Alien atomizer (Mothership Zeta)|alien atomizer]]. |
==Characteristics== |
==Characteristics== |
||
− | It has an impressive magazine capacity for a rifle, containing 100 [[alien power module]]s. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. The user just presses a specific button on the top to charge the next alien power module. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. Although it has good accuracy, its accuracy is not as good as that of the |
+ | It has an impressive magazine capacity for a rifle, containing 100 [[alien power module]]s. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. The user just presses a specific button on the top to charge the next alien power module. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. However, it remains reliable for middle and short-range combat. |
===Durability=== |
===Durability=== |
||
Line 42: | Line 42: | ||
==Variants== |
==Variants== |
||
− | * [[Destabilizer (Mothership Zeta)|Destabilizer]] |
+ | * [[Destabilizer (Mothership Zeta)|Destabilizer]] - the Destabilizer is a fully automatic version of the alien disintegrator. However, it deals very little damage per shot compared to the alien disintegrator and reloads more slowly. |
===Comparison=== |
===Comparison=== |
||
Line 56: | Line 56: | ||
|crit dmg1 =50 |
|crit dmg1 =50 |
||
|damage1 =65 |
|damage1 =65 |
||
− | |dlc1 = |
+ | |dlc1 = |
|hp1 =1000 |
|hp1 =1000 |
||
|min spread1 =1.0 |
|min spread1 =1.0 |
||
Line 71: | Line 71: | ||
|crit dmg2 =20 |
|crit dmg2 =20 |
||
|damage2 =30 |
|damage2 =30 |
||
− | |dlc2 = |
+ | |dlc2 = |
|hp2 =1500 |
|hp2 =1500 |
||
|min spread2 =1.5 |
|min spread2 =1.5 |
Revision as of 12:23, 21 September 2020
The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta.
Background
The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer.
Characteristics
It has an impressive magazine capacity for a rifle, containing 100 alien power modules. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. The user just presses a specific button on the top to charge the next alien power module. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. However, it remains reliable for middle and short-range combat.
Durability
An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking.
Variants
- Destabilizer - the Destabilizer is a fully automatic version of the alien disintegrator. However, it deals very little damage per shot compared to the alien disintegrator and reloads more slowly.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Alien disintegrator | 65 | 130 | 2 | x2 | 50 | 30 | 2.2 | 1.0 | 100 | 385 | 7 | 300 | 42.9 |
Destabilizer | 30 | 135 | 4.5 | x0.44 | 20 | 25 | 1.2 | 1.5 | 100 | 1250 | 7 | 1200 | 171.4 |
Locations
- Used by regular aliens
- Two in the weapons lab
- Two in the robot assembly
- One in the hangar
Behind the scenes
The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines.
Bugs
G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. [verified]
Two additional, identical versions of the weapon are present in the add-on's code. Examined in theSounds
Gallery
|