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The alien disintegrator is a ranged weapon in Fallout 76, introduced in the Invaders from Beyond update.

Background

Designed with the appearance of a rifle, the alien disintegrator is the preferred long range weapon of alien invaders, allowing them to fire at enemies from a distance while minimizing incoming damage to their power armor. The alien invader can wield the disintegrator in one hand, allowing them to throw plasma grenades with their free hand. It is the preferred weapon of General Zeta.

Characteristics

Certain parts of the weapon will glow several colors, corresponding with each receiver modification.

Crafting

Materials:Requirements:Produces:
Build at:
Weapons workbench
Energy guns
Level:
20
Learn Method:
Learned from plan/recipe
Plan: Alien disintegrator
Perks:
Alien Disintegrator (1)

Weapon modifications

Receiver
ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Standard receiverAluminum
Circuitry
Fiber optics
Adhesive
Screw
Automatic receiver-15% Energy
-10% bonus
Sets to 91-12-50%+10%+40%Plan: Alien disintegrator automatic receiverScience Master 2Aluminum
Circuitry
Fiber optics
Adhesive
Screw
Gear
Oil
High-powered receiver+110% Energy-60%-80%Plan: Alien disintegrator high powered receiverScience Master 2Aluminum
Circuitry
Fiber optics
Adhesive
Screw
Crystal
Poison receiverPoison damage over time+100% Acid
-100% Energy
-30%+50%Plan: Alien disintegrator poison receiverScience Master 2Aluminum
Circuitry
Fiber optics
Adhesive
Screw
Gold
Lead
Cryo receiverSlows targets+100% Cryo
-100% Energy
-30%+50%Plan: Alien disintegrator cryo receiverScience Master 2Aluminum
Circuitry
Fiber optics
Adhesive
Screw
Asbestos
Gold
Barrel
ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Standard barrel+192-25% (aim down sights)+20%Aluminum
Circuitry
Fiber optics
Adhesive
Screw
Muzzle
ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
No muzzle
Appearance
ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Default appearance

Locations

  • Can only be crafted or received from mystery picks.

Notes

  • The alien disintegrator lacks a sight model. This makes aiming in first-person perspective rather difficult.
  • The alien disintegrator cannot use cryo or poison damage conversions with the automatic fire mode.
  • The alien disintegrator can spawn with ammunition quantities ranging from 6, 11, 18 to 24 alien blaster rounds.
  • A non-playable version of the weapon may be wielded by alien invaders. These have a different rate of fire, reload speed, and scaling damage values than the playable versions. They will only use the standard mod loadout.
NPC version stats
Level Damage
Alien invader General Zeta
1 10 30
5 15 30
10 20 30
20 30 30
30 40 30
40 50 40
50 60 50
60 75 70
70 91.67 80
75 100 85
80 105 90
100 125 100

Behind the scenes

Bugs

  • PCPC Xbox OneXbox One Playstation 4Playstation 4 The alien disintegrator is not affected by the Long Shot perk.[verified][1]
  • PCPC Xbox OneXbox One Playstation 4Playstation 4 The versions used by NPCs are not considered energy weapons or ranged weapons. As a result, they ignore perks such as Electric Absorption and Ricochet.[verified][2]

References

  1. There is no sights mod to give the dn_HasScope_IronSights keyword.
  2. [0063D30C] <crAlienRifle>
    [0064235F] <crAlienRifle_General-Zeta>
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