FANDOM


 
Gametitle-FO3 MZ
Gametitle-FO3 MZ

The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta.

BackgroundEdit

The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the Alien atomizer.

CharacteristicsEdit

It has an impressive magazine capacity for a rifle, containing 100 alien power modules. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. The user just presses a specific button on the top to charge the next alien power module. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. However, it remains reliable for middle and short-range combat.

DurabilityEdit

An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking.

VariantsEdit

  • Destabilizer Gametitle-FO3 MZ - The Destabilizer is a fully automatic version of the alien disintegrator. However, it deals very little damage per shot compared to the alien disintegrator and reloads more slowly.

ComparisonEdit

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratio
Alien disintegrator Gametitle-FO3 MZ65
1302x250302.21.0100385730042.9
Destabilizer Gametitle-FO3 MZ30
1354.5x0.4420251.21.5100125071200171.4

LocationsEdit

Behind the scenesEdit

The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines.

BugsEdit

PCIcon pc Two additional, identical versions of the weapon are present in the add-on's code. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. [verified]

SoundsEdit

SingleShotVB
ReloadVB
JamVB

GalleryEdit