Gametitle-FO76.png
Gametitle-FO76.png

The alien blaster is a rare weapon in Fallout 76.

Characteristics[edit | edit source]

The alien blaster is a pistol with decent damage, but it is impractical due to its very rare ammo. A fusion mag mod will convert the weapon to fire fusion cells, but will reduce the weapon's damage output.

The weapon is of clear extraterrestrial design with its curved sleek forms, though it does resemble a pistol. The whole weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a human weapon, the blaster ends with a cone-shaped muzzle with no recognizable barrel. On the side is a button that opens a circular blue ringed cap. When the cap is open, alien blaster rounds can be loaded into the weapon. The two pronged sights are lined up through a hole with no front sight.

Weapon modifications[edit | edit source]

Barrel
ModDescriptionPrefixDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePerk(s) requiredComponentsForm ID
Standard
barrel
Standard.Aluminum x2
Circuitry x2
Glass x2
Plastic x7
Screw x2
????????
Long
barrel
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+84-3-0.2+7Adhesive x3
Aluminum x2
Circuitry x2
Fiber Optics x2
Fiberglass x4
Glass x2
Screw x2
????????
Grip
ModDescriptionPrefixDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePerk(s) requiredComponentsForm ID
Standard
grip
Standard.????????
Sharpshooter's
grip
Better recoil and hip-fire accuracy.Sharpshooter's+0.2+29Adhesive x2
Aluminum x4
Fiberglass x3
Rubber x3
Screw x3
????????
Mag
ModDescriptionPrefixDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePerk(s) requiredComponentsForm ID
Standard
mag
Uses standard Alien Blaster Rounds.Adhesive x1
Aluminum x1
Circuitry x1
Fiber optics x3
Screw x2
????????
Fusion
mag
Reduced damage and ammo capacity. Changes ammo type to Fusion Cells.Converted-5+21Adhesive x2
Aluminum x3
Circuitry x3
Fiber optics x3
Gold x3
Nuclear material x4
Screw x2
????????
Sights
ModDescriptionPrefixDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePerk(s) requiredComponentsForm ID
Standard
sights
Standard.Adhesive x1
Aluminum x1
Plastic x2
????????
Short
scope
Improved magnification. Superior sighted accuracy.Scoped+11+0.75+28Adhesive x1
Glass x2
Plastic x5
Screw x2
????????

Variants[edit | edit source]

Location[edit | edit source]

Notes[edit | edit source]

  • Ammunition for the alien blaster exists southeast of Black Mountain Ordnance Works, at TNT dome #2. The plans to convert the weapon to fusion cells exists here also.
  • Like other ammunition drops in the game, the alien blaster rounds at TNT dome #2 will periodically respawn, allowing for replenishing the supply without converting the weapon to fusion cells.
  • Affected by the Grounded mutation.
  • Prior to One Wasteland, the Alien Blaster provided damage of 15, 19, 22 and 25 at levels 20, 30, 40, and 50, respectively.

Gallery[edit | edit source]

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