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Gametitle-FO76
Gametitle-FO76

The alien blaster is a non-automatic pistol in Fallout 76.

Characteristics

The alien blaster is a energy weapon with decent damage output but is impractical for regular use due to the rarity of alien blaster rounds. A fusion magazine mod will convert the weapon to shoot the more common fusion cells but will also reduce the damage output and ammo capacity.

The weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. On the side is a button that opens a blue ringed cap. When the cap is open, the player character will load alien blaster rounds into it. The two pronged sights are also lined up through a hole with no recognizable front sight or barrel.

Weapon modifications

Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Standard barrelStandard.
Aluminum x2
Circuitry x2
Glass x2
Plastic x7
Screw x2
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+84-3
Adhesive x3
Aluminum x2
Circuitry x2
Fiber Optics x2
Fiberglass x4
Glass x2
Screw x2

Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard gripStandard.
Sharpshooter's grip
(Sharpshooter's)
Better recoil and hip-fire accuracy.-5%
Adhesive x2
Aluminum x4
Fiberglass x3
Rubber x3
Screw x3

Mag
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Standard magUses standard Alien Blaster Rounds.
Adhesive x1
Aluminum x1
Circuitry x1
Fiber optics x3
Screw x2
Fusion mag
(Converted)
Reduced damage and ammo capacity. Changes ammo type to Fusion Cells.-5
Adhesive x2
Aluminum x3
Circuitry x3
Fiber optics x3
Gold x3
Nuclear material x4
Screw x2

Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard sightsStandard.
Adhesive x1
Aluminum x1
Plastic x2
Short scope
(Scoped)
Improved magnification. Superior sighted accuracy.+11
Adhesive x1
Glass x2
Plastic x5
Screw x2

Variants

Location

Notes

  • When using the standard magazine, alien blaster rounds will drop as contextual ammo from Daily Ops.
  • Ammunition for the alien blaster is located southeast of Black Mountain Ordnance Works, at TNT dome #2. The plans to convert the weapon to shoot fusion cells are also located there.
  • Like other ammunition drops in the game, the alien blaster rounds at TNT dome #2 will periodically respawn, allowing the player character to replenish their supply without converting the weapon to fusion cells.
  • This weapon is affected by the Grounded mutation.
  • The fusion mag cannot be found as a mod box, however, it can be crafted with the associated plan.
  • The alien blaster cannot drop as a legendary weapon.
  • Prior to One Wasteland For All, the alien blaster provided the damages of 15, 19, 22 and 25 at levels 20, 30, 40, and 50; respectively.

Gallery

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