The alien blaster is a non-automatic pistol in Fallout 76.
Characteristics
The alien blaster is a energy weapon with decent damage output but is impractical for regular use due to the rarity of alien blaster rounds. A fusion magazine mod will convert the weapon to shoot the more common fusion cells but will also reduce the damage output and ammo capacity.
The weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. On the side is a button that opens a blue ringed cap. When the cap is open, the player character will load alien blaster rounds into it. The two pronged sights are also lined up through a hole with no recognizable front sight or barrel.
Weapon modifications
Barrel[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard barrel | Standard. | – | – | – | – | – | – | – | – | – | – | – – | Aluminum x2 Circuitry x2 Glass x2 Plastic x7 Screw x2 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | – | – | – | +84 | -3 | – | – | – | -0.2 | +7 | – – | Adhesive x3 Aluminum x2 Circuitry x2 Fiber Optics x2 Fiberglass x4 Glass x2 Screw x2 | ???????? |
Grip[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard grip | Standard. | – | – | – | – | – | – | – | – | – | – | – – | – | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sharpshooter's grip (Sharpshooter's) | Better recoil and hip-fire accuracy. | – | – | – | – | – | – | – | -5% | +0.2 | +29 | – – | Adhesive x2 Aluminum x4 Fiberglass x3 Rubber x3 Screw x3 | ???????? |
Mag[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Requirements | Resources | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard mag | Uses standard Alien Blaster Rounds. | – | – | – | – | – | – | – | – | – | – | – – | Adhesive x1 Aluminum x1 Circuitry x1 Fiber optics x3 Screw x2 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fusion mag (Converted) | Reduced damage and ammo capacity. Changes ammo type to Fusion Cells. | – | -5 | – | – | – | – | – | – | – | +21 | – – | Adhesive x2 Aluminum x3 Circuitry x3 Fiber optics x3 Gold x3 Nuclear material x4 Screw x2 | ???????? |
Sights[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard sights | Standard. | – | – | – | – | – | – | – | – | – | – | – – | Adhesive x1 Aluminum x1 Plastic x2 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short scope (Scoped) | Improved magnification. Superior sighted accuracy. | – | – | – | – | +11 | – | – | – | +0.75 | +28 | – – | Adhesive x1 Glass x2 Plastic x5 Screw x2 | ???????? |
Variants
Location
- Toxic pond and wreckage - (northwest of the butterfly on the map) inside a broken safe submerged in a toxic pond.
Notes
- When using the standard magazine, alien blaster rounds will drop as contextual ammo from Daily Ops.
- Ammunition for the alien blaster is located southeast of Black Mountain Ordnance Works, at TNT dome #2. The plans to convert the weapon to shoot fusion cells are also located there.
- Like other ammunition drops in the game, the alien blaster rounds at TNT dome #2 will periodically respawn, allowing the player character to replenish their supply without converting the weapon to fusion cells.
- This weapon is affected by the Grounded mutation.
- The fusion mag cannot be found as a mod box, however, it can be crafted with the associated plan.
- The alien blaster cannot drop as a legendary weapon.
- Prior to One Wasteland For All, the alien blaster provided the damages of 15, 19, 22 and 25 at levels 20, 30, 40, and 50; respectively.