The alien blaster is a ranged energy weapon in Fallout 76.
Characteristics
The alien blaster is a energy pistol with decent damage but is impractical to use due to the rarity of alien blaster rounds. A fusion magazine mod will convert the weapon to shoot fusion cells but will also reduce the damage output and ammo capacity.
The weapon is of clear extraterrestrial origin with its curved sleek forms, though it does resemble a man-made weapon. The weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a man-made weapon of a similar type, the blaster ends with a cone-shaped muzzle with no recognizable barrel. On the side is a button that opens a blue ringed cap, when the cap is open one can load alien blaster rounds into the weapon. The two pronged sights are lined up through a hole with no usual front sight.
Weapon modifications
Barrel[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard barrel | Standard. | – | – | – | – | – | – | – | – | – | – | – – | Aluminum x2 Circuitry x2 Glass x2 Plastic x7 Screw x2 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | – | – | – | +84 | -3 | – | – | – | -0.2 | +7 | – – | Adhesive x3 Aluminum x2 Circuitry x2 Fiber Optics x2 Fiberglass x4 Glass x2 Screw x2 | ???????? |
Grip[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard grip | Standard. | – | – | – | – | – | – | – | – | – | – | – – | – | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sharpshooter's grip (Sharpshooter's) | Better recoil and hip-fire accuracy. | – | – | – | – | – | – | – | – | +0.2 | +29 | – – | Adhesive x2 Aluminum x4 Fiberglass x3 Rubber x3 Screw x3 | ???????? |
Mag[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Requirements | Resources | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard mag | Uses standard Alien Blaster Rounds. | – | – | – | – | – | – | – | – | – | – | – – | Adhesive x1 Aluminum x1 Circuitry x1 Fiber optics x3 Screw x2 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fusion mag (Converted) | Reduced damage and ammo capacity. Changes ammo type to Fusion Cells. | – | -5 | – | – | – | – | – | – | – | +21 | – – | Adhesive x2 Aluminum x3 Circuitry x3 Fiber optics x3 Gold x3 Nuclear material x4 Screw x2 | ???????? |
Sights[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard sights | Standard. | – | – | – | – | – | – | – | – | – | – | – – | Adhesive x1 Aluminum x1 Plastic x2 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short scope (Scoped) | Improved magnification. Superior sighted accuracy. | – | – | – | – | +11 | – | – | – | +0.75 | +28 | – – | Adhesive x1 Glass x2 Plastic x5 Screw x2 | ???????? |
Variants
Location
- At the toxic pond and wreckage (northwest of the butterfly on the map) inside a broken safe submerged in a pond of toxic water.
Notes
- Ammunition for the alien blaster is located southeast of Black Mountain Ordnance Works, at TNT dome #2. The plans to convert the weapon to shoot fusion cells are also located there.
- Like other ammunition drops in the game, the alien blaster rounds at TNT dome #2 will periodically respawn, allowing the player character to replenish their supply without converting the weapon to fusion cells.
- Prior to One Wasteland For All, the alien blaster provided damage of 15, 19, 22 and 25 at levels 20, 30, 40, and 50, respectively.
- The alien blaster cannot drop as a legendary weapon.
- Affected by the Grounded mutation.
- The fusion mag cannot be found as a mod box, however it can be crafted with the associated plan.