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{{Infobox incomplete|FO76}}
+
{{Infobox weapon FO76
{{Infobox weapon creation
 
 
|games =FO76
 
|games =FO76
|image =FO76 Alien blaster.png
+
|image =Alien blaster pistol.png
  +
|image desc =
|level =20/30/40/50
 
  +
|icon =FO76 iconwheel alienblaster.png
|type =[[Fallout 76 weapons#Energy weapons|Energy, pistol]]
 
|base type =
+
|type =Ranged
|damage =10/17/20/?
+
|class =Non-automatic pistol
  +
|keywords =Weapon{{dot}} Ranged{{dot}} Pistol{{dot}} Non-automatic{{dot}} Energy{{dot}} Alien blaster{{dot}} Scoped/Sighted <small>(optional)</small>
|AP used =??
 
|special =??
+
|leg =yes
  +
|special =Disintegration: killed enemies may turn to ash
 
|level =20 / 30 / 40 / 50
  +
|damage ={{icon|energy|tooltip=Energy damage}} 20 / 25 / 29 / 32
 
|bash =10
  +
|bash2 =SecondaryScaleFactor_Weapons_Ranged_Bash
 
|crit =+100%
 
|oor =-50%
 
|ap used =20
 
|fire rate =100
 
|fire rate =100
 
|range =120
 
|range =120
 
|accuracy =75
 
|accuracy =75
|weight =2.25
+
|weight =2.0
|value =67
+
|value =90
|ammo =[[Alien blaster round (Fallout 76)|Alien blaster round]]<br />[[Fusion cell (Fallout 76)|Fusion cell]]
+
|ammo =[[Alien blaster round (Fallout 76)|Alien blaster round]]{{dot}} [[Fusion cell (Fallout 76)|Fusion cell]]
|clip size =??
+
|clip size =42
  +
|sound level =Normal
|perk dmg =[[Gunslinger]]<br />[[Expert Gunslinger]]<br />[[Master Gunslinger]]<br />
 
|perk mod =
+
|stagger =Small
  +
|condition =Durability_Weapons_Energy_Min
|edid =<tt>AlienBlaster</tt>
 
  +
|condition2 =ConditionDamageScaleFactor_Weapons_Energy
|baseid ={{ID|000ff995}}
 
  +
|condition3 =Durability_Weapons_Energy_Max
}}{{Games|FO76}}
 
  +
|perk dmg =[[Gunslinger (Fallout 76)|Gunslinger]] ([[Expert Gunslinger|Expert]], [[Master Gunslinger|Master]])<br /> [[Science (perk)|Science]] ([[Science Expert|Expert]], [[Science Master|Master]])<br />[[Bloody Mess (Fallout 76)|Bloody Mess]]<br />'''Cryo/Poison mag:'''<br />[[Demolition Expert (Fallout 76)|Demolition Expert]]
  +
|perk pen =[[Tank Killer]]
  +
|perk sneak =[[Covert Operative]]
  +
|perk mod =[[Gunsmith]]{{dot}} [[Gun Runner]]{{dot}} [[Modern Renegade]]{{dot}} [[Quick Hands (Fallout 76)|Quick Hands]]{{dot}} [[Crack Shot]] (''sighted only''){{dot}} [[Sniper (Fallout 76)|Sniper]] (''scoped only'')
  +
|perk leg =[[Follow Through]]<br />[[Far-Flung Fireworks]]
  +
|perk craft =no
  +
|perk craftm =no
  +
|perk repair =[[Weapon Artisan]]
  +
|perk weight =[[Packin' Light]]
  +
|modifiers =[[Bobblehead: Energy Weapons]]<br />[[Tesla Science Magazine (Fallout 76)|''Tesla Science Magazine #7, #8'']]<br />[[Astoundingly Awesome Tales (Fallout 76)|''Asoundingly Awesome Tales #4'']]<br />[[High Voltage Hefe]]<br />[[Grounded]]<br />'''Cryo/Poison mag:'''<br />[[Bobblehead: Explosive]]
  +
|plan =[[Plan: Alien blaster]]
 
|craft =[[Adhesive (Fallout 76)|Adhesive]] x3/5/6/8<br />[[Aluminum (Fallout 76)|Aluminum]] x8/10/11/13<br />[[Circuitry (Fallout 76)|Circuitry]] x4/6/6/9<br />[[Fiber optics (Fallout 76)|Fiber Optics]] x5/5/6/8<br />[[Glass (Fallout 76)|Glass]] x4/6/7/9<br />[[Plastic (Fallout 76)|Plastic]] x17/19/20/22<br />[[Screw (Fallout 76)|Screw]] x8/10/12/14
  +
|legcraft =yes
 
|scrap =[[Glass (Fallout 76)|Glass]] x2<br />[[Plastic (Fallout 76)|Plastic]] x3<br />[[Rubber (Fallout 76)|Rubber]] x1
 
|repair =[[Adhesive (Fallout 76)|Adhesive]] x6<br />[[Circuitry (Fallout 76)|Circuitry]] x6<br />[[Crystal (Fallout 76)|Crystal]] x6<br />[[Plastic (Fallout 76)|Plastic]] x7
  +
|reload time =2.87
  +
|attack time =0.67
  +
|attack delay=0.10
 
|sight =0.12
 
|unsight =0.15
  +
|draw =0.15
  +
|bolt =1.83
  +
|projectiles =1
  +
|proj type =Beam
  +
|am =AlienBlaster_AM
 
|edid =AlienBlaster
 
|formid ={{ID|000FF995}}
  +
}}
   
The '''alien blaster''' is a [[Fallout 76 weapons|weapon]] in ''[[Fallout 76]]''.
+
The '''alien blaster''' is a [[Fallout 76 weapons#Pistols|ranged weapon]] {{In|FO76}}.
   
 
==Characteristics==
 
==Characteristics==
The alien blaster is an energy weapon with decent damage but impractical and effectively useless due to its very rare ammo, a fusion mag mod will convert the weapon to fire fusion cells but will also make the weapon effectively a weak laser pistol.
+
The alien blaster is a powerful energy pistol. The weapon is made primarily of a steel-like metal, with orange and red furniture resembling plastic, and highlights of pulsing blue energy. On the side is a blue ringed cap, which flips open so ammo may be inserted. Its design eschews a traditional barrel or front sight. A scope may be affixed to the top.
   
  +
It was impractical for regular use due to the rarity of [[Alien blaster round (Fallout 76)|alien blaster rounds]] before the [[Invaders from Beyond (update)|''Invaders from Beyond'']] [[Fallout 76 updates|update]]. At the cost of damage output and ammo capacity, a [[Fusion magazine (Fallout 76)|fusion mag]] can convert the weapon to shoot the more common [[Fusion cell (Fallout 76)|fusion cells]].
The weapon is of clear extraterrestrial design with its curved sleek forms, though it does resemble a pistol. The whole weapon is made of a combination of a steel like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. Unlike a human weapon, the blaster ends with a conal shaped muzzle with no recognizable barrel. On the side is a button that opens a circular blue ringed cap. When the cap is open, [[Alien blaster round (Fallout 76)|alien blaster rounds]] can be loaded into the weapon. The two pronged sights are lined up through a hole with no front sight.
 
   
 
===Weapon modifications===
 
===Weapon modifications===
  +
{{clear}}
{{Weapon mod FO76|start|slot=Barrel}}
 
  +
<section begin="mods"/>
{{Weapon mod FO76|row
 
  +
<tabber>
|mod = Standard barrel
 
  +
|-|Barrel=
|desc = Standard
 
  +
{{Weapon mod FO76|start|slot=Barrel|apvis=n|weightvis=n|reqvis=n}}
|base id = {{ID|}}
 
  +
{{Weapon mod FO76|row|slot=Barrel|apvis=n|weightvis=n|reqvis=n
 
|mod =[[Long barrel (Fallout 76)|Long]]
  +
|desc =-3% Aim Speed<br />+15% Sighted Accuracy<br />+50% Recoil
  +
|range =+{{#expr:(12 * ({{#var:CT_Weap_PARENT_Mod_Barrel_LongRange_MaxRange}} - {{#var:CT_Weap_PARENT_Mod_Barrel_ShortRange_MaxRange}}))}}
  +
|recoil =+50%
  +
|spread =-3
  +
|value =+20%
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Fiberglass (Fallout 76)|Fiberglass]] x4<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Screw (Fallout 76)|Screw]] x2
 
|formid ={{ID|00161C28}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Barrel|apvis=n|weightvis=n|reqvis=n
|mod = Long barrel
+
|mod =[[Short barrel (Fallout 76)|Short]]
  +
|desc =+20% Sighted Accuracy<br />-10% Recoil
|desc = Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.
 
  +
|recoil =-10%
|components = [[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Fiberglass (Fallout 76)|Fiberglass]] x4<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Screw (Fallout 76)|Screw]] x2
 
|spread = -3
+
|value =+10%
  +
|components =[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Plastic (Fallout 76)|Plastic]] x7<br />[[Screw (Fallout 76)|Screw]] x2
|range = +84
 
|value = +7
+
|formid ={{ID|001888DE}}
|weight = -0.2
 
|base id = {{ID|}}
 
 
}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
  +
|-|Grip=
{{Weapon mod FO76|start|slot=Grip}}
 
{{Weapon mod FO76|row
+
{{Weapon mod FO76|start|slot=Grip|reqvis=n}}
 
{{Weapon mod FO76|row|slot=Grip|reqvis=n
|mod = Standard grip
 
  +
|mod =[[Sharpshooter's grip (Fallout 76)|Sharpshooter's]]
|desc = Standard
 
  +
|desc =+1% Aim Speed<br />+25% Hip-Fire Accuracy<br />+5% Sighted Accuracy<br />-12% Recoil
|base id = {{ID|}}
 
 
|prefix =Sharpshooter's
  +
|recoil =-12%
 
|spread =+1
  +
|ap =-5%
  +
|weight =+0.2
  +
|value =+40%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x4<br />[[Fiberglass (Fallout 76)|Fiberglass]] x3<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x3
 
|formid ={{ID|001C13A8}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Grip|reqvis=n
|mod = Tactical grip
+
|mod =[[Standard grip (Fallout 76)|Standard]]
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Fiberglass (Fallout 76)|Fiberglass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Screw (Fallout 76)|Screw]] x2
|prefix = Sniper
 
 
|formid ={{ID|00161C29}}
|desc = Better recoil, good hip-fire accuracy
 
|components = [[Aluminum (Fallout 76)|Aluminum]] x4<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Fiberglass (Fallout 76)|Fiberglass]] x3<br />[[Adhesive (Fallout 76)|Adhesive]] x2<br />Rubber x3
 
|accuracy = +1
 
|weight = +0.2
 
|value = +29
 
|base id = {{ID|}}
 
 
}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
  +
|-|Mag=
{{Weapon mod FO76|start|slot=Mag}}
 
  +
{{Weapon mod FO76|start|slot=Magazine|nameoverride=Mag|damagevis=y|apvis=no|weightvis=no|reqvis=no}}
{{Weapon mod FO76|row
 
  +
{{Weapon mod FO76|row|slot=Magazine|damagevis=y|apvis=no|weightvis=no|reqvis=no
|mod = Standard mag
 
|desc = Uses standard [[Alien blaster round (Fallout 76)|alien blaster rounds]].
+
|mod =[[Cryo magazine (Fallout 76)|Cryo]]
|base id = {{ID|}}
+
|desc =-30% Ammo Capacity
 
|prefix =Cryo
  +
|effects =Target Movement Speed Reduced<br />by 30% for 3 seconds<br /><small>'''Note:''' Projectile explodes</small>
  +
|damage =+{{#var:CT_mod_Cryo}} {{icon|cryo}}<br />-20%{{icon|energy}}
  +
|magazine =-12
  +
|value =+50%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x3<br />[[Asbestos (Fallout 76)|Asbestos]] x4<br />[[Circuitry (Fallout 76)|Circuitry]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Gold (Fallout 76)|Gold]] x3<br />[[Screw (Fallout 76)|Screw]] x2
 
|formid ={{ID|0062EB05}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Magazine|damagevis=y|apvis=no|weightvis=no|reqvis=no
|mod = Fusion mag
+
|mod =[[Fusion magazine (Fallout 76)|Fusion]]
|prefix = Converted
+
|desc =-30% Ammo Capacity
  +
|prefix =Converted
|desc = Reduced damage and ammo capacity. Changes ammo type to [[Fusion cell (Fallout 76)|fusion cells]].
 
  +
|effects =Changes ammo type to fusion cells<br /><small>'''Note:''' Uses [[Fusion cell (Fallout 76)|Fusion cells]]</small>
|components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x3<br />[[Circuitry (Fallout 76)|Circuitry]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Gold (Fallout 76)|Gold]] x3<br />[[Nuclear material (Fallout 76)|Nuclear material]] x4<br />[[Screw (Fallout 76)|Screw]] x2
 
|damage = -5
+
|damage =-20%{{icon|energy}}
|value = +21
+
|magazine =-12
  +
|value =+50%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x3<br />[[Circuitry (Fallout 76)|Circuitry]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Gold (Fallout 76)|Gold]] x3<br />[[Nuclear material (Fallout 76)|Nuclear material]] x4<br />[[Screw (Fallout 76)|Screw]] x2
 
|formid ={{ID|001C50A2}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Magazine|damagevis=y|apvis=no|weightvis=no|reqvis=no
  +
|mod =[[Poison magazine (Fallout 76)|Poison]]
 
|desc =-30% Ammo Capacity
  +
|prefix =Poisoned
  +
|effects =Target takes 10{{icon|poison}}/s for 5 seconds<br /><small>'''Note:''' Projectile explodes</small>
  +
|damage =+{{#var:CT_Melee_MOD_Poison_Auto}} {{icon|poison}}<br />-20%{{icon|energy}}
  +
|magazine =-12
  +
|value =+50%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x3<br />[[Circuitry (Fallout 76)|Circuitry]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Gold (Fallout 76)|Gold]] x3<br />[[Lead (Fallout 76)|Lead]] x2<br />[[Screw (Fallout 76)|Screw]] x2
 
|formid ={{ID|0062EB04}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Magazine|damagevis=y|apvis=no|weightvis=no|reqvis=no
  +
|mod =[[Standard magazine (Fallout 76)|Standard]]
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Screw (Fallout 76)|Screw]] x2
  +
|formid ={{ID|001C50A5}}
 
}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
{{Weapon mod FO76|start|slot=Sights}}
+
|-|Sights=
{{Weapon mod FO76|row
+
{{Weapon mod FO76|start|slot=Sights|reqvis=n}}
|mod = Standard Sights
+
{{Weapon mod FO76|row|slot=Sights|reqvis=n
  +
|desc = Standard
 
  +
|mod =[[Short night vision scope (Fallout 76)|Short night vision scope]] {{cut}}<!--Marked as cut update 30-->
|base id = {{ID|}}
 
  +
|prefix =Night-Vision
  +
|ap =+30%
  +
|weight =+0.6
  +
|value =+105%
  +
|formid ={{ID|001C509E}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Sights|reqvis=n
  +
|mod = Short Scope
 
  +
|mod =[[Short scope (Fallout 76)|Short scope]]
|prefix = Scoped
 
|desc = Improved magnification. Superior sighted accuracy.
+
|desc =+4 Magnification<br />-20% Stability<br />+25% Sighted Accuracy
  +
|prefix =Scoped
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2
 
|spread = +12
+
|spread =+11
|value = +28
+
|weight =+0.6
|weight = +0.75
+
|value =+40%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x1
|base id = {{ID|}}
 
  +
|formid ={{ID|00161C2A}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Sights|reqvis=n
  +
 
|mod =[[Standard sights (Fallout 76)|Standard]]
  +
|weight =+0.05
  +
|value =+2.5%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x1<br />[[Plastic (Fallout 76)|Plastic]] x2
  +
|formid ={{ID|001888DF}}
 
}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
  +
|-|Appearance=
 
{{Weapon mod FO76|PaintStart}}
 
{{Weapon mod FO76|Paint
  +
|name =[[Default appearance|Default Appearance]]
  +
|image =[[File:Alien blaster pistol.png|thumb|center|90x90px]]
  +
|junk =None
  +
|formid ={{ID|0037D0C1}}
  +
}}
 
{{Weapon mod FO76|Paint
  +
|name =[[Untarnished paint|Untarnished Paint]]
  +
|image =[[File:atx_skin_weaponskin_alienblaster_steel l.webp|thumb|center|90x90px]]
  +
|desc =''Remove the grime with the Untarnished Paint!''
  +
|junk =[[Steel (Fallout 76)|Steel]] x1
  +
|req =atx
  +
|formid ={{ID|0055AEF6}}
  +
}}
 
{{Weapon mod FO76|end}}
  +
</tabber><section end="mods"/>
  +
  +
==Variants==
  +
* {{icon|quest|20px}} [[The V.A.T.S. Unknown]]
  +
* {{score}} [[Zeta's Revenge]]
   
 
==Location==
 
==Location==
  +
* {{Seasonal}} Dropped by [[Alien (Fallout 76)|aliens]] during [[Invaders from Beyond (event)|Event: Invaders from Beyond]]. The plans to craft the weapon and the cryo and poison mags can randomly drop from the event as well.
* West of [[Philippi Battlefield Cemetery]], inside a broken safe in a ruined house.
 
  +
* [[Toxic pond and wreckage]] - (northwest of the butterfly on the map) inside a broken safe submerged in a [[toxic water|toxic pond]].
* [[Berkeley Springs station]]
 
  +
;Scenery
  +
* [[The Rusty Pick]] - although not available through her randomized inventories, an unobtainable version of the alien blaster may be found among [[Purveyor Murmrgh]]'s decorative inventory.
   
 
==Notes==
 
==Notes==
  +
* When using the standard, cryo or poison magazine, [[Alien blaster round (Fallout 76)|alien blaster rounds]] will drop as contextual ammo from [[Daily Ops]].
* Ammunition for the alien blaster exists southeast of [[Black Mountain Ordnance Works]], at TNT dome #2. The plans to convert the weapon to [[Fusion cell (Fallout 76)|fusion cells]] exists here also.
 
  +
* The [[Fusion magazine (Fallout 76)|fusion mag]] cannot be found as a mod box, however it can be crafted with the associated [[Plan: Alien blaster fusion mag|plan]].
* Like other ammunition drops in the game, the [[Alien blaster round (Fallout 76)|alien blaster rounds]] at TNT Dome #2 will periodically respawn, allowing for replenishing the supply without converting the weapon to fusion cells.
 
  +
* The plans to convert the weapon to shoot [[Fusion cell (Fallout 76)|fusion cells]] are located southeast of [[Black Mountain Ordnance Works]], at TNT dome #2.
  +
* This weapon is affected by the [[Grounded]] mutation.
  +
* The alien blaster cannot drop as a [[Fallout 76 legendary weapon effects|Legendary weapon]], however it may be upgraded to one with [[Fallout 76 legendary crafting|Legendary crafting]].
  +
* The Two Shot legendary effect makes the alien blaster extremely powerful when modded with the cryo and poison receiver. This is helped by [[Grenadier]] and [[Demolition Expert (Fallout 76)|Demolition Expert]] increasing the radius and damage of the explosions.
  +
  +
===Changelog===
  +
* Prior to ''[[One Wasteland For All]]'', the alien blaster provided the damages of 15, 19, 22 and 25 at levels 20, 30, 40, and 50; respectively.
  +
* Prior to patch 30, [[Alien blaster round (Fallout 76)|alien blaster rounds]] would not drop as contextual ammo from [[Daily Ops]] while using the standard magazine.
  +
* As of patch 40, the [[Short night vision scope (Fallout 76)|short night vision scope]] modification remains officially cut from the game.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Atx_skin_weaponskin_alienblaster_steel_l.png|Atomic Shop Untarnished paint
+
Atx skin weaponskin alienblaster steel l.png|Atomic Shop untarnished paint
  +
FO76 Toxic pond and wreckage.png|[[Toxic pond and wreckage]], the safe is inside the ruins of the house
 
</gallery>
 
</gallery>
 
{{Stub|FO76}}
 
   
 
{{Navbox weapons FO76}}
 
{{Navbox weapons FO76}}
Line 116: Line 233:
 
[[Category:Fallout 76 weapons]]
 
[[Category:Fallout 76 weapons]]
 
[[Category:Alien weapons]]
 
[[Category:Alien weapons]]
  +
 
[[ru:Бластер Чужих (Fallout 76)]]
 
[[ru:Бластер Чужих (Fallout 76)]]

Latest revision as of 00:16, 24 March 2024

The alien blaster is a ranged weapon in Fallout 76.

Characteristics

The alien blaster is a powerful energy pistol. The weapon is made primarily of a steel-like metal, with orange and red furniture resembling plastic, and highlights of pulsing blue energy. On the side is a blue ringed cap, which flips open so ammo may be inserted. Its design eschews a traditional barrel or front sight. A scope may be affixed to the top.

It was impractical for regular use due to the rarity of alien blaster rounds before the Invaders from Beyond update. At the cost of damage output and ammo capacity, a fusion mag can convert the weapon to shoot the more common fusion cells.

Weapon modifications

Barrel
ModDescriptionRange changeAccuracy changeResources
Long-3% Aim Speed
+15% Sighted Accuracy
+50% Recoil
+84-3Adhesive x3
Aluminum x2
Circuitry x2
Fiber optics x2
Fiberglass x4
Glass x2
Screw x2
Short+20% Sighted Accuracy
-10% Recoil
Aluminum x2
Circuitry x2
Glass x2
Plastic x7
Screw x2

Grip
ModDescriptionAccuracy changeAP cost changeResources
Sharpshooter's
(Sharpshooter's)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
-12% Recoil
+1-5%Adhesive x2
Aluminum x4
Fiberglass x3
Rubber x3
Screw x3
StandardAdhesive x1
Aluminum x2
Aluminum x2
Fiberglass x1
Plastic x5
Rubber x1
Screw x1
Screw x2

Mag
ModDescriptionEffectsDamage changeAmmo capacity changeResources
Cryo
(Cryo)
-30% Ammo CapacityTarget Movement Speed Reduced
by 30% for 3 seconds
Note: Projectile explodes
+18 Cryo
-20%Energy
-12Adhesive x2
Aluminum x3
Asbestos x4
Circuitry x3
Fiber optics x3
Gold x3
Screw x2
Fusion
(Converted)
-30% Ammo CapacityChanges ammo type to fusion cells
Note: Uses Fusion cells
-20%Energy-12Adhesive x2
Aluminum x3
Circuitry x3
Fiber optics x3
Gold x3
Nuclear material x4
Screw x2
Poison
(Poisoned)
-30% Ammo CapacityTarget takes 10Poison/s for 5 seconds
Note: Projectile explodes
+10 Poison
-20%Energy
-12Adhesive x2
Aluminum x3
Circuitry x3
Fiber optics x3
Gold x3
Lead x2
Screw x2
StandardAdhesive x1
Aluminum x1
Circuitry x1
Fiber optics x3
Screw x2

Sights
ModDescriptionAccuracy changeAP cost changeResources
Short night vision scope Cut content
(Night-Vision)
+30%
Short scope
(Scoped)
+4 Magnification
-20% Stability
+25% Sighted Accuracy
+11Adhesive x1
Glass x1
Plastic x5
Screw x1
StandardAdhesive x1
Aluminum x1
Plastic x2

Paint
AppearanceNameDescriptionRequirementsResources
Alien blaster pistol
Default AppearanceKnown by defaultNone
Atx skin weaponskin alienblaster steel l
Untarnished PaintRemove the grime with the Untarnished Paint!Unlocked via Atomic Shop
Atom
Steel x1

Variants

Location

Scenery
  • The Rusty Pick - although not available through her randomized inventories, an unobtainable version of the alien blaster may be found among Purveyor Murmrgh's decorative inventory.

Notes

Changelog

Gallery